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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6762937" data-attributes="member: 6696971"><p>Neither the stock of the horses nor the proficiency of the riders is the problem.</p><p></p><p>When you're resting in the large common house, several large families come in from the outlying communities on the valley side where the terraced gardens and farmlands are. You hear them lamenting the harsh turn of the winter this year. Deep snowpack and dangerous avalanche-zones made several trails completely impassable. As a result, an unknown number of farms were unable to be reached by the dispatched riders. In the course of the conversation, people start ticking off family names of the missing and the list seems to stretch on and on. More than a dozen, for sure.</p><p></p><p></p><p></p><p>Your examination of the walls yields two glaring issues:</p><p></p><p>1) The interior wall is indeed as you feared it. The unworked trunks are anchored deeply in the earth and thick rope holds reiforces them as a bastion against siege. However, they are entirely porous to the gaseous intrusion of the Far Realms mists. There is time, materials, and enough laborers to create makeshift mortar and render them basically impermeable...but it will take a hell of an effort.</p><p></p><p>2) There are going to be 3 encounter zones (I'll give you the dynamics of the coming conflict when it begins) for combat along the western/northwestern walls. The southernmost portion of the exterior western wall is not sufficient shape to repel a siege by a determined/ferocious invader. Many of the trunks are run through with rot and dessication. Subtle earth movement over time has compromised their stability further. Finally, there is about 40 linear feet of wall that is entirely without reinforcing rope. The weathering pattern on the wood shows that once there was, but it long ago failed and was never refurbished.</p><p></p><p>You only have the time/means to resolve 1 or 2. The other is going to be a problem. Pick your poison.</p><p></p><p>[sblock]That is 2 failures. 1 left before I auto-transition us to the next scene. Of note, this will happen temporally at the end of things and the cost of failure may put you in a pinch for the ensuing mass combat.[/sblock]</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em>, if Saerie is going to attempt anything else, let me know and we can resolve it. Otherwise I'll transition us to the next scene.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6762937, member: 6696971"] Neither the stock of the horses nor the proficiency of the riders is the problem. When you're resting in the large common house, several large families come in from the outlying communities on the valley side where the terraced gardens and farmlands are. You hear them lamenting the harsh turn of the winter this year. Deep snowpack and dangerous avalanche-zones made several trails completely impassable. As a result, an unknown number of farms were unable to be reached by the dispatched riders. In the course of the conversation, people start ticking off family names of the missing and the list seems to stretch on and on. More than a dozen, for sure. Your examination of the walls yields two glaring issues: 1) The interior wall is indeed as you feared it. The unworked trunks are anchored deeply in the earth and thick rope holds reiforces them as a bastion against siege. However, they are entirely porous to the gaseous intrusion of the Far Realms mists. There is time, materials, and enough laborers to create makeshift mortar and render them basically impermeable...but it will take a hell of an effort. 2) There are going to be 3 encounter zones (I'll give you the dynamics of the coming conflict when it begins) for combat along the western/northwestern walls. The southernmost portion of the exterior western wall is not sufficient shape to repel a siege by a determined/ferocious invader. Many of the trunks are run through with rot and dessication. Subtle earth movement over time has compromised their stability further. Finally, there is about 40 linear feet of wall that is entirely without reinforcing rope. The weathering pattern on the wood shows that once there was, but it long ago failed and was never refurbished. You only have the time/means to resolve 1 or 2. The other is going to be a problem. Pick your poison. [sblock]That is 2 failures. 1 left before I auto-transition us to the next scene. Of note, this will happen temporally at the end of things and the cost of failure may put you in a pinch for the ensuing mass combat.[/sblock] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I], if Saerie is going to attempt anything else, let me know and we can resolve it. Otherwise I'll transition us to the next scene. [/QUOTE]
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