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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6743131" data-attributes="member: 6781356"><p>I merely smile at my friend when she says her goodbye. I can tell that she is scared for me. I'm afraid that if I speak she might change her mind. When she turns to go, I fill my lungs fully with the cold night air and exhale slowly. When death looks upon my fate with his morbid eagerness is when I feel most alive. </p><p></p><p>I take measure of my surroundings. The blaze will give us plenty of light to see and I will make it an murderous impediment for our enemy. The forest gives much needed cover if I need it and the terrain will make it difficult for the twisted horrors out there to transit the field of battle and give pursuit. </p><p></p><p>Couple questions.</p><p></p><p>[sblock]- Fire will be a hazard, right?</p><p></p><p>- Difficult Terrain all over the place?</p><p></p><p>- Cottonwood trees for cover and climbing?</p><p></p><p>- Finally, can I try to set some snares out at a distance to tie up a few enemies for a bit?[/sblock]</p><p></p><p></p><p></p><p>Ok, sounds great. Rawr and Lucky are both extremely aware creatures. As I'm gathering some roots, setting my snares and masking them with fallen pine needles and snow, I point out to them where they are. I then pantomime instructions to the two of them to make themselves prominent in front of the fire so our enemies move to engage them there. I'll be stealthed nearby under the snowy boughs of a cottonwood tree...maybe!</p><p></p><p>[sblock]Set Snares: Nature + 19 vs DC 26. Rolled 14. 33 succeeds. </p><p></p><p>Attack vs Standard + 24 vs Fort. Rolled 9. 33 hits. Restrained (save ends).</p><p></p><p>Attack vs Minion + 24 vs Fort. Rolled 3. 27 misses. Slowed UEoNT. </p><p></p><p>Stealth + 21 vs Passive Perception 26. Rolled 13. 39 succeeds.</p><p></p><p>Surprise Round = Magic Missile on a Minion. Dead.</p><p></p><p>Initiative + 16. Rolled 11. 27.</p><p></p><p>Wood Elf Reactive Stealth on Initiative with an cover or concealment. + 21 vs 26. Rolled 6. 27 passes.[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6743131, member: 6781356"] I merely smile at my friend when she says her goodbye. I can tell that she is scared for me. I'm afraid that if I speak she might change her mind. When she turns to go, I fill my lungs fully with the cold night air and exhale slowly. When death looks upon my fate with his morbid eagerness is when I feel most alive. I take measure of my surroundings. The blaze will give us plenty of light to see and I will make it an murderous impediment for our enemy. The forest gives much needed cover if I need it and the terrain will make it difficult for the twisted horrors out there to transit the field of battle and give pursuit. Couple questions. [sblock]- Fire will be a hazard, right? - Difficult Terrain all over the place? - Cottonwood trees for cover and climbing? - Finally, can I try to set some snares out at a distance to tie up a few enemies for a bit?[/sblock] Ok, sounds great. Rawr and Lucky are both extremely aware creatures. As I'm gathering some roots, setting my snares and masking them with fallen pine needles and snow, I point out to them where they are. I then pantomime instructions to the two of them to make themselves prominent in front of the fire so our enemies move to engage them there. I'll be stealthed nearby under the snowy boughs of a cottonwood tree...maybe! [sblock]Set Snares: Nature + 19 vs DC 26. Rolled 14. 33 succeeds. Attack vs Standard + 24 vs Fort. Rolled 9. 33 hits. Restrained (save ends). Attack vs Minion + 24 vs Fort. Rolled 3. 27 misses. Slowed UEoNT. Stealth + 21 vs Passive Perception 26. Rolled 13. 39 succeeds. Surprise Round = Magic Missile on a Minion. Dead. Initiative + 16. Rolled 11. 27. Wood Elf Reactive Stealth on Initiative with an cover or concealment. + 21 vs 26. Rolled 6. 27 passes.[/sblock] [/QUOTE]
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