No, in the beginning was the fighting man, doing 1d6 damage (regardless of weapon). Differences in weapon damage and bonuses to damage from strength came in later supplements. If you’re going to have a pretense of authority, do your research.
Right. So, chess and go are boring games. Gotcha. We should let the millions of people who play them know that they're actually bored, no?
(Sorry for the snark, but the statement was a little out there.)
Welcome to D&D.I'm getting the impression the whole edition is helplessly lopsided and that there is no easy fix![]()
Any incremental improvement to 5e is a tall order. It's an evergreen core edition - any change, even small changes, even changes strictly for the better, threaten that and could get the edition war rolling again. Brand image is everything and 5e has salvaged D&D's image. No longer is it crazy nerds flaming eachother in forums, it's happy nerds rolling dice on youtube.I'm getting the sinking feeling that in order to achieve a balanced edition, most if not all of the below is needed:
* nerf or re-price feats
* nerf cantrips (with or without feats).
* nerf ranged attacks more than melee ones. Thrown attacks can be treated as melee ones.
* start player characters with lower scores. If the distance to 20 becomes greater, feats become more expensive.
* regulate long rests ie remove the players' power to decide for themselves when and where to rest; in order to reinstate the challenge level of the game.
(Since the alternative is to always consider a challenging fight in isolation)
It's a tall order.
Where did you find that factoid? (Or is it one of the 80% of statistics that are just made up to get a point across?)the average age of players is higher for 5e than for other editions.
Chess is not perfectly balanced. White wins around 55% of the time, due to the advantage of moving first.
Perfect balance is very difficult to achieve.
I understand the point, but you're kinda comparing apples to oranges there.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.