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The Fine Art of Quitting a Bad Game
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<blockquote data-quote="merelycompetent" data-source="post: 2895723" data-attributes="member: 33830"><p>Sidetracking: I agree - it's very aggravating for the DM to be expected to have deep pockets in addition to running the game (a discussion I recently had with a couple of my own players). The problem with setting up a game fund is this: Who owns the stuff? Who is responsible for taking care of it, making sure it gets to the game session, and so forth? Gaming groups break up, people move, college starts/ends, etc. So who gets to take what? If it all ends up being owned by the DM, that's the same as paying the DM.</p><p></p><p>Unfortunately, I don't know of any good solutions for this. Some work-arounds that I've used in the past are:</p><p></p><p>* One person buys the stuff for the group to use, but packs it up himself at the end of every game session. Our group has had good success with miniatures on this one (my painting skills leave much to be desired).</p><p>* Holiday and birthday presents (group chips in to get a gift for one person - used this a lot when I was a starving college student).</p><p>* Long-term loan: Player gets the cool new supplement that the DM can't afford yet, and loans it to the DM for a few months to review. This one really only works between good friends.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 2895723, member: 33830"] Sidetracking: I agree - it's very aggravating for the DM to be expected to have deep pockets in addition to running the game (a discussion I recently had with a couple of my own players). The problem with setting up a game fund is this: Who owns the stuff? Who is responsible for taking care of it, making sure it gets to the game session, and so forth? Gaming groups break up, people move, college starts/ends, etc. So who gets to take what? If it all ends up being owned by the DM, that's the same as paying the DM. Unfortunately, I don't know of any good solutions for this. Some work-arounds that I've used in the past are: * One person buys the stuff for the group to use, but packs it up himself at the end of every game session. Our group has had good success with miniatures on this one (my painting skills leave much to be desired). * Holiday and birthday presents (group chips in to get a gift for one person - used this a lot when I was a starving college student). * Long-term loan: Player gets the cool new supplement that the DM can't afford yet, and loans it to the DM for a few months to review. This one really only works between good friends. [/QUOTE]
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