Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
The Fey, the Far, and the Ugly Space In Between
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6775682" data-attributes="member: 6696971"><p>Zone B (West - the gate)</p><p></p><p>Arsalan Khosa takes a large contingent of his infantry to protect the gate. He believes that the primary assaulting force will be coming to siege this area. A sensible assumption.</p><p></p><p>The rest of his brigade he leaves under the command of his most trusted captain and assigns them to the northwest section of the wall to supplement the barbarians. There, the well-honed fighting force should easily repel the stragglers that aren't trampled underfoot of the primary defenders.</p><p></p><p>The spearmen form up ranks into a sheltron; an impenetrable hedge of multiple ranks. The stand their quietly , basking in the light of the moon...waiting. When the first sound of the aberrant horde, the tip of the spear, Arsalan, breaks the silence among them. With quite poise and confidence he simply says "protect the warrior next to you and skewer the enemy in front of you...we will not be moved from this spot." No cries erupt around him. There is simply a steely determination among the defenders who have survived so long in the harsh, unforgiving wilderness of this world.</p><p></p><p>The horde of mutates spills out in an incomprehensible mass of of bones and sinew carrying them forward awkwardly, lifeblood pumping through the alien architecture of their bodies. Arrows take down several before battle is joined by the foot soldiers on either side. When it does, it is initially decisive in favor of the defenders but settles into a slow quagmire of gory fates and stacking bodies.</p><p></p><p>Indeed the defenders of Giliad's Rest do not move. They continuously repel the siege as the archers above on the ramparts rain down an endless deluge of death. Space and time are manipulated by the supernatural among the horde causing the defenders to reel...to bend but never break. Corrosive waves of acid claim lives, but the ranks immediately shore up as the men and women tasked with protecting the citizenry of Giliad's Rest do their job.</p><p></p><p>Several broken bodies and urgent minutes later, the sound of the horn from the arches on the wall to the NW rings out. Arsalan's sensible assumption turned out wrong...the defenders are being routed by a force beyond their reckoning...</p><p></p><p>[HR][/HR]</p><p></p><p>Mechanical Stuff</p><p></p><p>[sblock]27 Aberrant Flingers</p><p>7 Unstable Masses</p><p>2 Advanced Foulspawn</p><p></p><p>Those come in a few waves at the good guys.</p><p></p><p>The Large units of the Giliad's Rest Man-At-Arms blocks a large amount of terrain on the battlefield; a 24 square impenetrable wall. Their great defenses (augmented by their Squad Defense trait), their lack of ability to be force moved as a swarm, and their melee control is extremely stout (as predicted). </p><p></p><p>A wall of Soldier (Swarms) augmented by the Solo Artillery that they protect proves more than sufficient to the task of defending the walls for a long, long time against an innumerable horde. The recharge AoE attacks of the Unstable Masses and the Advanced Foulspawn does a wee bit of work, but it isn't sufficient to the task of uprooting the defenders.</p><p></p><p>The walls of Giliad's Rest will likely melt away from the collateral blast-acid attacks of the Caustic Waves (recharge) before the Soldiers do!</p><p></p><p>Now the bottom group facing all of the mutated Stone Giants, the Solo Infernal Basilisks Mutate and the Advanced Foulspawn leader? Yeah...they aren't quite up to the challenge...I'll update that later.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6775682, member: 6696971"] Zone B (West - the gate) Arsalan Khosa takes a large contingent of his infantry to protect the gate. He believes that the primary assaulting force will be coming to siege this area. A sensible assumption. The rest of his brigade he leaves under the command of his most trusted captain and assigns them to the northwest section of the wall to supplement the barbarians. There, the well-honed fighting force should easily repel the stragglers that aren't trampled underfoot of the primary defenders. The spearmen form up ranks into a sheltron; an impenetrable hedge of multiple ranks. The stand their quietly , basking in the light of the moon...waiting. When the first sound of the aberrant horde, the tip of the spear, Arsalan, breaks the silence among them. With quite poise and confidence he simply says "protect the warrior next to you and skewer the enemy in front of you...we will not be moved from this spot." No cries erupt around him. There is simply a steely determination among the defenders who have survived so long in the harsh, unforgiving wilderness of this world. The horde of mutates spills out in an incomprehensible mass of of bones and sinew carrying them forward awkwardly, lifeblood pumping through the alien architecture of their bodies. Arrows take down several before battle is joined by the foot soldiers on either side. When it does, it is initially decisive in favor of the defenders but settles into a slow quagmire of gory fates and stacking bodies. Indeed the defenders of Giliad's Rest do not move. They continuously repel the siege as the archers above on the ramparts rain down an endless deluge of death. Space and time are manipulated by the supernatural among the horde causing the defenders to reel...to bend but never break. Corrosive waves of acid claim lives, but the ranks immediately shore up as the men and women tasked with protecting the citizenry of Giliad's Rest do their job. Several broken bodies and urgent minutes later, the sound of the horn from the arches on the wall to the NW rings out. Arsalan's sensible assumption turned out wrong...the defenders are being routed by a force beyond their reckoning... [HR][/HR] Mechanical Stuff [sblock]27 Aberrant Flingers 7 Unstable Masses 2 Advanced Foulspawn Those come in a few waves at the good guys. The Large units of the Giliad's Rest Man-At-Arms blocks a large amount of terrain on the battlefield; a 24 square impenetrable wall. Their great defenses (augmented by their Squad Defense trait), their lack of ability to be force moved as a swarm, and their melee control is extremely stout (as predicted). A wall of Soldier (Swarms) augmented by the Solo Artillery that they protect proves more than sufficient to the task of defending the walls for a long, long time against an innumerable horde. The recharge AoE attacks of the Unstable Masses and the Advanced Foulspawn does a wee bit of work, but it isn't sufficient to the task of uprooting the defenders. The walls of Giliad's Rest will likely melt away from the collateral blast-acid attacks of the Caustic Waves (recharge) before the Soldiers do! Now the bottom group facing all of the mutated Stone Giants, the Solo Infernal Basilisks Mutate and the Advanced Foulspawn leader? Yeah...they aren't quite up to the challenge...I'll update that later.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Fey, the Far, and the Ugly Space In Between
Top