Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
The Fine art of noncombat one-shots.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DethStryke" data-source="post: 2918997" data-attributes="member: 1309"><p>I'm a bit confused, as the line you quoted and the question you pose seems unrelated to me.</p><p></p><p>To answer your question: I am saying that tying those NPCs into the main story *is* fun, and more often than not it enhances your narrative to do so.</p><p></p><p>As to the quote, I will attempt to clarify:</p><p></p><p>My belief of what I "knew" to be "right" in regards to how much realism should be the centerpiece of the game came into direct conflict of the concept of what Computer & Console RPGs were teaching me. Understanding that perhaps what I "knew" was wrong in practice, or at least not always right, was a hard pill for my Ego to swallow. No one wants to be wrong, and most people have a hard time admitting it.</p><p></p><p>Also important to note: Up until that moment in time where I relented my view and really embraced the concept of being completely wrong and needing to really become a student of good game balance / design, I was completely devoted to realism in RPGs. I was too shy to be evangelical, but I definitely was headstrong in my defense if questioned as a DM.</p><p></p><p>Needless to say, all of these things now ring "Bad DM!" alarm bells in my ears when I remember them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I have made mention of this in other threads as well, but I am very picky with what games I join and play in because of this: I greatly treasure and actively seek out the chance to experience different DMs. I liken it to studying under different professors; each have their own style or flavor and they all have something to teach you. Some more than others, but I digress. People like PirateCat and SepulchraveII, in my opinion, are like the wizened teachers of the hobby in this regard and I would go through great lengths to have a chance to play at their tables, for even a single session. Be it a combination of intelligence, knowledge, experience, luck, skill, patience, intuition, or whatever in however much combination, they exhibit extraordinary ability as a DM.</p><p></p><p>Historically for any trade, you found someone good at it and learn from them. Until DMing is a college major, this is still the best way to learn in my opinion. Ever since I gave up my ego at my (in)ability to DM, I have not failed to learn something from a decent DM, and most certainly my ability to DM has improved every time from those lessons.</p></blockquote><p></p>
[QUOTE="DethStryke, post: 2918997, member: 1309"] I'm a bit confused, as the line you quoted and the question you pose seems unrelated to me. To answer your question: I am saying that tying those NPCs into the main story *is* fun, and more often than not it enhances your narrative to do so. As to the quote, I will attempt to clarify: My belief of what I "knew" to be "right" in regards to how much realism should be the centerpiece of the game came into direct conflict of the concept of what Computer & Console RPGs were teaching me. Understanding that perhaps what I "knew" was wrong in practice, or at least not always right, was a hard pill for my Ego to swallow. No one wants to be wrong, and most people have a hard time admitting it. Also important to note: Up until that moment in time where I relented my view and really embraced the concept of being completely wrong and needing to really become a student of good game balance / design, I was completely devoted to realism in RPGs. I was too shy to be evangelical, but I definitely was headstrong in my defense if questioned as a DM. Needless to say, all of these things now ring "Bad DM!" alarm bells in my ears when I remember them. :) I have made mention of this in other threads as well, but I am very picky with what games I join and play in because of this: I greatly treasure and actively seek out the chance to experience different DMs. I liken it to studying under different professors; each have their own style or flavor and they all have something to teach you. Some more than others, but I digress. People like PirateCat and SepulchraveII, in my opinion, are like the wizened teachers of the hobby in this regard and I would go through great lengths to have a chance to play at their tables, for even a single session. Be it a combination of intelligence, knowledge, experience, luck, skill, patience, intuition, or whatever in however much combination, they exhibit extraordinary ability as a DM. Historically for any trade, you found someone good at it and learn from them. Until DMing is a college major, this is still the best way to learn in my opinion. Ever since I gave up my ego at my (in)ability to DM, I have not failed to learn something from a decent DM, and most certainly my ability to DM has improved every time from those lessons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Fine art of noncombat one-shots.
Top