Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Fine art of noncombat one-shots.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keifer113" data-source="post: 2916538" data-attributes="member: 41266"><p>You hit the button on one of the main aspects of DnD that becomes tiresome: Paranoia. I know players at our table who assume every NPC is out to get them. And yeah, they assume that every encounter is going to be combat oriented. BTW have you ever noticed that almost all combats occur during "normal adventuring hours" or at night when players are asleep? How come no one ever gets attacked at dinner time, or 10 oclock at night? </p><p></p><p>I liked your suggestion that non combat encounters be used in some way to foreshadow future events or advance the story. My encounter the other night with Lo Meng was one such encounter. You've had others that I can't mention. </p><p></p><p>Were you playing in Paul's Ravenloft campaign? I often felt like I was sitting, watching a movie, and only participating when combats happened. There was this huge backstory going on, and I never saw a way to either influence it or participate in it. We pretty much could only react to what was going on. He's gotten away from that and back to letting the players be pro-active, it seems, in how they achieve goals. </p><p></p><p>Pretty much I like to structure my adventures like a movie or miniseries on TV. So there are very few red herring encounters, but I do allow for players who wander off the beaten path to interact with NPC's who might seem important, yet really are just window dressing. But I like that. Tucker and Pokey are window dressing, but I like how Stone has taken them under his wing. Are they important to the adventure and story? Nope. Do they give clues or let information be passed along? Nope. But they help bring life to the world, so I think non story encounters and NPC's are important. Who knows, Tucker could grow up to be the next Lancelot or Cain....</p></blockquote><p></p>
[QUOTE="Keifer113, post: 2916538, member: 41266"] You hit the button on one of the main aspects of DnD that becomes tiresome: Paranoia. I know players at our table who assume every NPC is out to get them. And yeah, they assume that every encounter is going to be combat oriented. BTW have you ever noticed that almost all combats occur during "normal adventuring hours" or at night when players are asleep? How come no one ever gets attacked at dinner time, or 10 oclock at night? I liked your suggestion that non combat encounters be used in some way to foreshadow future events or advance the story. My encounter the other night with Lo Meng was one such encounter. You've had others that I can't mention. Were you playing in Paul's Ravenloft campaign? I often felt like I was sitting, watching a movie, and only participating when combats happened. There was this huge backstory going on, and I never saw a way to either influence it or participate in it. We pretty much could only react to what was going on. He's gotten away from that and back to letting the players be pro-active, it seems, in how they achieve goals. Pretty much I like to structure my adventures like a movie or miniseries on TV. So there are very few red herring encounters, but I do allow for players who wander off the beaten path to interact with NPC's who might seem important, yet really are just window dressing. But I like that. Tucker and Pokey are window dressing, but I like how Stone has taken them under his wing. Are they important to the adventure and story? Nope. Do they give clues or let information be passed along? Nope. But they help bring life to the world, so I think non story encounters and NPC's are important. Who knows, Tucker could grow up to be the next Lancelot or Cain.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Fine art of noncombat one-shots.
Top