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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Binks" data-source="post: 6864079" data-attributes="member: 6775039"><p>"Yes. Wake Sadia and Otthor."</p><p></p><p>I place a hand on each of my animals and gently shake them.</p><p></p><p>When all are awake, I place my finger to my mouth, point the other toward the stone stair leading up to the courtyard and whisper "...Firbolgs. The ones Sadia and I encountered days ago most likely."</p><p></p><p>That is when we hear it...</p><p></p><p></p><p></p><p>I look gravely at Otthor. "If you can defend the stair, we can keep them bottlenecked."</p><p></p><p>I subtly growl in the language of each of my beasts. </p><p></p><p>"Rawr, you're up front with Otthor."</p><p></p><p>Then to the wolf. "Find a way to circle behind them."</p><p></p><p>To Otthor; "Can you render Sadia invisible?"</p><p></p><p>We would have been camped in the back right corner of the courtyard. I'm going to move along the wall to the front right and climb where the walls converge to use that as a sniper's perch for LoS to the stair. I will take Sadia by the hand. She can hide in that dark corner. I'm going to take the climb slow and carefully. No haste here. I don't want to give our position away. </p><p></p><p>I would have dismissed Lucky for his needed rest in the spirit world. Closing my eyes and projecting my thoughts, I will call him back. "We need you my friend."</p><p></p><p>[sblock]I don't want to have to DD for that climb. I'll eat the time taken before I can make my Called Shot move to make it so.</p><p></p><p>Animal Spirit (Wis)</p><p>2, 4 +3 (take +2 forward) = 11</p><p></p><p>Choose 3</p><p></p><p>* Your spirit is cunning and adds +1 when you discern realities.</p><p>* Your spirit protects you; it adds +1 armor.</p><p>* Your spirit loves a good game of fetch. Following combat, your animal spirit always locates 1 expended ammo (add this back to your total).</p><p></p><p>A Ghost's Indignation</p><p>6, 1 = 7</p><p></p><p>The Breach Warden is conflicted. Anyone nearing the tower earns his wrath.[/sblock]</p><p></p><p>I know I may not be able to get all that done before the fireworks start or something interrupts.</p></blockquote><p></p>
[QUOTE="Binks, post: 6864079, member: 6775039"] "Yes. Wake Sadia and Otthor." I place a hand on each of my animals and gently shake them. When all are awake, I place my finger to my mouth, point the other toward the stone stair leading up to the courtyard and whisper "...Firbolgs. The ones Sadia and I encountered days ago most likely." That is when we hear it... I look gravely at Otthor. "If you can defend the stair, we can keep them bottlenecked." I subtly growl in the language of each of my beasts. "Rawr, you're up front with Otthor." Then to the wolf. "Find a way to circle behind them." To Otthor; "Can you render Sadia invisible?" We would have been camped in the back right corner of the courtyard. I'm going to move along the wall to the front right and climb where the walls converge to use that as a sniper's perch for LoS to the stair. I will take Sadia by the hand. She can hide in that dark corner. I'm going to take the climb slow and carefully. No haste here. I don't want to give our position away. I would have dismissed Lucky for his needed rest in the spirit world. Closing my eyes and projecting my thoughts, I will call him back. "We need you my friend." [sblock]I don't want to have to DD for that climb. I'll eat the time taken before I can make my Called Shot move to make it so. Animal Spirit (Wis) 2, 4 +3 (take +2 forward) = 11 Choose 3 * Your spirit is cunning and adds +1 when you discern realities. * Your spirit protects you; it adds +1 armor. * Your spirit loves a good game of fetch. Following combat, your animal spirit always locates 1 expended ammo (add this back to your total). A Ghost's Indignation 6, 1 = 7 The Breach Warden is conflicted. Anyone nearing the tower earns his wrath.[/sblock] I know I may not be able to get all that done before the fireworks start or something interrupts. [/QUOTE]
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