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The Fine Art of Quitting a Bad Game
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<blockquote data-quote="Storm Raven" data-source="post: 2913873" data-attributes="member: 307"><p>And, for many people, the acquisition of wealth for their character is part of the fun. Without it, you sap their game of an element of fun. Perhaps you should think about what it is that makes you so hostile to the idea that characters would desire to engage in endeavors that would be financially benefiicial.</p><p></p><p></p><p></p><p>Having never played a game with me (or most of the other people here), I think you have no idea what kind of gamer I am, or what kind of gamer just about anyone else here is. The desire to earn rewards as a result of the risks one runs is applicable to a huge variety of styles of gaming.</p><p></p><p></p><p></p><p>Who said anything about "need". D&D is an FRPG, with part of the name being "fantasy", and that doesn't necessarily apply to the genre. Part of playing the game is to have fun, and for a lot of people, having fun means finding treasure. I find your amatuer psychoanalysis to be the mark of an extreme control freak DM desperately trying to justify his campaign preferences as "right" and denigrate everyone else's as "wrong".</p><p></p><p></p><p></p><p>If the treasure obtained was miniscule compared to the risk my character was running, my <em>character</em> would often times have little incentive to adventure as opposed to opening a brewery, or farming, or something less dangerous to life and limb. You see, viewing things from the character's point of view is part and parcel of <em>role-playing</em>, something you claim to advocate.</p><p></p><p>And, once again, you decide to tell people how they "should" play the game. People should play these games because they find them fun. For a lot of people, part of the fun is having, using, and obtaining treasure, cool items, and interesting magical powers.</p><p></p><p></p><p></p><p>Except that the 50 bucks comparison isn't really valid, and never really has been. Look at the prices of items to get a real comparison. Thieves' tools are not worth the equivalent of $250, a dagger isn't worth $100. Which makes your entire argument on those lines fall apart.</p><p></p><p></p><p></p><p>I think that all you have really done by declaring how people "should" play the game, and your thinly veiled insults about the "shortcomings" of those who don't agree with your play style is confirm that AO was probably being quite generous and polite when he descibed your campaign.</p><p></p><p>And by the way, talking about how you "run a game in a game shop" as if it is some sort of special thing just makes you look pretentious and like you have a puffed up ego.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2913873, member: 307"] And, for many people, the acquisition of wealth for their character is part of the fun. Without it, you sap their game of an element of fun. Perhaps you should think about what it is that makes you so hostile to the idea that characters would desire to engage in endeavors that would be financially benefiicial. Having never played a game with me (or most of the other people here), I think you have no idea what kind of gamer I am, or what kind of gamer just about anyone else here is. The desire to earn rewards as a result of the risks one runs is applicable to a huge variety of styles of gaming. Who said anything about "need". D&D is an FRPG, with part of the name being "fantasy", and that doesn't necessarily apply to the genre. Part of playing the game is to have fun, and for a lot of people, having fun means finding treasure. I find your amatuer psychoanalysis to be the mark of an extreme control freak DM desperately trying to justify his campaign preferences as "right" and denigrate everyone else's as "wrong". If the treasure obtained was miniscule compared to the risk my character was running, my [i]character[/i] would often times have little incentive to adventure as opposed to opening a brewery, or farming, or something less dangerous to life and limb. You see, viewing things from the character's point of view is part and parcel of [i]role-playing[/i], something you claim to advocate. And, once again, you decide to tell people how they "should" play the game. People should play these games because they find them fun. For a lot of people, part of the fun is having, using, and obtaining treasure, cool items, and interesting magical powers. Except that the 50 bucks comparison isn't really valid, and never really has been. Look at the prices of items to get a real comparison. Thieves' tools are not worth the equivalent of $250, a dagger isn't worth $100. Which makes your entire argument on those lines fall apart. I think that all you have really done by declaring how people "should" play the game, and your thinly veiled insults about the "shortcomings" of those who don't agree with your play style is confirm that AO was probably being quite generous and polite when he descibed your campaign. And by the way, talking about how you "run a game in a game shop" as if it is some sort of special thing just makes you look pretentious and like you have a puffed up ego. [/QUOTE]
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