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The Fighter and Arcana
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<blockquote data-quote="DND_Reborn" data-source="post: 7978855" data-attributes="member: 6987520"><p>So, the dwarf/magic hammer scenario...</p><p></p><p>He doesn't need proficiency in Arcana, but he would probably at some point have to make an Intelligence (Arcana) check at some point. Note that in 5E, I had a hard time with this myself at first, the "(Arcana)" part just means add your proficiency bonus if you are proficient. Intelligence alone <em>assumes</em> some knowledge in pretty much everything, including the lore aspect of Arcana. How much knowledge do you have? It depends on your ability score check (the d20 roll) and your INT modifier. A INT 18 has a better chance of having learned or figured out the knowledge than an INT 10 whose proficiency bonus is only +2 or +3 and has proficiency in Arcana. Obviously having proficiency in Arcana would increase your chance of success compared to not having it and if a character planned to make magic items it would be recommended for whatever checks the DM might call for.</p><p></p><p>Now, despite my energetic responses about crafting magic items, I am not saying I agree with it or support the system presented in XGtE, and as a DM I would certainly not follow it to the letter myself.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7978855, member: 6987520"] So, the dwarf/magic hammer scenario... He doesn't need proficiency in Arcana, but he would probably at some point have to make an Intelligence (Arcana) check at some point. Note that in 5E, I had a hard time with this myself at first, the "(Arcana)" part just means add your proficiency bonus if you are proficient. Intelligence alone [I]assumes[/I] some knowledge in pretty much everything, including the lore aspect of Arcana. How much knowledge do you have? It depends on your ability score check (the d20 roll) and your INT modifier. A INT 18 has a better chance of having learned or figured out the knowledge than an INT 10 whose proficiency bonus is only +2 or +3 and has proficiency in Arcana. Obviously having proficiency in Arcana would increase your chance of success compared to not having it and if a character planned to make magic items it would be recommended for whatever checks the DM might call for. Now, despite my energetic responses about crafting magic items, I am not saying I agree with it or support the system presented in XGtE, and as a DM I would certainly not follow it to the letter myself. [/QUOTE]
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