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The Fine Art of Quitting a Bad Game
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<blockquote data-quote="Keifer113" data-source="post: 2913269" data-attributes="member: 41266"><p>You missed the point. DnD should be fun, regardless of the treasure award. You seem to fall into the kick the door, kill the monster, get the gold kind of gamer. Which is fine. In the end, thats pretty much what the game is about. What I am saying is, the players shouldn't play for the satisfaction of getting the gold. If your life sucks so much that you need a pretend character earning pretend gold to have fun and make yourself and your character cool and that the game isn't fun and the character isn't good without said reward, well then you need to examine what you can do IRL to bolster your self esteem.</p><p></p><p>Why not just goto Vegas and put nickels in slot machines? Because thats not why people should play these games. Again, I ask the question...what if the game were a blast every week....would you quit because the treasure pay out was small? </p><p></p><p>In characted yes, sometimes you would question why you are risking life and limb for some gold. Unless your character was a paladin or altruistic. Remember that 1 GP = what...50 bucks? so players killing bugbears and getting 100 gp is like finding 5000 bucks. To me thats not shabby. DnDers have gotten into this mentality that they are owed piles and piles of gold. I say, don't worry about having a small sword, and concentrate on having fun in the game and making a good character and enjoying the story. </p><p></p><p>Am I pigeonholing what and how I think people should play DnD? Maybe. But I'll stand by my statement. You don't need large amounts of treasure or magic items awarded to you to have fun in the game, and if its the payout of an adventure that defines whether a game is fun to you, then you need to examine what is lacking in your real life and fix that.</p></blockquote><p></p>
[QUOTE="Keifer113, post: 2913269, member: 41266"] You missed the point. DnD should be fun, regardless of the treasure award. You seem to fall into the kick the door, kill the monster, get the gold kind of gamer. Which is fine. In the end, thats pretty much what the game is about. What I am saying is, the players shouldn't play for the satisfaction of getting the gold. If your life sucks so much that you need a pretend character earning pretend gold to have fun and make yourself and your character cool and that the game isn't fun and the character isn't good without said reward, well then you need to examine what you can do IRL to bolster your self esteem. Why not just goto Vegas and put nickels in slot machines? Because thats not why people should play these games. Again, I ask the question...what if the game were a blast every week....would you quit because the treasure pay out was small? In characted yes, sometimes you would question why you are risking life and limb for some gold. Unless your character was a paladin or altruistic. Remember that 1 GP = what...50 bucks? so players killing bugbears and getting 100 gp is like finding 5000 bucks. To me thats not shabby. DnDers have gotten into this mentality that they are owed piles and piles of gold. I say, don't worry about having a small sword, and concentrate on having fun in the game and making a good character and enjoying the story. Am I pigeonholing what and how I think people should play DnD? Maybe. But I'll stand by my statement. You don't need large amounts of treasure or magic items awarded to you to have fun in the game, and if its the payout of an adventure that defines whether a game is fun to you, then you need to examine what is lacking in your real life and fix that. [/QUOTE]
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