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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6750431" data-attributes="member: 6696971"><p>Ok. Here is how we'll handle this:</p><p></p><p>Mechanics</p><p></p><p>[sblock]Level 21 C2 SC:</p><p></p><p>1) For your 6 rounds of (successful) combat (of the proposed 10), I'm going to give you 3 of the 6 successes. </p><p></p><p>2) If you get 5 successes, you'll have successfully tied them up long enough for Saerie's efforts to prevail in getting the refugees to GIliad's Rest. She succeeded in her check, so you guys will still get the success in the greater SC. However, she is going to have a complication with the horde of aberrations before she can get to Giliad's Rest.</p><p></p><p>3) If you get the 6th success, you guys are able to navigate the barrier forest and make it to Giliad's Rest yourselves. If you get 3 failures before that last success, you're going to be lost in the forest and in trouble.</p><p></p><p>4) Failures are likely going to result in immediate framing into an intimate melee skirmish with mutates.</p><p></p><p>5) You guys' Group Check here would be at the Hard DC. The map is abstracted for combat. The leap/teleport across would be significant. Well beyond the pinnacle of normal mortals. You're talking 40-50 foot long jump to the other side (world record @ 30 ft). You're successful.</p><p></p><p>4/6 Success 0/3 Failures 0/2 Secondary Skills 1/1 Hard DC[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p>The river stretches some 40+ feet across from frozen bank to frozen bank. The center of it is bereft of all ice as the icy waters flow freely with the grade of the slope. A leap across would be the stuff of legends. Bards would immortalize it in ballad and scribes would pen the tale for distribution far and wide.</p><p></p><p>But there are neither bards nor scribes nor anyone else to behold it. After being cut down repeatedly, the horde of mutates still swells and finally begins to overwhelm the battlefield. Otthor scurries up a cottonwood, nimbly rushes out to the peripheral branches, leaps, and fires one last mortal dart of force. In midair, he rides the wave of battle and attempts to teleport across the massive distance. Controlling the flow of magical energy, he barely makes it across the half-frozen, half-rushing river.</p><p></p><p>Rawr and Lucky need no cue. They sprint and heavy themselves into the air. They hit the thin ice on the other side and almost fall through in a few desperate moments, but Otthor grabs them both and they collectively pull each other to safety. </p><p></p><p>The horde gathers on the other side. A few attempt to futilely make the leap, but they fall short and lessen their numbers for the failed effort. An artillery barrage of acid globs falls just short of the other bank and the mutates exhibit deranged signs of frustration with loud clicks and odd gesticulations. They cannot follow. They begin to follow the river, looking for a shallow or narrow area to cross.</p><p></p><p>For now, our heroes are safe...but surely not for long. Before them is the gently sloping barrier forest. Somewhere to the east lies the lowlands and Giliad's Rest at the base of these mountains. To the north are The Stonelands where grey rock formations jut harshly out of the forest floor. Meticulously carved statues or petrified creatures dot the landscape as basilisks and a non-aggressive, but certainly unwelcoming, tribe of Stone Giants lay claim to the region. To the south, the forest grows ever thicker...ever darker...interminably cold despite the seasons...like a living thing in the throes of a sullen mood. Whatever lies there has held its secrets for centuries. Not even Saerie has penetrated the hidden heart of that wood.</p><p></p><p>[HR][/HR]</p><p></p><p>Where to hero?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6750431, member: 6696971"] Ok. Here is how we'll handle this: Mechanics [sblock]Level 21 C2 SC: 1) For your 6 rounds of (successful) combat (of the proposed 10), I'm going to give you 3 of the 6 successes. 2) If you get 5 successes, you'll have successfully tied them up long enough for Saerie's efforts to prevail in getting the refugees to GIliad's Rest. She succeeded in her check, so you guys will still get the success in the greater SC. However, she is going to have a complication with the horde of aberrations before she can get to Giliad's Rest. 3) If you get the 6th success, you guys are able to navigate the barrier forest and make it to Giliad's Rest yourselves. If you get 3 failures before that last success, you're going to be lost in the forest and in trouble. 4) Failures are likely going to result in immediate framing into an intimate melee skirmish with mutates. 5) You guys' Group Check here would be at the Hard DC. The map is abstracted for combat. The leap/teleport across would be significant. Well beyond the pinnacle of normal mortals. You're talking 40-50 foot long jump to the other side (world record @ 30 ft). You're successful. 4/6 Success 0/3 Failures 0/2 Secondary Skills 1/1 Hard DC[/sblock] [HR][/HR] The river stretches some 40+ feet across from frozen bank to frozen bank. The center of it is bereft of all ice as the icy waters flow freely with the grade of the slope. A leap across would be the stuff of legends. Bards would immortalize it in ballad and scribes would pen the tale for distribution far and wide. But there are neither bards nor scribes nor anyone else to behold it. After being cut down repeatedly, the horde of mutates still swells and finally begins to overwhelm the battlefield. Otthor scurries up a cottonwood, nimbly rushes out to the peripheral branches, leaps, and fires one last mortal dart of force. In midair, he rides the wave of battle and attempts to teleport across the massive distance. Controlling the flow of magical energy, he barely makes it across the half-frozen, half-rushing river. Rawr and Lucky need no cue. They sprint and heavy themselves into the air. They hit the thin ice on the other side and almost fall through in a few desperate moments, but Otthor grabs them both and they collectively pull each other to safety. The horde gathers on the other side. A few attempt to futilely make the leap, but they fall short and lessen their numbers for the failed effort. An artillery barrage of acid globs falls just short of the other bank and the mutates exhibit deranged signs of frustration with loud clicks and odd gesticulations. They cannot follow. They begin to follow the river, looking for a shallow or narrow area to cross. For now, our heroes are safe...but surely not for long. Before them is the gently sloping barrier forest. Somewhere to the east lies the lowlands and Giliad's Rest at the base of these mountains. To the north are The Stonelands where grey rock formations jut harshly out of the forest floor. Meticulously carved statues or petrified creatures dot the landscape as basilisks and a non-aggressive, but certainly unwelcoming, tribe of Stone Giants lay claim to the region. To the south, the forest grows ever thicker...ever darker...interminably cold despite the seasons...like a living thing in the throes of a sullen mood. Whatever lies there has held its secrets for centuries. Not even Saerie has penetrated the hidden heart of that wood. [HR][/HR] Where to hero? [/QUOTE]
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