Agent Oracle
First Post
Hey folks
I'm sure that by now everyone has been in at least one bad group.
Well, right now, i'm in a bad one, I've seen all the warning signs.
-Characters that are conversions from 1st edition (Did they have half-orc monks in 1st edition?)
-Gross difference in effective party member's power (i'm not talking "one guy has three 18's in his stat block, i'm talking the level 10 paladin started the game with a holy avenger, which he quested for back in 1e.)
-A GM who says things like "well if you don't like it, don't come" when problems are brought before him.
-Players pushing for heavy houseruling which would be in their favor (I can eyeball distances really good, so let's not play on a grid!)
-Underwhelming experience points for actual play (a CR 10 encounter yielded... 180 exp for a party of five 10th level PC's)
-Greater experience points for minor character fluff (Get a picture of your character: 250 exp.)
-Overcompensated for by a collection of Over-powered magical items. (Whups! Here, have a Defender and dragonscale armor +5)
-The GM has been playing forever, worked in a gamestore, etc. but is apparently still shakey on the rules.
-Oh, and the GM charges for people to play. it's a few dollars a week, and it supposedly all goes towards "set pieces" (i.e. increasing the DM's minis collection).
So, I want to quit. Here's the thing, If I just up and quit, I know for a fact that I won't be able to find another group for some time... perhaps too long.(I'm an addict, it's true.) I want to break ties with just the bad players, and make better friends with the good ones. Any suggestions for a good way to get through to the good players?
I'm sure that by now everyone has been in at least one bad group.
Well, right now, i'm in a bad one, I've seen all the warning signs.
-Characters that are conversions from 1st edition (Did they have half-orc monks in 1st edition?)
-Gross difference in effective party member's power (i'm not talking "one guy has three 18's in his stat block, i'm talking the level 10 paladin started the game with a holy avenger, which he quested for back in 1e.)
-A GM who says things like "well if you don't like it, don't come" when problems are brought before him.
-Players pushing for heavy houseruling which would be in their favor (I can eyeball distances really good, so let's not play on a grid!)
-Underwhelming experience points for actual play (a CR 10 encounter yielded... 180 exp for a party of five 10th level PC's)
-Greater experience points for minor character fluff (Get a picture of your character: 250 exp.)
-Overcompensated for by a collection of Over-powered magical items. (Whups! Here, have a Defender and dragonscale armor +5)
-The GM has been playing forever, worked in a gamestore, etc. but is apparently still shakey on the rules.
-Oh, and the GM charges for people to play. it's a few dollars a week, and it supposedly all goes towards "set pieces" (i.e. increasing the DM's minis collection).
So, I want to quit. Here's the thing, If I just up and quit, I know for a fact that I won't be able to find another group for some time... perhaps too long.(I'm an addict, it's true.) I want to break ties with just the bad players, and make better friends with the good ones. Any suggestions for a good way to get through to the good players?
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