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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Manbearcat" data-source="post: 6870770" data-attributes="member: 6696971"><p>They're slow-moving and easy to follow. Also, you're not the only creature who has taken interest. The scent of blood has attracted another pack of raptors who are keeping their distance well away...but stalking ever so slowly They haven't noticed you and your skulking wolf.</p><p></p><p>Within about an hour of your trailing the hunters, they stop. You're a fair distance away to keep your presence unknown, but you can easily tell what they're doing. They begin to assemble a stretcher sled to drag their fallen leader rather than carrying him.</p><p></p><p>It doesn't appear that everyone agrees about something. Maybe some are having second thoughts about abandoning their quest to slaughter the oathbreaker they were after? </p><p></p><p>Whatever it is, hushed voices raise. Raised voices turn to shouts. Shouts turn to bloody confrontation. </p><p></p><p>It is quick, brutal, and decisive. Two are left standing at the end. A third appears to be on the ground, choking on his own blood, begging for help. He is quickly put out of his misery.</p><p></p><p>The remaining two each grab gear from the recently dead. They spit disrespectfully on the body of their fallen leader. Moon on their backs, the hoof it out of here.</p><p></p><p>The raptors wait until they're out of sight and then descend voraciously on the lifeless meat-sacks.</p><p></p><p>If you want to make a move and intervene in the course of this at some point, make your move and we can revisit events. Otherwise, describe the rest of it and we can move on.</p><p></p><p>[HR][/HR]</p><p></p><p>Nothing eventful happens for the rest of the night. You guys can gain your half max HPs from Make Camp, each of you do End of Session, and Level Up if you have the xp (pretty sure you don't).</p><p></p><p>One of you can quickly describe the very short trek to the ferryman's home on The Fading River. Otthor, you know him. Surely he is ex-military and not one to be trifled with given he lives alone (does he?) out in the sticks. Name him, describe the reunion and the transaction. If you need anything from me, let me know. </p><p></p><p>Otherwise, you guys can have the chat on your boat you were wanting to (I'll play Sadia and Leonel insofar as they need to be involved). Once done, I'll reframe things for the morning of your final leg of the journey to Shinaelestra.</p><p></p><p>[sblock]Its going to cost you 54-Charisma coins (same as Escort for a day on monster-infested roads but with the Cha discount).</p><p></p><p>One of you guys make your Manage Provisions move for this second day. You won't need to Scout, Navigate, or Make Camp. The ferryman has that covered. So everyone should be at max HP for the upcoming third leg of the journey.</p><p></p><p>Go ahead and do Scout Ahead and Navigate for that third and final leg of your Perilous Journey.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6870770, member: 6696971"] They're slow-moving and easy to follow. Also, you're not the only creature who has taken interest. The scent of blood has attracted another pack of raptors who are keeping their distance well away...but stalking ever so slowly They haven't noticed you and your skulking wolf. Within about an hour of your trailing the hunters, they stop. You're a fair distance away to keep your presence unknown, but you can easily tell what they're doing. They begin to assemble a stretcher sled to drag their fallen leader rather than carrying him. It doesn't appear that everyone agrees about something. Maybe some are having second thoughts about abandoning their quest to slaughter the oathbreaker they were after? Whatever it is, hushed voices raise. Raised voices turn to shouts. Shouts turn to bloody confrontation. It is quick, brutal, and decisive. Two are left standing at the end. A third appears to be on the ground, choking on his own blood, begging for help. He is quickly put out of his misery. The remaining two each grab gear from the recently dead. They spit disrespectfully on the body of their fallen leader. Moon on their backs, the hoof it out of here. The raptors wait until they're out of sight and then descend voraciously on the lifeless meat-sacks. If you want to make a move and intervene in the course of this at some point, make your move and we can revisit events. Otherwise, describe the rest of it and we can move on. [HR][/HR] Nothing eventful happens for the rest of the night. You guys can gain your half max HPs from Make Camp, each of you do End of Session, and Level Up if you have the xp (pretty sure you don't). One of you can quickly describe the very short trek to the ferryman's home on The Fading River. Otthor, you know him. Surely he is ex-military and not one to be trifled with given he lives alone (does he?) out in the sticks. Name him, describe the reunion and the transaction. If you need anything from me, let me know. Otherwise, you guys can have the chat on your boat you were wanting to (I'll play Sadia and Leonel insofar as they need to be involved). Once done, I'll reframe things for the morning of your final leg of the journey to Shinaelestra. [sblock]Its going to cost you 54-Charisma coins (same as Escort for a day on monster-infested roads but with the Cha discount). One of you guys make your Manage Provisions move for this second day. You won't need to Scout, Navigate, or Make Camp. The ferryman has that covered. So everyone should be at max HP for the upcoming third leg of the journey. Go ahead and do Scout Ahead and Navigate for that third and final leg of your Perilous Journey.[/sblock] [/QUOTE]
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