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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6782987" data-attributes="member: 6696971"><p><strong>ROUND 3</strong></p><p></p><p>All Giliad's Rest Archer's Standard Actions will be spent on the encounter in zone B at the gate so their contribution here will be their aura (Volley at the start of each enemies' turn).</p><p></p><p><strong><em>Saerie (Rawr and Lucky)</em></strong></p><p></p><p><em>Delayed for Otthor</em></p><p></p><p><strong><em>Otthor</em></strong></p><p></p><p>[sblock]Martial Resolve - Free saving throw at start of turn vs dazed and slowed. 13 vs dazed passes. 6 vs slowed fails. 10 ongoing psychic damage.</p><p></p><p>Minor Action: Bladesong (D).</p><p></p><p>No Action: Religion Knowledge check to determine if the Infernal heritage of the basilisk gives it vulnerability to cold. Auto-passes. It does not. </p><p></p><p>Minor Action: Player proposes to stunt with Prince of Frost's Brand (the magical Winter Fey sword). This encounter power can put out fires or grant saves vs fire effects with a minor action. He wants to amplify the blade's wintry magic and tap into the Infernal heritage of the basilisk and give it vulnerable 5 cold. Sure, that sounds awesome and makes both practical and, more importantly, genre sense. Medium DC Arcana check auto-passes. + 25 vs Fort. Failure and he takes -2 to hit UEoYNT. Rolled 7. Misses. Elven Accuracy (E) reroll. Rolls 18. Hits. MIB has Vulnerable 5 Cold UEoYNT.</p><p></p><p>Free Action: Change The Prince of Frost's Brand to cold damage.</p><p></p><p>Standard Action: Second Wind (E). Spend HS (31 HP - no longer bloodied) and MBA + 30 vs Ref. Rolled 9. Hits. 2d8 (9) + 27 (+5 for cold vuln) cold damage. 41 cold damage.</p><p></p><p>No Action: Dazzling Sunray on MIBs. 10 radiant damage and -2 to hit UEoYNT. </p><p></p><p>51 total damage. Otthor is regurgitated in a square adjacent to MIBs.</p><p></p><p>End of Turn: ST vs slowed. 8 fails. Otthor is immobilized. If he fails at EoNT, he is petrified.</p><p></p><p>ST vs 10 OG psychic damage. 3 fails.[/sblock]</p><p><strong><em></em></strong></p><p><strong><em>Saerie (Rawr and Lucky)</em></strong></p><p></p><p>[sblock]Move Action: Mighty Sprint (E) + 4 Speed (11 total), ignore DT, + 5 Athletics. Saerie climbs down one square of the wall (auto-pass Ath) and drops the last 10 ft (auto-pass Acro) to ground. She rushes across the battlefield to end adjacent to Otthor. </p><p></p><p>Lucky moves adjacent to SG3.</p><p></p><p>Minor Action: Communion (E) on Otthor. Saerie loses 1 HS but gains 13 THP. Otthor gains 31 HP.</p><p></p><p>Standard Action: RBA (AW) SG3 +25 (+2) vs AC. Rolled 20. 2d10 (20) + 11 + 3d6 + 4d8. 57 - 5 = 52 damage.</p><p></p><p><span style="color: #FFA500">SG3 uses Stone Bones (interrupt AW). Resist 5 damage against attack.</span></p><p></p><p><span style="color: #FF0000">SG3 is Bloodied.</span></p><p></p><p>End of Turn: Rawr ST vs immobilized. Rolled 16. Passes. </p><p></p><p>ST vs dazed. Rolled 12. Passes.[/sblock]</p><p></p><p><strong><em>Morphed Infernal Basilisks</em></strong></p><p></p><p>Volley by GIliad's Rest Archers at start of turn.</p><p></p><p>[sblock]Volley +27 vs AC. Rolled 14. 41 hits. 4d8 + 12 (30) damage.[/sblock]</p><p></p><p>[sblock]Minor Action: Petrifying Gaze (AW) + 24 vs Fort CBL5 on Saerie, Rawr, and Otthor (already affected). Rolled 1 and 3. Both miss.</p><p></p><p>Standard Action: Two Maws Rampage (AW).</p><p></p><p>Tentacles (Reach 4) * 2 on Saerie. + 26 (-2 DS) vs AC. Rolled 9, 18. First misses. Second hits. </p><p></p><p><span style="color: #FFA500">1) Otthor uses Guardian's Counter (Immediate Interrupt - E). He becomes target of the attack and then MBAs. Otthor takes 2d8 + 8 (18) damage and is grabbed. Otthor MBA + 30 vs Ref. Rolled 17. Hits. 2d8 (5) + 27 (+5 for cold vuln) cold damage. 37 cold damage.</span></p><p><span style="color: #FFA500"></span></p><p><span style="color: #FFA500">2) (happens after Otthor first hits MIBs) MIBs uses Tail Smash (immediate reaction - AW) vs Otthor + 24 (-2) vs Ref. Rolled 13. Misses.</span></p><p><span style="color: #FFA500"></span></p><p><span style="color: #FFA500">3) No Action - (happens after Otthor hit) Fire Shield. MIBs takes 2d6 (10) + 18 - 5 (Resist Fire) fire damage. 23 fire damage.</span></p><p><span style="color: #FFA500"></span></p><p><span style="color: #FFA500">4) (happens before 1) Otthor OA Steely Retort + 30 (+1 OA) vs Ref. Rolled 4. Hits. 2d8 (10) + 27 (+5 for cold vuln) + 1d6 (OA - 4) cold damage. 46 cold damage.</span></p><p></p><p><span style="color: #FF0000">MIBs is Bloodied.</span></p><p></p><p>Maw (Reach 2) on Otthor. + 26 (-2 DS) vs AC. Rolled 8. Misses.[/sblock]</p><p></p><p><strong><em>Stone Giant Void-Whisperers</em></strong></p><p></p><p>Volley by GIliad's Rest Archers at start of turn.</p><p></p><p>[sblock]Volley +27 vs AC on SG3, SG4. Rolled 7, 8. Both hit. 4d8 + 12 (28) damage on SG3. Min damage kills SG4. [/sblock]</p><p></p><p>[sblock]SG3</p><p></p><p>Whispers from the Void Recharge (6). Rolled 4. No recharge.</p><p></p><p>Move Action: 1 sq away from Lucky.</p><p></p><p>Standard Action: Void Echoes (R5,6) AB1 w/in 10 on on Saerie and Otthor getting both in AoE. + 25 vs WIll. Rolled 19 and 1. Hits Saerie. 3d8 + 15 (20) psychic damage. No 10 OG psychic damage (save ends) as she isn't dazed or stunned.[/sblock]</p><p></p><p><strong><em>Morphed Infernal Basilisks 2nd turn @ Initiative - 10</em></strong></p><p></p><p>[sblock]Standard Action: Two Maws Rampage (AW).</p><p></p><p>Tentacles (Reach 4) * 2 on Saerie. + 26 (-2 DS) vs AC. Rolled 16. Hits.</p><p><span style="color: #FFA500"></span></p><p><span style="color: #FFA500">Saerie uses Duck and Draw (immediate interrupt - E). Shifts 5 squares away. + 25 vs AC. Rolled 10. Hits. 2d10 + 17 (24) damage. Attack against Saerie fails as she is out of Reach 4 range.</span></p><p></p><p>2nd Tentacles (Reach 4) on Otthor instead of Saerie (who is out of range). + 26 (-2 DS) vs AC. Rolled 8. Misses.</p><p> </p><p>Maw (Reach 2) on Otthor. + 26 (-2 DS) vs AC. Rolled 4. Misses.[/sblock]</p><p></p><p>[HR][/HR]</p><p></p><p>The collective intake of breath when Otthor is swallowed hole by the mammoth, aberrant lizard washes over the battlefield. Grueling tension hangs in the air as it does when a crowd watches a free diver not surface for several minutes. </p><p></p><p>Suddenly, the creature becomes racked with radiant energy and violently vomits forth the elven warrior and a pool of half-frozen bile. The crowd of refugees, unable to move from their front-row-seats due to being transfixed by horror, terror, and likely awe, erupt in a cheer resembling a scene from a gladiatorial arena.</p><p></p><p>Arrows continuously pour forth from the archers on the ramparts and one of the remaining Far-Realm-tainted giants wobbles and finally falls dead to the frozen ground. As it does, Saerie grabs the railing, launches herself over it and sprints to Otthor's side like the gale-force winds she commands. She grasps the back of his cloak and jerks him abruptly to his feet. They exchange a joke in elven about "being a layabout" that has no place in a high-pitched battle where the fate of hundreds of innocence is on the line. However, a heavy dose of gallows humor have seen the two through terrible loss and harshness in their decades-long elven lives. When she hears her friend laugh she is sure he is fully recovered from his close encounter with a grisly death.</p><p></p><p>When he intercepts a tentacle meant to enfold her like a giant anaconda and unleashes a devastating flurry of steel in return, her certitude increases tenfold. The mutant basilisk attempts futilely to maul the two elven heroes over and over but they nimbly dance out of reach and it only gets steel and arrows for its failed attempts. </p><p></p><p>The last giant unleashes a psychic torrent of Far Realm insanity upon the heroes, but the tide has clearly turned...the awareness that the creature possessed in its former life begins to chisel away at the insanity that the Far Realm mists have inflicted upon it. It welcomes its coming death...</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6782987, member: 6696971"] [B]ROUND 3[/B] All Giliad's Rest Archer's Standard Actions will be spent on the encounter in zone B at the gate so their contribution here will be their aura (Volley at the start of each enemies' turn). [B][I]Saerie (Rawr and Lucky)[/I][/B] [I]Delayed for Otthor[/I] [B][I]Otthor[/I][/B] [sblock]Martial Resolve - Free saving throw at start of turn vs dazed and slowed. 13 vs dazed passes. 6 vs slowed fails. 10 ongoing psychic damage. Minor Action: Bladesong (D). No Action: Religion Knowledge check to determine if the Infernal heritage of the basilisk gives it vulnerability to cold. Auto-passes. It does not. Minor Action: Player proposes to stunt with Prince of Frost's Brand (the magical Winter Fey sword). This encounter power can put out fires or grant saves vs fire effects with a minor action. He wants to amplify the blade's wintry magic and tap into the Infernal heritage of the basilisk and give it vulnerable 5 cold. Sure, that sounds awesome and makes both practical and, more importantly, genre sense. Medium DC Arcana check auto-passes. + 25 vs Fort. Failure and he takes -2 to hit UEoYNT. Rolled 7. Misses. Elven Accuracy (E) reroll. Rolls 18. Hits. MIB has Vulnerable 5 Cold UEoYNT. Free Action: Change The Prince of Frost's Brand to cold damage. Standard Action: Second Wind (E). Spend HS (31 HP - no longer bloodied) and MBA + 30 vs Ref. Rolled 9. Hits. 2d8 (9) + 27 (+5 for cold vuln) cold damage. 41 cold damage. No Action: Dazzling Sunray on MIBs. 10 radiant damage and -2 to hit UEoYNT. 51 total damage. Otthor is regurgitated in a square adjacent to MIBs. End of Turn: ST vs slowed. 8 fails. Otthor is immobilized. If he fails at EoNT, he is petrified. ST vs 10 OG psychic damage. 3 fails.[/sblock] [B][I] Saerie (Rawr and Lucky)[/I][/B] [sblock]Move Action: Mighty Sprint (E) + 4 Speed (11 total), ignore DT, + 5 Athletics. Saerie climbs down one square of the wall (auto-pass Ath) and drops the last 10 ft (auto-pass Acro) to ground. She rushes across the battlefield to end adjacent to Otthor. Lucky moves adjacent to SG3. Minor Action: Communion (E) on Otthor. Saerie loses 1 HS but gains 13 THP. Otthor gains 31 HP. Standard Action: RBA (AW) SG3 +25 (+2) vs AC. Rolled 20. 2d10 (20) + 11 + 3d6 + 4d8. 57 - 5 = 52 damage. [COLOR=#FFA500]SG3 uses Stone Bones (interrupt AW). Resist 5 damage against attack.[/COLOR] [COLOR=#FF0000]SG3 is Bloodied.[/COLOR] End of Turn: Rawr ST vs immobilized. Rolled 16. Passes. ST vs dazed. Rolled 12. Passes.[/sblock] [B][I]Morphed Infernal Basilisks[/I][/B] Volley by GIliad's Rest Archers at start of turn. [sblock]Volley +27 vs AC. Rolled 14. 41 hits. 4d8 + 12 (30) damage.[/sblock] [sblock]Minor Action: Petrifying Gaze (AW) + 24 vs Fort CBL5 on Saerie, Rawr, and Otthor (already affected). Rolled 1 and 3. Both miss. Standard Action: Two Maws Rampage (AW). Tentacles (Reach 4) * 2 on Saerie. + 26 (-2 DS) vs AC. Rolled 9, 18. First misses. Second hits. [COLOR=#FFA500]1) Otthor uses Guardian's Counter (Immediate Interrupt - E). He becomes target of the attack and then MBAs. Otthor takes 2d8 + 8 (18) damage and is grabbed. Otthor MBA + 30 vs Ref. Rolled 17. Hits. 2d8 (5) + 27 (+5 for cold vuln) cold damage. 37 cold damage. 2) (happens after Otthor first hits MIBs) MIBs uses Tail Smash (immediate reaction - AW) vs Otthor + 24 (-2) vs Ref. Rolled 13. Misses. 3) No Action - (happens after Otthor hit) Fire Shield. MIBs takes 2d6 (10) + 18 - 5 (Resist Fire) fire damage. 23 fire damage. 4) (happens before 1) Otthor OA Steely Retort + 30 (+1 OA) vs Ref. Rolled 4. Hits. 2d8 (10) + 27 (+5 for cold vuln) + 1d6 (OA - 4) cold damage. 46 cold damage.[/COLOR] [COLOR=#FF0000]MIBs is Bloodied.[/COLOR] Maw (Reach 2) on Otthor. + 26 (-2 DS) vs AC. Rolled 8. Misses.[/sblock] [B][I]Stone Giant Void-Whisperers[/I][/B] Volley by GIliad's Rest Archers at start of turn. [sblock]Volley +27 vs AC on SG3, SG4. Rolled 7, 8. Both hit. 4d8 + 12 (28) damage on SG3. Min damage kills SG4. [/sblock] [sblock]SG3 Whispers from the Void Recharge (6). Rolled 4. No recharge. Move Action: 1 sq away from Lucky. Standard Action: Void Echoes (R5,6) AB1 w/in 10 on on Saerie and Otthor getting both in AoE. + 25 vs WIll. Rolled 19 and 1. Hits Saerie. 3d8 + 15 (20) psychic damage. No 10 OG psychic damage (save ends) as she isn't dazed or stunned.[/sblock] [B][I]Morphed Infernal Basilisks 2nd turn @ Initiative - 10[/I][/B] [sblock]Standard Action: Two Maws Rampage (AW). Tentacles (Reach 4) * 2 on Saerie. + 26 (-2 DS) vs AC. Rolled 16. Hits. [COLOR=#FFA500] Saerie uses Duck and Draw (immediate interrupt - E). Shifts 5 squares away. + 25 vs AC. Rolled 10. Hits. 2d10 + 17 (24) damage. Attack against Saerie fails as she is out of Reach 4 range.[/COLOR] 2nd Tentacles (Reach 4) on Otthor instead of Saerie (who is out of range). + 26 (-2 DS) vs AC. Rolled 8. Misses. Maw (Reach 2) on Otthor. + 26 (-2 DS) vs AC. Rolled 4. Misses.[/sblock] [HR][/HR] The collective intake of breath when Otthor is swallowed hole by the mammoth, aberrant lizard washes over the battlefield. Grueling tension hangs in the air as it does when a crowd watches a free diver not surface for several minutes. Suddenly, the creature becomes racked with radiant energy and violently vomits forth the elven warrior and a pool of half-frozen bile. The crowd of refugees, unable to move from their front-row-seats due to being transfixed by horror, terror, and likely awe, erupt in a cheer resembling a scene from a gladiatorial arena. Arrows continuously pour forth from the archers on the ramparts and one of the remaining Far-Realm-tainted giants wobbles and finally falls dead to the frozen ground. As it does, Saerie grabs the railing, launches herself over it and sprints to Otthor's side like the gale-force winds she commands. She grasps the back of his cloak and jerks him abruptly to his feet. They exchange a joke in elven about "being a layabout" that has no place in a high-pitched battle where the fate of hundreds of innocence is on the line. However, a heavy dose of gallows humor have seen the two through terrible loss and harshness in their decades-long elven lives. When she hears her friend laugh she is sure he is fully recovered from his close encounter with a grisly death. When he intercepts a tentacle meant to enfold her like a giant anaconda and unleashes a devastating flurry of steel in return, her certitude increases tenfold. The mutant basilisk attempts futilely to maul the two elven heroes over and over but they nimbly dance out of reach and it only gets steel and arrows for its failed attempts. The last giant unleashes a psychic torrent of Far Realm insanity upon the heroes, but the tide has clearly turned...the awareness that the creature possessed in its former life begins to chisel away at the insanity that the Far Realm mists have inflicted upon it. It welcomes its coming death... [/QUOTE]
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