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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6752191" data-attributes="member: 6696971"><p>[sblock]5/6 Success 0/3 Failures 0/2 Secondary Skills 1/1 Hard DC[/sblock]</p><p></p><p>The wild goose chase you lead the mutate horde on ranges from the entrance of the barrier forest to the Stone Lands. The cottonwoods gradually retreat and give way to scrub brush as the land begins to ascend again to badlands dominated by slot canyons, snowy tundra, stoney crags, and buttes (think Utah). Legs can only go for so long and your last days journey has required the stamina of a titan. On weary legs, with the mutates trailing you by less and less, you finally find the signs that you're looking for an hour and a half into your hurried jaunt.</p><p></p><p>The slot canyons converge into a basin that is dried out now. You look up at steep, 40 ft walls that the water carved once upon a time. In the middle of this now-dry, ancient reservoir bed is an extremely large butte. Scattered around its base like a boneyard are the "crumbs" and larger remnants of stone meals. A long, spiny tail flows from its the flat top of the butte and down the sheer sides. Clearly a huge basilisk claims this place as its lair.</p><p></p><p>Like the back of a spiney predator, a narrow ridge line exists across the way, allowing a harrowing ascent out of this basin and up top to the tundra. Once upon a time, it was perfectly carved by the waters and then perfected by the wind when those dried up. At the far end, more slot canyons lead out of this place as well. </p><p></p><p>With the chorus of deranged sounds echoing, and nearing, from the slot canyon behind you, the huge magical beast atop the butte stirs...</p><p></p><p>You've definitely won enough time for Saerie to get the refugees safely to Giliad's Rest, but now you have to get out of here and get on your way without getting chomped...or worse...</p><p></p><p>What are you doing? </p><p></p><p>[sblock]Failure here inevitably means you're going to be in violent confrontation between a rock (lol?) and a hard place. No HS charge and you can have your Bladesong recharge (you spent it on your last turn, but we discontinued combat at that point).[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6752191, member: 6696971"] [sblock]5/6 Success 0/3 Failures 0/2 Secondary Skills 1/1 Hard DC[/sblock] The wild goose chase you lead the mutate horde on ranges from the entrance of the barrier forest to the Stone Lands. The cottonwoods gradually retreat and give way to scrub brush as the land begins to ascend again to badlands dominated by slot canyons, snowy tundra, stoney crags, and buttes (think Utah). Legs can only go for so long and your last days journey has required the stamina of a titan. On weary legs, with the mutates trailing you by less and less, you finally find the signs that you're looking for an hour and a half into your hurried jaunt. The slot canyons converge into a basin that is dried out now. You look up at steep, 40 ft walls that the water carved once upon a time. In the middle of this now-dry, ancient reservoir bed is an extremely large butte. Scattered around its base like a boneyard are the "crumbs" and larger remnants of stone meals. A long, spiny tail flows from its the flat top of the butte and down the sheer sides. Clearly a huge basilisk claims this place as its lair. Like the back of a spiney predator, a narrow ridge line exists across the way, allowing a harrowing ascent out of this basin and up top to the tundra. Once upon a time, it was perfectly carved by the waters and then perfected by the wind when those dried up. At the far end, more slot canyons lead out of this place as well. With the chorus of deranged sounds echoing, and nearing, from the slot canyon behind you, the huge magical beast atop the butte stirs... You've definitely won enough time for Saerie to get the refugees safely to Giliad's Rest, but now you have to get out of here and get on your way without getting chomped...or worse... What are you doing? [sblock]Failure here inevitably means you're going to be in violent confrontation between a rock (lol?) and a hard place. No HS charge and you can have your Bladesong recharge (you spent it on your last turn, but we discontinued combat at that point).[/sblock] [/QUOTE]
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