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<blockquote data-quote="Montague68" data-source="post: 2911074" data-attributes="member: 41717"><p>Interesting. Was the holy avenger the 1st edition, uber 50% magic resist kind or the 3.0 kind?</p><p></p><p>While indeed there are two sides to every story IMO I do see some warning signs that would be offputting to me. You allow this paladin to start play with one of the most powerful weapons in the game, but yet new incoming characters are not allowed any magic items at all. While she may have earned that Holy Avenger fair and square how is that fair to the other players who may have fairly earned magic items in their own right?</p><p></p><p>Instead of allowing characters to pick and choose starting magic items, you have a predetermined "list" of magic items that new characters will earn. If you want them to have this list of items in the first place why don't you simply just give them to the character at creation? This has the effect of putting new players into "apprentice mode" where they are considerably less able than your regular players. </p><p></p><p>While the OP may have some problems of his own, you come across as rather control-freakish and biased towards your regular players. You even admit in your other post about "hazing" new players. You are the first DM I have ever heard of that does anything other than making new players as welcome as possible.</p></blockquote><p></p>
[QUOTE="Montague68, post: 2911074, member: 41717"] Interesting. Was the holy avenger the 1st edition, uber 50% magic resist kind or the 3.0 kind? While indeed there are two sides to every story IMO I do see some warning signs that would be offputting to me. You allow this paladin to start play with one of the most powerful weapons in the game, but yet new incoming characters are not allowed any magic items at all. While she may have earned that Holy Avenger fair and square how is that fair to the other players who may have fairly earned magic items in their own right? Instead of allowing characters to pick and choose starting magic items, you have a predetermined "list" of magic items that new characters will earn. If you want them to have this list of items in the first place why don't you simply just give them to the character at creation? This has the effect of putting new players into "apprentice mode" where they are considerably less able than your regular players. While the OP may have some problems of his own, you come across as rather control-freakish and biased towards your regular players. You even admit in your other post about "hazing" new players. You are the first DM I have ever heard of that does anything other than making new players as welcome as possible. [/QUOTE]
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