Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Fey, the Far, and the Ugly Space In Between
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6873543" data-attributes="member: 6696971"><p>1) The long red grass is thick and tangly. It would easily serve as good rope making material and should suffice for impromptu snares. Weaving it quickly in the field is trivially easy for a Range such as yourself and you have plenty of gear on hand to make the task even easier.</p><p></p><p>2) The alpha is obvious. A full head taller than the rest with a purple frill running down his neck. He moves in to the corpses first and the rest demurely follow.</p><p></p><p>3) 4 total in the pack including the alpha. None skulking out in the field. The other three basically serve as standing sentinels while the alpha has his fill.</p><p></p><p>[HR][/HR]</p><p></p><p>[sblock]Defy Danger Int is good enough for our purposes here.[/sblock]</p><p></p><p>While quickly making the field snares isn't a problem, they're not giong to be as robust as you'd like. They won't serve to outright take down and immobilize the raptors, but will definitely serve to momentarily entangle them and slow them up.</p><p></p><p>[HR][/HR]</p><p></p><p>Like most pack creatures, the dire wolf isn't as bold when its spirit and intestinal fortitude isn't bulwarked by several ferocious pack-mates. He does as you requested without hesitation, but he is overly cautious and particularly careful to not get caught in one of the snares (which would be disastrous as the creatures would set upon him and fillet him while vulnerable).</p><p></p><p>Nonetheless, he is clever and used to sneaky pack tactics like this. He understands your plan and works to put it into action.</p><p></p><p>[sblock]Organized tag[/sblock]</p><p></p><p>He slinks low, not particularly stealthy nor clumsy, and finally growls to reveal himself when he gets within, say, 60 feet (edge of Near range, while you're at triple that - Far range). The three sentinels immediately take note and begin making squawking sounds; tantamount to "intruder." The alpha, picking his way through the corpses, perks up. He scans the field briefly and, seeing no further signs of threat (and likely motivated by an impatient, ravenous appetite), gives the command to kill. </p><p></p><p>Off they go. One heads straight on, the other two move out wide to flank, blurs through the red grass. </p><p></p><p>Your wolf dashes forward, cuts left, right, then left again, leading them through the minefield of snares (while evading them himsel). Two of the three get entangled and struggle to stay upright. </p><p></p><p>The third is too quick and too canny. He doesn't get lured into the trap and takes a great leap onto the back of your dire wolf. The two of them go down in a rolling heap in the swaying red grass. </p><p></p><p>[sblock]You can take a Called Shot at something at the beginning of this, of course.</p><p></p><p>You'll then have time to get another move before your dire wolf and the raptor become ensnared in their death dance. If you make a move there to kill the raptor (such as Volley) and get a 7-9, the danger will be a counterattack on your wolf. These raptors are no joke (see prior fight). He is in grave peril.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6873543, member: 6696971"] 1) The long red grass is thick and tangly. It would easily serve as good rope making material and should suffice for impromptu snares. Weaving it quickly in the field is trivially easy for a Range such as yourself and you have plenty of gear on hand to make the task even easier. 2) The alpha is obvious. A full head taller than the rest with a purple frill running down his neck. He moves in to the corpses first and the rest demurely follow. 3) 4 total in the pack including the alpha. None skulking out in the field. The other three basically serve as standing sentinels while the alpha has his fill. [HR][/HR] [sblock]Defy Danger Int is good enough for our purposes here.[/sblock] While quickly making the field snares isn't a problem, they're not giong to be as robust as you'd like. They won't serve to outright take down and immobilize the raptors, but will definitely serve to momentarily entangle them and slow them up. [HR][/HR] Like most pack creatures, the dire wolf isn't as bold when its spirit and intestinal fortitude isn't bulwarked by several ferocious pack-mates. He does as you requested without hesitation, but he is overly cautious and particularly careful to not get caught in one of the snares (which would be disastrous as the creatures would set upon him and fillet him while vulnerable). Nonetheless, he is clever and used to sneaky pack tactics like this. He understands your plan and works to put it into action. [sblock]Organized tag[/sblock] He slinks low, not particularly stealthy nor clumsy, and finally growls to reveal himself when he gets within, say, 60 feet (edge of Near range, while you're at triple that - Far range). The three sentinels immediately take note and begin making squawking sounds; tantamount to "intruder." The alpha, picking his way through the corpses, perks up. He scans the field briefly and, seeing no further signs of threat (and likely motivated by an impatient, ravenous appetite), gives the command to kill. Off they go. One heads straight on, the other two move out wide to flank, blurs through the red grass. Your wolf dashes forward, cuts left, right, then left again, leading them through the minefield of snares (while evading them himsel). Two of the three get entangled and struggle to stay upright. The third is too quick and too canny. He doesn't get lured into the trap and takes a great leap onto the back of your dire wolf. The two of them go down in a rolling heap in the swaying red grass. [sblock]You can take a Called Shot at something at the beginning of this, of course. You'll then have time to get another move before your dire wolf and the raptor become ensnared in their death dance. If you make a move there to kill the raptor (such as Volley) and get a 7-9, the danger will be a counterattack on your wolf. These raptors are no joke (see prior fight). He is in grave peril.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Fey, the Far, and the Ugly Space In Between
Top