Agent Oracle
First Post
My current players seem quite happy with the world i've created: not because of it's originality (it's pretty blatantly ripped off) but they are enjoying the little noncombat encounters I toss in every day.
In the last campaign session, the players had to make a three-day trek from the wilderness where their ship crash-landed (sabotage they've determined) through the foothills and farmland to the nearest city their ship's onboard computer could find. When I was setting up the trek, I realized I could just yadda-yadda and *wandering monster* the hike, but that's so freaking BORING! I mean, getting there should be half the challenge, right? so... in that spirit, I wrote up some noncombat encounters for them to take part in.
I'm going to submit expanded versions of some of my noncombat encounbters here. If you have any noncombat encounters of your own, please submit them!
Stuck in the mud
As the players treked along, they came across a Wagon, abandoned and half-buried in the earth. One player approached it, only to find the earth sagged beneath his feet about 20 feet away from the wagon. jumping backwards (reflex save, DC 5), his boot stayed. When he retrieved his boot it was covered with a thick clinging mud, which had a blue tinge. When he studied the wagon for a bit more, he noted that there was a large, bulky chest at the rear of the wagon, half sunk in the mud.
If they walk towards the wagon, they will sink into the very soft (and obnoxiously sticky) mud, which will probably claim their shoes if they go in too far. The chest's contents are mundane, but the effort the players expended to get to it was priceless.
More to come as I have time!
In the last campaign session, the players had to make a three-day trek from the wilderness where their ship crash-landed (sabotage they've determined) through the foothills and farmland to the nearest city their ship's onboard computer could find. When I was setting up the trek, I realized I could just yadda-yadda and *wandering monster* the hike, but that's so freaking BORING! I mean, getting there should be half the challenge, right? so... in that spirit, I wrote up some noncombat encounters for them to take part in.
I'm going to submit expanded versions of some of my noncombat encounbters here. If you have any noncombat encounters of your own, please submit them!
Stuck in the mud
As the players treked along, they came across a Wagon, abandoned and half-buried in the earth. One player approached it, only to find the earth sagged beneath his feet about 20 feet away from the wagon. jumping backwards (reflex save, DC 5), his boot stayed. When he retrieved his boot it was covered with a thick clinging mud, which had a blue tinge. When he studied the wagon for a bit more, he noted that there was a large, bulky chest at the rear of the wagon, half sunk in the mud.
If they walk towards the wagon, they will sink into the very soft (and obnoxiously sticky) mud, which will probably claim their shoes if they go in too far. The chest's contents are mundane, but the effort the players expended to get to it was priceless.
More to come as I have time!