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<blockquote data-quote="Binks" data-source="post: 6852629" data-attributes="member: 6775039"><p>And then later while we're preparing for our journey:</p><p></p><p></p><p></p><p>"You and I can discuss matters privately while on the ferry. Once safely within Shinaelestra, we can speak to Sadia about it. We can discuss it the morning after rest so she will be fresh mentally. It will be a lot to take in."</p><p></p><p></p><p></p><p>Correct. I will be scouting ahead while you navigate.</p><p></p><p>Also, the land north of Senaliesse would definitely be a land of plenty. We'd be moving into a river valley bisecting the lands of Mithrendain to the west and Shinaelestra to the northeast. It would be a thriving and wild ecosystem filled with all manner of predator and prey. My Dire Wolf and Rawr should be able to Forage as we move. My wolf has the Organized and Self-Sufficient tags and all the hunting and tracking moves. Perhaps the two of them can work together to sustain themselves along the way so they don't have to eat into our rations? Maybe take +1 to Forage for Rawr's abilities and the wolf's Organized tag?</p><p></p><p>[sblock]<strong>Undertake a Perilous Journey</strong></p><p><strong>Scout Ahead</strong></p><p></p><p>Elven Ranger: Automatic 10+ to Scout Ahead.</p><p></p><p>Choose 2:</p><p></p><p>* You discern a beneficial aspect of the terrain—shortcut, shelter, or tactical advantage (describe it).</p><p></p><p>* You get the drop on whatever lies ahead.</p><p></p><p><strong>Dire Wolf and Rawr - Forage (Quality)</strong></p><p>When you spend a day seeking food in the wild, and your surroundings are not <em>Barren</em>, roll +QUA:</p><p>2, 4 +1 (whether I get take +1 for Rawr doesn't matter) = 7</p><p></p><p>7-9: As 10+ (You gain 1d4 rations, +1d4 rations if you have the knowledge and gear needed to trap or hunt), but first face a Discovery or Danger of the GM’s choice. 2, 4 = 6. </p><p></p><p>Each of them are large, so they'd need 2 rations apiece. Their hunt would satiate them for the day.[/sblock]</p><p></p><p>Halfway there I locate a familiar marker and point it out to Otthor's Bladeward. A large stone has a subtle carving of a tower in a circle on a bluff overlooking a lowland river valley. "Do you see this?" After the boy takes in the marking and confirms what he sees, I point off into the distance at the rising land. "Does that look familiar? Though you cannot see it, at the top of that rise lies an invisible tower. Outside of the Summer Queen's realm, the sun rises and falls and the moon takes its place. When the moon is at its zenith, the tower will be revealed to us. The structure is long since ruined as the Mithrendain builders who constructed it had to abandon it. But the magic persists. We will camp there tonight."</p><p></p><p>Lucky rubs up against me with a tail-wag. I pat my spirit dog on the head and smile. I quickly signal to Otthor, a ways behind us, with a glint of fading sunlight off of the blade of my knife. "Let us go", and the boy follows me toward the distant rise.</p></blockquote><p></p>
[QUOTE="Binks, post: 6852629, member: 6775039"] And then later while we're preparing for our journey: "You and I can discuss matters privately while on the ferry. Once safely within Shinaelestra, we can speak to Sadia about it. We can discuss it the morning after rest so she will be fresh mentally. It will be a lot to take in." Correct. I will be scouting ahead while you navigate. Also, the land north of Senaliesse would definitely be a land of plenty. We'd be moving into a river valley bisecting the lands of Mithrendain to the west and Shinaelestra to the northeast. It would be a thriving and wild ecosystem filled with all manner of predator and prey. My Dire Wolf and Rawr should be able to Forage as we move. My wolf has the Organized and Self-Sufficient tags and all the hunting and tracking moves. Perhaps the two of them can work together to sustain themselves along the way so they don't have to eat into our rations? Maybe take +1 to Forage for Rawr's abilities and the wolf's Organized tag? [sblock][B]Undertake a Perilous Journey Scout Ahead[/B] Elven Ranger: Automatic 10+ to Scout Ahead. Choose 2: * You discern a beneficial aspect of the terrain—shortcut, shelter, or tactical advantage (describe it). * You get the drop on whatever lies ahead. [B]Dire Wolf and Rawr - Forage (Quality)[/B] When you spend a day seeking food in the wild, and your surroundings are not [I]Barren[/I], roll +QUA: 2, 4 +1 (whether I get take +1 for Rawr doesn't matter) = 7 7-9: As 10+ (You gain 1d4 rations, +1d4 rations if you have the knowledge and gear needed to trap or hunt), but first face a Discovery or Danger of the GM’s choice. 2, 4 = 6. Each of them are large, so they'd need 2 rations apiece. Their hunt would satiate them for the day.[/sblock] Halfway there I locate a familiar marker and point it out to Otthor's Bladeward. A large stone has a subtle carving of a tower in a circle on a bluff overlooking a lowland river valley. "Do you see this?" After the boy takes in the marking and confirms what he sees, I point off into the distance at the rising land. "Does that look familiar? Though you cannot see it, at the top of that rise lies an invisible tower. Outside of the Summer Queen's realm, the sun rises and falls and the moon takes its place. When the moon is at its zenith, the tower will be revealed to us. The structure is long since ruined as the Mithrendain builders who constructed it had to abandon it. But the magic persists. We will camp there tonight." Lucky rubs up against me with a tail-wag. I pat my spirit dog on the head and smile. I quickly signal to Otthor, a ways behind us, with a glint of fading sunlight off of the blade of my knife. "Let us go", and the boy follows me toward the distant rise. [/QUOTE]
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