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The Fey, the Far, and the Ugly Space In Between
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<blockquote data-quote="Tecklenburg" data-source="post: 6890013" data-attributes="member: 6781356"><p>Is it feasible to combine sword and spell and Wind Slash the necrotic wave? Burst technique should do the trick.</p><p></p><p></p><p></p><p>I violently try to shake my arm free, bending it, straightening it, and twisting my torso for leverage!</p><p></p><p>[sblock]Defy Danger (Str)</p><p>6, 6 +0 = 12!</p><p></p><p>Wind Slash (Int)</p><p>4, 3 +3 = 10</p><p></p><p>Deal your damage and apply 1 technique. </p><p></p><p>d8 damage (1 piercing). 3 damage - 0 armor = 3 damage.</p><p></p><p>Burst: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 1 damage.</p><p></p><p>Bladesong (Int)</p><p>6, 2 +3 = 11</p><p></p><p>3 Bladesong for:</p><p></p><p>* Void Note - Teleport somewhere nearby within your line of sight.</p><p>* Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor.</p><p>* Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock]</p><p></p><p>Some combination of adrenaline and martial training sees me through as I tear my sword arm free of the grip of the aggressive fey creatures. I use the momentum to rend the air with blades of force and call forth a spell to throw the oozy wave back into the river from whence it came! </p><p></p><p>Within Rawr's line of sight, the vile little creatures become the target of his rage. 900 lbs of terror explodes up the incline toward the rotted log and the malevolent fey!</p><p></p><p>[sblock]Move: Trample, break, and wreck stuff (Qua)</p><p>2, 4 + 2 = 8</p><p></p><p>He does it but with some cost or danger. </p><p></p><p>d8 +1 damage to all (Messy and Forceful tags). 5 +1 -1 armor = 5 damage to each of them.</p><p></p><p>d6 +5 (extra boggles) damage to Rawr. 3 +5 -1 armor = 7 damage to Rawr.[/sblock]</p><p></p><p></p><p></p><p>Rawr stands sentinel in the gore and ruin, huffing and half growling at the darkness that the tiny creatures fled to. Paying close attention to the flowing black river, I move up to Rawr and give him a hearty pat on the side to calm him. </p><p></p><p>I nod toward the necrotic river which snakes toward Shinaelestra and out of this twisted place. "Let's go my friend." When he is settled, we turn to go. For our trek, we stay a little ways up on the slope so to be free of any life-detecting oozy overflow on its banks. </p><p></p><p></p><p></p><p>I tear a piece of packed linen free that is meant for bandages, tourniquets or bindings. I dip it into some pine resin that serves as an adhesive and some fancy means for wound treating. I don't remember much about the latter. Saerie was explaining it as we were resupplying. Unfortunately, I was barely paying attention <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I tie it around each of our necks like nice-smelling kerchiefs. It will serve to stave off the rancid, rotting stench of this place. The overwhelming, pleasing natural smell of the pine resin will keep our stomachs settled and moralize us the same way the bold light of my sword does.</p><p></p><p>[sblock]Spending 1 Adventuring Gear to take +1.</p><p></p><p>Follow the necrotic river through Blackbriar Trench (Con)</p><p>1, 5 +1 (take +1 AG) = 8</p><p></p><p>You follow the umbral flow to the waterfall but something unsettling greets you.[/sblock]</p></blockquote><p></p>
[QUOTE="Tecklenburg, post: 6890013, member: 6781356"] Is it feasible to combine sword and spell and Wind Slash the necrotic wave? Burst technique should do the trick. I violently try to shake my arm free, bending it, straightening it, and twisting my torso for leverage! [sblock]Defy Danger (Str) 6, 6 +0 = 12! Wind Slash (Int) 4, 3 +3 = 10 Deal your damage and apply 1 technique. d8 damage (1 piercing). 3 damage - 0 armor = 3 damage. Burst: Your attack deals an additional 1d4 damage and gains the ‘forceful’ tag. 1 damage. Bladesong (Int) 6, 2 +3 = 11 3 Bladesong for: * Void Note - Teleport somewhere nearby within your line of sight. * Guarded Flourish - When you have no weapon or shield in your offhand and you take damage, take + 2 armor. * Blade Crescendo - When you deal damage to an enemy within your melee weapon's range, gain 2 piercing.[/sblock] Some combination of adrenaline and martial training sees me through as I tear my sword arm free of the grip of the aggressive fey creatures. I use the momentum to rend the air with blades of force and call forth a spell to throw the oozy wave back into the river from whence it came! Within Rawr's line of sight, the vile little creatures become the target of his rage. 900 lbs of terror explodes up the incline toward the rotted log and the malevolent fey! [sblock]Move: Trample, break, and wreck stuff (Qua) 2, 4 + 2 = 8 He does it but with some cost or danger. d8 +1 damage to all (Messy and Forceful tags). 5 +1 -1 armor = 5 damage to each of them. d6 +5 (extra boggles) damage to Rawr. 3 +5 -1 armor = 7 damage to Rawr.[/sblock] Rawr stands sentinel in the gore and ruin, huffing and half growling at the darkness that the tiny creatures fled to. Paying close attention to the flowing black river, I move up to Rawr and give him a hearty pat on the side to calm him. I nod toward the necrotic river which snakes toward Shinaelestra and out of this twisted place. "Let's go my friend." When he is settled, we turn to go. For our trek, we stay a little ways up on the slope so to be free of any life-detecting oozy overflow on its banks. I tear a piece of packed linen free that is meant for bandages, tourniquets or bindings. I dip it into some pine resin that serves as an adhesive and some fancy means for wound treating. I don't remember much about the latter. Saerie was explaining it as we were resupplying. Unfortunately, I was barely paying attention :) Anyway, I tie it around each of our necks like nice-smelling kerchiefs. It will serve to stave off the rancid, rotting stench of this place. The overwhelming, pleasing natural smell of the pine resin will keep our stomachs settled and moralize us the same way the bold light of my sword does. [sblock]Spending 1 Adventuring Gear to take +1. Follow the necrotic river through Blackbriar Trench (Con) 1, 5 +1 (take +1 AG) = 8 You follow the umbral flow to the waterfall but something unsettling greets you.[/sblock] [/QUOTE]
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