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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6757853" data-attributes="member: 6781356"><p>* On my way through the barrier forest to Giliad's Rest, I don't even bother pleading with the sentinels to return with me to inside the walls of the town. However, I do warn them of what will soon be coming from the north and the west and to keep their vigil extra crispy. </p><p></p><p>* When I reach Giliad's Rest and find that Saerie and the refugees are safe, I immediately seek out Arsalan and Three Bird. Three Bird's peregrine falcons can be entrusted to scout for us and alert us of the coming horde. If the sentinels are out there, they can do little good. Our fate is to be besieged no matter what so we need all the able-bodied men and women manning the ramparts possible, especially the expert archers. If I detect that Arsalan is reluctant to entrust Three Bird with such an important task, then I won't hesitate to ensorcell my words with magic to move him from his stubbornness. </p><p></p><p>[sblock]Passive Insight is 26 which equals the medium DC.</p><p></p><p>Suggestion subs Arcana + 27 for Diplomacy. Rolled 8. 35 is the hard DC for this level.[/sblock]</p><p></p><p>* Finally, we need to inspect the walls for any signs that they can be breached by the mists that will follow the horde. I'm hoping that they are impermeable near ground level. Perhaps they have reinforced them with mud or some kind of mortar? If not, that work needs to be set to immediately by every able laborer.</p><p></p><p><span style="font-size: 12px"><strong>Extended Rest</strong></span></p><p></p><p>[sblock]Utilities:</p><p></p><p>2nd Level: Moonstride</p><p>6th Level: Fire Shield</p><p>10th Level: Watch Out!</p><p>16th Level: Displacement</p><p>Skill Power: Enter the Crucible</p><p></p><p>Spells * 3: Lightning Bolt, Improved Glorious Presence, Force Volley</p><p>Boon Spell: Thunder Cage</p><p>Signature Spell: Enervation[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6757853, member: 6781356"] * On my way through the barrier forest to Giliad's Rest, I don't even bother pleading with the sentinels to return with me to inside the walls of the town. However, I do warn them of what will soon be coming from the north and the west and to keep their vigil extra crispy. * When I reach Giliad's Rest and find that Saerie and the refugees are safe, I immediately seek out Arsalan and Three Bird. Three Bird's peregrine falcons can be entrusted to scout for us and alert us of the coming horde. If the sentinels are out there, they can do little good. Our fate is to be besieged no matter what so we need all the able-bodied men and women manning the ramparts possible, especially the expert archers. If I detect that Arsalan is reluctant to entrust Three Bird with such an important task, then I won't hesitate to ensorcell my words with magic to move him from his stubbornness. [sblock]Passive Insight is 26 which equals the medium DC. Suggestion subs Arcana + 27 for Diplomacy. Rolled 8. 35 is the hard DC for this level.[/sblock] * Finally, we need to inspect the walls for any signs that they can be breached by the mists that will follow the horde. I'm hoping that they are impermeable near ground level. Perhaps they have reinforced them with mud or some kind of mortar? If not, that work needs to be set to immediately by every able laborer. [SIZE=3][B]Extended Rest[/B][/SIZE] [sblock]Utilities: 2nd Level: Moonstride 6th Level: Fire Shield 10th Level: Watch Out! 16th Level: Displacement Skill Power: Enter the Crucible Spells * 3: Lightning Bolt, Improved Glorious Presence, Force Volley Boon Spell: Thunder Cage Signature Spell: Enervation[/sblock] [/QUOTE]
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