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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6745621" data-attributes="member: 6696971"><p>Here...we...go!</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">RELEVANT FEATURES</span></strong></p><p></p><p>1) Orange outline with red fill is the Hindering Terrain of the fires. Saving Throw when FM into. Enter or start turn there = 10 OG fire (save ends)</p><p></p><p>1) Every square except for those under the cottonwood trees and w/i 2 sq of the fire are DT. Knee deep snow.</p><p></p><p>3) On the right is a partially frozen. The ice is thin and DT. Acrobatics @ medium DC if you enter. DT. Failure = attack by hazard and possibly going through the ice.</p><p></p><p>4) Cottonwood trees squares are not DT. Partial cover against ranged attacks and can be auto-climbed by anyone in this combat.</p><p></p><p>5) Glacial moraines (top right/left and bottom right) can be climbed at medium DC.</p><p></p><p>6) Green around M is slowed UEoNT (will end after their go this turn). Blue around S1 is the restrained (save ends). Those are you two snare victims.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><span style="font-size: 12px">SURPRISE ROUND</span></strong></p><p></p><p>Otthor</p><p></p><p>[sblock]Action: Magic Missile. Minion at top dead.</p><p></p><p>Wood Elf Stealth at Initiative = hidden.[/sblock]</p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p><strong>INITIATIVE</strong></p><p></p><p>S1 (Humanoid Shaped Thing)</p><p>M (Spouter)</p><p>Otthor & Rawr, Lucky (Binks to play)</p><p></p><p>[HR][/HR]</p><p></p><p><strong><span style="font-size: 12px">ROUND 1</span></strong></p><p></p><p>Humanoid Shaped Thing</p><p></p><p>[sblock]No available ranged attack for distance to targets.</p><p></p><p>Restrained Saving Throw: 12. Success.[/sblock] </p><p></p><p>Spouters</p><p></p><p>[sblock]Slowed Spouter:</p><p></p><p>Move Action: Run speed + 2 and give up CA. 2 (slowed) + 2 = 4 sq/2 (DT) = 2 sq.</p><p></p><p>Move Action: Run speed + 2 and give up CA. 2 (slowed) + 2 = 4 sq/2 (DT) = 2 sq.</p><p></p><p>Spouter at bottom:</p><p></p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p></p><p>Standard Action: Acidic Spew (R10) + 24 - 5 (Run) = + 19 vs Ref on Lucky . Rolled 18. Hits. 10 acid damage and OG 5 acid (save ends).[/sblock]</p><p></p><p></p><p></p><p>Otthor</p><p> </p><p>[sblock]Standard Action: Magic Missile. Minion 2 dead.</p><p> </p><p>Move Action: Climb cottonwood tree 7/2 = 3 squares. 10 feet up. Cover + 2 defenses.[/sblock]</p><p> </p><p>Rawr/Lucky</p><p> </p><p>[sblock]Lucky takes 5 OG Acid</p><p> </p><p>Move Action: Move to other side of large fire heavily obscuring line of sight. Total Concealment = enemy takes - 5 to hit.</p><p> </p><p>Lucky Saving Throw vs 5 OG Acid: 11 = success.[/sblock]</p><p> </p><p>[HR][/HR]</p><p> </p><p><span style="font-size: 12px"><strong>ROUND 2</strong></span></p><p> </p><p>Humanoid Shaped Thing</p><p> </p><p>[sblock]Move Action: Run 6 + 2 squares/2 (DT) = 4 sq. Gives up CA.</p><p> </p><p>Move Action: Run 6 + 2 squares/2 (DT) = 4 sq.[/sblock]</p><p> </p><p>Spouters</p><p> </p><p>[sblock]Spouter 3</p><p> </p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p> </p><p>Standard Action: Acidic Spew (R10) + 24 - 5 (Total Concealment) = + 19 vs Ref on Lucky. Rolled 8. Misses.</p><p> </p><p>Spouter 4</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Spouter 5</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p><p> </p><p></p><p></p><p>[ATTACH]71521[/ATTACH]</p><p></p><p>Otthor</p><p> </p><p>[sblock]Standard Action: Magic Missile. Minion 4 dead.</p><p> </p><p>Free Action: Drop the 10 feet from the branches of the cottonwood tree to ground. </p><p></p><p>Move Action: Move adjacent to Rawr and Lucky.[/sblock]</p><p> </p><p>Rawr/Lucky</p><p> </p><p>[sblock]Ready Action: If bad guy comes in melee range: MBA. * Lucky MBA + 25 (+2 CA) vs S1. Rolled 7. Hits. 2d8 (5) + 10 = 15 damage on S1.</p><p></p><p>Move Action: Rawr moves around to flanking position with Lucky.[/sblock]</p><p></p><p>Humanoid Shaped Thing Opportunity Action</p><p></p><p>[sblock]OA on Rawr due to Threatening Reach 2 with elongated arms. Slam + 25 - 5 = + 20. Rolled 14. Misses.[/sblock]</p><p> </p><p>[HR][/HR]</p><p> </p><p><span style="font-size: 12px"><strong>ROUND 3</strong></span></p><p> </p><p>Humanoid Shaped Thing</p><p> </p><p>[sblock]Move Action: Run 6 + 2 squares/2 (DT) = 4 sq. Gives up CA.</p><p> </p><p>Standard Action: Charge adjacent to Lucky * and MBA (Slam) + 25 (+1 charge - 5 run) = + 21 on Lucky. Rolled 11. Misses.[/sblock]</p><p> </p><p>Spouters</p><p> </p><p>[sblock]Spouter 3</p><p> </p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p> </p><p>Standard Action: Acidic Spew (R10) + 24 - 5 (Total Concealment) = + 19 vs Ref on Otthor. Rolled 14. Misses.</p><p></p><p>Spouter 5</p><p> </p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p> </p><p>Standard Action: Acidic Spew (R10) + 24 - 5 (Total Concealment) = + 19 vs Ref on Otthor. Rolled 6. Misses.</p><p> </p><p>Spouter 6</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Spouter 7</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p><p></p><p></p><p></p><p>Rawr/Lucky</p><p></p><p>[sblock]Standard Action: Rawr MBA + 25 (+2 CA) vs S1. Rolled 8. Hit. 2d12 (10) + 9 = 19 damage.[/sblock]</p><p></p><p>Otthor</p><p> </p><p>[sblock]Move Action: Move 2 sq adjacent to S1, Rawr, and Lucky.[/sblock]</p><p></p><p>Humanoid Shaped Thing Opportunity Action</p><p></p><p>[sblock]Slam + 25 (- 5 run) vs Otthor. Rolled 11. 31 misses.[/sblock]</p><p></p><p>Otthor Cont</p><p></p><p>[sblock]Standard Action: MBA + 28 vs Ref on S1. Rolled 7. Hits. 2d8 (10) + 17 = 27 damage.</p><p></p><p>No Action: Unseen Hand Bladespell. 10 Force damage and FM 3 squares into Frozen River Hazard.[/sblock]</p><p></p><p>Frozen River Hazard Attack on S1</p><p></p><p>[sblock]OA: + 24 (+2 CA) vs Fort. Rolled 9. 35 hits. 3d10 (17) + 4 cold damage (21 damage) and the target falls prone, and it is restrained and unable to stand. Until the target escapes (see Countermeasures), it has no line of sight or line of effect to other creatures, and other creatures have no line of effect or line of sight to it. Each time the target ends its turn restrained in this way, it takes 10 cold damage.</p><p><em>Effect</em>: The burst’s area becomes difficult terrain.</p><p></p><p>Countermeasures: </p><p></p><p><strong>Avoid</strong>: Acrobatics or Nature DC 26 (part of a move action to move through the hazard's space). <em>Success:</em> The character can move through the hazard’s space without triggering the attack.</p><p></p><p><strong>Escape</strong>: Athletics or Acrobatics DC 35 (standard action by restrained character). <em>Success:</em> The character escapes.</p><p></p><p><strong>Rescue</strong>: Athletics DC 26 (standard action by a character who is not restrained). <em>Success:</em> The character enables a restrained character to escape.[/sblock]</p><p></p><p> </p><p>[HR][/HR]</p><p> </p><p><span style="font-size: 12px"><strong>ROUND 4</strong></span></p><p> </p><p>Humanoid Shaped Thing</p><p> </p><p>[sblock]Standard Action: Escape Frozen River Hazard. Athletics + 18. Rolled 13. Fails. </p><p></p><p>10 cold damage.[/sblock]</p><p> </p><p>Spouters</p><p> </p><p>[sblock]Spouter 3</p><p></p><p> Standard Action: Acidic Spew (R10) + 24 vs Ref on Otthor. Rolled 14. Hits. 10 acid damage and 5 OG acid damage (SE).</p><p></p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p></p><p>Spouter 5</p><p> </p><p>Standard Action: Acidic Spew (R10) + 24 vs Ref on Otthor. Rolled 10. 34 Misses. </p><p></p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p></p><p>Spouter 6</p><p></p><p> Standard Action: Acidic Spew (R10) + 24 vs Ref on Rawr. Rolled 11. Hits. 10 acid damage and 5 OG acid damage (SE).</p><p></p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p></p><p>Spouter 7</p><p> </p><p>Standard Action: Acidic Spew (R10) + 24 vs Ref on Rawr. Rolled 18. Hits. 10 acid damage. Already suffering 5 OG acid damage (SE). </p><p></p><p>Move Action: Speed 6q/2 (DT) = 3 sq.</p><p> </p><p>Spouter 8</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Spouter 9</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p><p></p><p></p><p></p><p>Rawr/Lucky</p><p></p><p>[sblock]5 OG Acid damage to Rawr.</p><p></p><p>Move Action: Move 2 sq adjacent to M3.</p><p></p><p>Standard Action: Rawr MBA + 25 vs M3. Rolled 10. Hit. Dead.</p><p></p><p>Saving Throw vs 5 OG Acid: 4 fails.[/sblock]</p><p></p><p>Otthor</p><p> </p><p>[sblock]Minor Action: Bladesong Encounter.</p><p></p><p>Move Action: Bladesong Step - Shift 6 sq adjacent to M5, M6, M7.</p><p></p><p>Standard Action: Feral Burst Encounter. MBA + 30 vs Ref on M5, M6, M7. Rolled 1, 7, 11. M6, M7 dead.</p><p></p><p>No Action: Unerring Bladespell with miss and 2 Bladespells with 2 hits. M7, M8, M9 dead.</p><p></p><p>Free Action: Breaching. Teleport 5 sq 10 feet up into nearby tree and Stealth + 21 (- 5 = + 16) with Partial Cover. Rolled 14. Beats Passive Perception of 26.</p><p></p><p>Saving Throw vs 5 OG Acid: 17 passes.[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-size: 12px"><strong>ROUND 5</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong></span>Humanoid Shaped Thing</p><p> </p><p>[sblock]Humanoid Shaped Thing 1</p><p></p><p>Standard Action: Escape Frozen River Hazard. Athletics + 18. Rolled 15. Fails. </p><p></p><p>10 cold damage.</p><p></p><p>Humanoid Shaped Thing 2</p><p></p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p><p></p><p>Spouters</p><p></p><p>[sblock]Spouter 10</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Spouter 11</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p><p></p><p></p><p></p><p>Otthor</p><p></p><p>[sblock]Free Action: Drop 10 ft to ground.</p><p></p><p>Move Action: Bladesong Step - Shift 3 sq adjacent to M10 and S2.</p><p></p><p>Standard Action: MBA + 30 vs Ref on S2. Rolled 20. 2d8 (16) + 27 + 4d8 (16) = 59 damage. </p><p></p><p>No Action: Lightning Ring Bladespell. 10 Lightning damage and 10 more if moves from sq.</p><p></p><p>Minor Action: Recover Bladesong Daily.</p><p></p><p>Action Point: Choir of Swords. MBA + 30 vs Ref on S2 and M10. 4 and 11. Both hit. M10 dead.</p><p></p><p>Free Action: Breaching. Teleport 5 sq back toward fire.</p><p></p><p>No Action: Unseen Hand Bladespell on S2. 10 Force damage and slides 3 squares back the way he came. Triggeres Lightning Ring. 10 more Lightning damage.</p><p></p><p>No Action: Any Bladespell on M11. Dead.</p><p></p><p>Free Action: Breaching. Teleport 5 sq back to other side of fire and adjacent to Lucky.[/sblock]</p><p></p><p>Rawr/Lucky</p><p></p><p>[sblock]5 OG Acid damage to Rawr</p><p></p><p>Move Action: Move 4 (3 + 1 DT) sq back to fire and adjacent to Lucky.</p><p></p><p>Standard Action: Lucky Heal + 12 (DC 15) Rawr to grant + 2 ST.</p><p></p><p>Saving Throw vs 5 OG Acid: 9 + 2 = 11 succeeds.[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-size: 12px"><strong>ROUND 6</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong></span>Humanoid Shaped Thing</p><p> </p><p>[sblock]Humanoid Shaped Thing 1</p><p></p><p>Standard Action: Escape Frozen River Hazard. Athletics + 18. Rolled 2. Fails. </p><p></p><p>10 cold damage.</p><p></p><p>Humanoid Shaped Thing 2</p><p></p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p><p></p><p>Spouters</p><p></p><p>[sblock]Spouter 12</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Spouter 13</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p></p><p>Spouter 14</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Spouter 15</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.</p><p> </p><p>Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6745621, member: 6696971"] Here...we...go! [B][SIZE=3]RELEVANT FEATURES[/SIZE][/B] 1) Orange outline with red fill is the Hindering Terrain of the fires. Saving Throw when FM into. Enter or start turn there = 10 OG fire (save ends) 1) Every square except for those under the cottonwood trees and w/i 2 sq of the fire are DT. Knee deep snow. 3) On the right is a partially frozen. The ice is thin and DT. Acrobatics @ medium DC if you enter. DT. Failure = attack by hazard and possibly going through the ice. 4) Cottonwood trees squares are not DT. Partial cover against ranged attacks and can be auto-climbed by anyone in this combat. 5) Glacial moraines (top right/left and bottom right) can be climbed at medium DC. 6) Green around M is slowed UEoNT (will end after their go this turn). Blue around S1 is the restrained (save ends). Those are you two snare victims. [HR][/HR] [B][SIZE=3]SURPRISE ROUND[/SIZE][/B] Otthor [sblock]Action: Magic Missile. Minion at top dead. Wood Elf Stealth at Initiative = hidden.[/sblock] [HR][/HR] [B]INITIATIVE[/B] S1 (Humanoid Shaped Thing) M (Spouter) Otthor & Rawr, Lucky (Binks to play) [HR][/HR] [B][SIZE=3]ROUND 1[/SIZE][/B] Humanoid Shaped Thing [sblock]No available ranged attack for distance to targets. Restrained Saving Throw: 12. Success.[/sblock] Spouters [sblock]Slowed Spouter: Move Action: Run speed + 2 and give up CA. 2 (slowed) + 2 = 4 sq/2 (DT) = 2 sq. Move Action: Run speed + 2 and give up CA. 2 (slowed) + 2 = 4 sq/2 (DT) = 2 sq. Spouter at bottom: Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Standard Action: Acidic Spew (R10) + 24 - 5 (Run) = + 19 vs Ref on Lucky . Rolled 18. Hits. 10 acid damage and OG 5 acid (save ends).[/sblock] Otthor [sblock]Standard Action: Magic Missile. Minion 2 dead. Move Action: Climb cottonwood tree 7/2 = 3 squares. 10 feet up. Cover + 2 defenses.[/sblock] Rawr/Lucky [sblock]Lucky takes 5 OG Acid Move Action: Move to other side of large fire heavily obscuring line of sight. Total Concealment = enemy takes - 5 to hit. Lucky Saving Throw vs 5 OG Acid: 11 = success.[/sblock] [HR][/HR] [SIZE=3][B]ROUND 2[/B][/SIZE] Humanoid Shaped Thing [sblock]Move Action: Run 6 + 2 squares/2 (DT) = 4 sq. Gives up CA. Move Action: Run 6 + 2 squares/2 (DT) = 4 sq.[/sblock] Spouters [sblock]Spouter 3 Move Action: Speed 6q/2 (DT) = 3 sq. Standard Action: Acidic Spew (R10) + 24 - 5 (Total Concealment) = + 19 vs Ref on Lucky. Rolled 8. Misses. Spouter 4 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 5 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] [ATTACH=CONFIG]71521._xfImport[/ATTACH] Otthor [sblock]Standard Action: Magic Missile. Minion 4 dead. Free Action: Drop the 10 feet from the branches of the cottonwood tree to ground. Move Action: Move adjacent to Rawr and Lucky.[/sblock] Rawr/Lucky [sblock]Ready Action: If bad guy comes in melee range: MBA. * Lucky MBA + 25 (+2 CA) vs S1. Rolled 7. Hits. 2d8 (5) + 10 = 15 damage on S1. Move Action: Rawr moves around to flanking position with Lucky.[/sblock] Humanoid Shaped Thing Opportunity Action [sblock]OA on Rawr due to Threatening Reach 2 with elongated arms. Slam + 25 - 5 = + 20. Rolled 14. Misses.[/sblock] [HR][/HR] [SIZE=3][B]ROUND 3[/B][/SIZE] Humanoid Shaped Thing [sblock]Move Action: Run 6 + 2 squares/2 (DT) = 4 sq. Gives up CA. Standard Action: Charge adjacent to Lucky * and MBA (Slam) + 25 (+1 charge - 5 run) = + 21 on Lucky. Rolled 11. Misses.[/sblock] Spouters [sblock]Spouter 3 Move Action: Speed 6q/2 (DT) = 3 sq. Standard Action: Acidic Spew (R10) + 24 - 5 (Total Concealment) = + 19 vs Ref on Otthor. Rolled 14. Misses. Spouter 5 Move Action: Speed 6q/2 (DT) = 3 sq. Standard Action: Acidic Spew (R10) + 24 - 5 (Total Concealment) = + 19 vs Ref on Otthor. Rolled 6. Misses. Spouter 6 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 7 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] Rawr/Lucky [sblock]Standard Action: Rawr MBA + 25 (+2 CA) vs S1. Rolled 8. Hit. 2d12 (10) + 9 = 19 damage.[/sblock] Otthor [sblock]Move Action: Move 2 sq adjacent to S1, Rawr, and Lucky.[/sblock] Humanoid Shaped Thing Opportunity Action [sblock]Slam + 25 (- 5 run) vs Otthor. Rolled 11. 31 misses.[/sblock] Otthor Cont [sblock]Standard Action: MBA + 28 vs Ref on S1. Rolled 7. Hits. 2d8 (10) + 17 = 27 damage. No Action: Unseen Hand Bladespell. 10 Force damage and FM 3 squares into Frozen River Hazard.[/sblock] Frozen River Hazard Attack on S1 [sblock]OA: + 24 (+2 CA) vs Fort. Rolled 9. 35 hits. 3d10 (17) + 4 cold damage (21 damage) and the target falls prone, and it is restrained and unable to stand. Until the target escapes (see Countermeasures), it has no line of sight or line of effect to other creatures, and other creatures have no line of effect or line of sight to it. Each time the target ends its turn restrained in this way, it takes 10 cold damage. [I]Effect[/I]: The burst’s area becomes difficult terrain. Countermeasures: [B]Avoid[/B]: Acrobatics or Nature DC 26 (part of a move action to move through the hazard's space). [I]Success:[/I] The character can move through the hazard’s space without triggering the attack. [B]Escape[/B]: Athletics or Acrobatics DC 35 (standard action by restrained character). [I]Success:[/I] The character escapes. [B]Rescue[/B]: Athletics DC 26 (standard action by a character who is not restrained). [I]Success:[/I] The character enables a restrained character to escape.[/sblock] [HR][/HR] [SIZE=3][B]ROUND 4[/B][/SIZE] Humanoid Shaped Thing [sblock]Standard Action: Escape Frozen River Hazard. Athletics + 18. Rolled 13. Fails. 10 cold damage.[/sblock] Spouters [sblock]Spouter 3 Standard Action: Acidic Spew (R10) + 24 vs Ref on Otthor. Rolled 14. Hits. 10 acid damage and 5 OG acid damage (SE). Move Action: Speed 6q/2 (DT) = 3 sq. Spouter 5 Standard Action: Acidic Spew (R10) + 24 vs Ref on Otthor. Rolled 10. 34 Misses. Move Action: Speed 6q/2 (DT) = 3 sq. Spouter 6 Standard Action: Acidic Spew (R10) + 24 vs Ref on Rawr. Rolled 11. Hits. 10 acid damage and 5 OG acid damage (SE). Move Action: Speed 6q/2 (DT) = 3 sq. Spouter 7 Standard Action: Acidic Spew (R10) + 24 vs Ref on Rawr. Rolled 18. Hits. 10 acid damage. Already suffering 5 OG acid damage (SE). Move Action: Speed 6q/2 (DT) = 3 sq. Spouter 8 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 9 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] Rawr/Lucky [sblock]5 OG Acid damage to Rawr. Move Action: Move 2 sq adjacent to M3. Standard Action: Rawr MBA + 25 vs M3. Rolled 10. Hit. Dead. Saving Throw vs 5 OG Acid: 4 fails.[/sblock] Otthor [sblock]Minor Action: Bladesong Encounter. Move Action: Bladesong Step - Shift 6 sq adjacent to M5, M6, M7. Standard Action: Feral Burst Encounter. MBA + 30 vs Ref on M5, M6, M7. Rolled 1, 7, 11. M6, M7 dead. No Action: Unerring Bladespell with miss and 2 Bladespells with 2 hits. M7, M8, M9 dead. Free Action: Breaching. Teleport 5 sq 10 feet up into nearby tree and Stealth + 21 (- 5 = + 16) with Partial Cover. Rolled 14. Beats Passive Perception of 26. Saving Throw vs 5 OG Acid: 17 passes.[/sblock] [HR][/HR] [SIZE=3][B]ROUND 5 [/B][/SIZE]Humanoid Shaped Thing [sblock]Humanoid Shaped Thing 1 Standard Action: Escape Frozen River Hazard. Athletics + 18. Rolled 15. Fails. 10 cold damage. Humanoid Shaped Thing 2 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] Spouters [sblock]Spouter 10 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 11 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] Otthor [sblock]Free Action: Drop 10 ft to ground. Move Action: Bladesong Step - Shift 3 sq adjacent to M10 and S2. Standard Action: MBA + 30 vs Ref on S2. Rolled 20. 2d8 (16) + 27 + 4d8 (16) = 59 damage. No Action: Lightning Ring Bladespell. 10 Lightning damage and 10 more if moves from sq. Minor Action: Recover Bladesong Daily. Action Point: Choir of Swords. MBA + 30 vs Ref on S2 and M10. 4 and 11. Both hit. M10 dead. Free Action: Breaching. Teleport 5 sq back toward fire. No Action: Unseen Hand Bladespell on S2. 10 Force damage and slides 3 squares back the way he came. Triggeres Lightning Ring. 10 more Lightning damage. No Action: Any Bladespell on M11. Dead. Free Action: Breaching. Teleport 5 sq back to other side of fire and adjacent to Lucky.[/sblock] Rawr/Lucky [sblock]5 OG Acid damage to Rawr Move Action: Move 4 (3 + 1 DT) sq back to fire and adjacent to Lucky. Standard Action: Lucky Heal + 12 (DC 15) Rawr to grant + 2 ST. Saving Throw vs 5 OG Acid: 9 + 2 = 11 succeeds.[/sblock] [HR][/HR] [SIZE=3][B]ROUND 6 [/B][/SIZE]Humanoid Shaped Thing [sblock]Humanoid Shaped Thing 1 Standard Action: Escape Frozen River Hazard. Athletics + 18. Rolled 2. Fails. 10 cold damage. Humanoid Shaped Thing 2 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] Spouters [sblock]Spouter 12 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 13 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 14 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Spouter 15 Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq. Move Action: Run speed + 2 and give up CA. 6 + 2 = 8 sq/2 (DT) = 4 sq.[/sblock] [/QUOTE]
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