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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6882988" data-attributes="member: 6781356"><p>I'm going to have to give my position away in this dark and forbidden place no matter what, so I go ahead and do it straight-away. When I finally come to rest, I draw my sword and speak the arcane words to imbue it with the light of a torch.</p><p></p><p>[sblock]Cast a Spell (Int) Light on sword</p><p>5, 3 +3 = 11</p><p></p><p>An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.[/sblock]</p><p></p><p>I call up to Saerie and let her know I'll stay put and wait for Rawr. Safe journeys and I'll see them in Shinaelstra soon enough.</p><p></p><p>My voice and my light-imbued sword should serve as beacon enough to attract him to me. And probably whatever else is down here!</p><p></p><p>Knowing that Blackbriar Trench is a land of malevolent fey, I'm going to keep my head on a swivel as I wait for Rawr. When he finally arrives, I greet him with a half-smile. "Well, let us get to it my friend." We strike out blindly in the oppressing gloom, the scant light of my sword lighting our way. As we seek the necrotic river, our senses are on high alert for any signs of aggressive plants, treacherous hazards, and peering eyes along the way.</p><p></p><p>[sblock]Discern Realities (Wis) with Call for Assistance - Rawr</p><p>4, 5 +0 (take +1 Rawr) = 10</p><p></p><p>3 questions and +1 forward when acting on it.</p><p></p><p>* What is about to happen?</p><p>* What should I be on the lookout for?</p><p>* What here is useful or valuable to me?[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6882988, member: 6781356"] I'm going to have to give my position away in this dark and forbidden place no matter what, so I go ahead and do it straight-away. When I finally come to rest, I draw my sword and speak the arcane words to imbue it with the light of a torch. [sblock]Cast a Spell (Int) Light on sword 5, 3 +3 = 11 An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.[/sblock] I call up to Saerie and let her know I'll stay put and wait for Rawr. Safe journeys and I'll see them in Shinaelstra soon enough. My voice and my light-imbued sword should serve as beacon enough to attract him to me. And probably whatever else is down here! Knowing that Blackbriar Trench is a land of malevolent fey, I'm going to keep my head on a swivel as I wait for Rawr. When he finally arrives, I greet him with a half-smile. "Well, let us get to it my friend." We strike out blindly in the oppressing gloom, the scant light of my sword lighting our way. As we seek the necrotic river, our senses are on high alert for any signs of aggressive plants, treacherous hazards, and peering eyes along the way. [sblock]Discern Realities (Wis) with Call for Assistance - Rawr 4, 5 +0 (take +1 Rawr) = 10 3 questions and +1 forward when acting on it. * What is about to happen? * What should I be on the lookout for? * What here is useful or valuable to me?[/sblock] [/QUOTE]
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