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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6721055" data-attributes="member: 6696971"><p>Couple things right quick regarding logistics, one meta and one in-fiction.</p><p></p><p>Meta: Due to the abundance of off-turn actions and their synergy, we'll handle combat outside the PBP. We'll just do it one round at a time and and I'll do a singluar post updating that post as we go.</p><p></p><p>In-fiction: Changed my mind a bit regarding present resources. You still have your 1 AP (obviously you would have achieved multiple milestones so any milestone-triggered effect is in play), but you can have <em>2 </em>Dailies and <em>3 </em>Surges, so include the two Dailies that you have available in your following posts.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>With the above, I'm assuming that you guys are making a mad dash/climb down the treacherous mountainside in order to save the refugees. This is a feat only the epic of the most epic are capable of, no doubt. It would take normal mountaineers a staged, 2-day trip to get down this precarious peak, reach the trail and high-tail it to the refugees before they are overcome (by creatures and or the mist). </p><p></p><p>[sblock]Level + 3 (24), Complexity 2 SC. 6:3, 1 H DC. E = 21, M = 28, H = 37. As always, Surge loss on any failure.[/sblock]</p><p></p><p>There is a point where the mountain becomes "relatively hikable". However, that is a few hundred meters down a sheer, icy face that would give the willies to even the most adept climbers of the world. But that is the quickest way down.</p><p></p><p>[sblock]Group Check Hard DC, including Rawr (Lucky need not apply), so 2/3 must pass. You can have a 2nd success for your trouble if you make it. If you fail though, your Fort is getting attacked for - 1 physical skills until Extended Rest.[/sblock]</p><p></p><p>There is always the hard sprint back down or trying to find an alternative route.</p><p></p><p>Let me know.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6721055, member: 6696971"] Couple things right quick regarding logistics, one meta and one in-fiction. Meta: Due to the abundance of off-turn actions and their synergy, we'll handle combat outside the PBP. We'll just do it one round at a time and and I'll do a singluar post updating that post as we go. In-fiction: Changed my mind a bit regarding present resources. You still have your 1 AP (obviously you would have achieved multiple milestones so any milestone-triggered effect is in play), but you can have [I]2 [/I]Dailies and [I]3 [/I]Surges, so include the two Dailies that you have available in your following posts. With the above, I'm assuming that you guys are making a mad dash/climb down the treacherous mountainside in order to save the refugees. This is a feat only the epic of the most epic are capable of, no doubt. It would take normal mountaineers a staged, 2-day trip to get down this precarious peak, reach the trail and high-tail it to the refugees before they are overcome (by creatures and or the mist). [sblock]Level + 3 (24), Complexity 2 SC. 6:3, 1 H DC. E = 21, M = 28, H = 37. As always, Surge loss on any failure.[/sblock] There is a point where the mountain becomes "relatively hikable". However, that is a few hundred meters down a sheer, icy face that would give the willies to even the most adept climbers of the world. But that is the quickest way down. [sblock]Group Check Hard DC, including Rawr (Lucky need not apply), so 2/3 must pass. You can have a 2nd success for your trouble if you make it. If you fail though, your Fort is getting attacked for - 1 physical skills until Extended Rest.[/sblock] There is always the hard sprint back down or trying to find an alternative route. Let me know. [/QUOTE]
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