Going down the list:
[MENTION=59043]Walking Dad[/MENTION]: Luck effects all Defenses, saving throws, Initiative, Wits (social conflict initiative) and Action points. I tried making defensive skills, but found them to be game shattering; nothing ever hit the PCs. Ever. I don't care much about game balance, but sometimes, it is rather obvious that a rule won't work well for the story. However, it is possible to use close combat to parry and then riposte by holding your action to parry the next melee attack made against you by a creature at least your size or smaller. The DC to parry is the opponent's attack roll + 5. If you succeed, the attack fails to hit you, and if you succeed by 10 or more, you may then make an immediate attack against the opponent. I, uh, haven't playtested these yet, but that has more to do with the fact that there has been more gun play than melee in the RL game's combat, which hardly ever happens, at least, so far. So, they might get tweaked or removed, or hey, they might work just fine.
[MENTION=36150]Herobizkit[/MENTION]: I'd be happy to make this work for you. What are your concerns? What don't you like?
[MENTION=24234]kinem[/MENTION]: As far as a lack of balance, as I said, if you end up making Xander, you make Xander. But have fun playing Xander! It is much less about how rules powerful you are. Now that said, I am more than happy to address any concerns with the house rules, or even change them outright. As for the other comment, in a modern game, there are no alignments, modern uses allegiances. I am strictly against anyone whose character has an allegiance to Evil. However, someone who has an allegiance to money, or self, might be considered evil to some people, but to others, that is a person who exemplifies the ideals of capitalism and believes in the philosophy of objectivism. Make that person's last allegiance to a company, and you may have a CEO. Make that person's last allegiance to america, and you might have a republican, possibly on the take. Make it movies, and you possibly have an actor. Make it family, and you have an everyday citizen who is concerned with paying the bills and providing for their family because it makes them happy, and isn't too concerned about the needs of others.
But no, no evil characters. Having an allegiance to evil means you want to spread evil. You love evil, and you hate that you love anything. Evil is for bad guys, not the heroes. If someone wants to make an anti-hero, they have to have the goal that the character will grow and develop into someone who isn't an anti-hero.
[MENTION=59043]Walking Dad[/MENTION]: Luck effects all Defenses, saving throws, Initiative, Wits (social conflict initiative) and Action points. I tried making defensive skills, but found them to be game shattering; nothing ever hit the PCs. Ever. I don't care much about game balance, but sometimes, it is rather obvious that a rule won't work well for the story. However, it is possible to use close combat to parry and then riposte by holding your action to parry the next melee attack made against you by a creature at least your size or smaller. The DC to parry is the opponent's attack roll + 5. If you succeed, the attack fails to hit you, and if you succeed by 10 or more, you may then make an immediate attack against the opponent. I, uh, haven't playtested these yet, but that has more to do with the fact that there has been more gun play than melee in the RL game's combat, which hardly ever happens, at least, so far. So, they might get tweaked or removed, or hey, they might work just fine.
[MENTION=36150]Herobizkit[/MENTION]: I'd be happy to make this work for you. What are your concerns? What don't you like?
[MENTION=24234]kinem[/MENTION]: As far as a lack of balance, as I said, if you end up making Xander, you make Xander. But have fun playing Xander! It is much less about how rules powerful you are. Now that said, I am more than happy to address any concerns with the house rules, or even change them outright. As for the other comment, in a modern game, there are no alignments, modern uses allegiances. I am strictly against anyone whose character has an allegiance to Evil. However, someone who has an allegiance to money, or self, might be considered evil to some people, but to others, that is a person who exemplifies the ideals of capitalism and believes in the philosophy of objectivism. Make that person's last allegiance to a company, and you may have a CEO. Make that person's last allegiance to america, and you might have a republican, possibly on the take. Make it movies, and you possibly have an actor. Make it family, and you have an everyday citizen who is concerned with paying the bills and providing for their family because it makes them happy, and isn't too concerned about the needs of others.
But no, no evil characters. Having an allegiance to evil means you want to spread evil. You love evil, and you hate that you love anything. Evil is for bad guys, not the heroes. If someone wants to make an anti-hero, they have to have the goal that the character will grow and develop into someone who isn't an anti-hero.