Ajar
Explorer
I've only had 3 days off in April, so we didn't get another session in until Wednesday, and the session just covered the Planar Trails segment. I warned the players up-front that I was pretty wiped and probably wouldn't be providing a lot of colour, but we went with it anyway.
Session Notes
We'd done some initial follow-up over email already. The constables returned to Agate, and asked around town to find out if anyone else had been afflicted by distant madness. There were some reports of other travellers into the bayou returning and behaving strangely, and some villagers claimed that ingesting giant spider venom had been helpful. They were happy to sell doses of giant spider venom for 20 gp apiece, but warned that insomnia and constant sweating were often side effects...
Still, the players were paranoid enough about distant madness that they bit... and then ended up making their Insight checks anyway. Oh well.
They talked to the guy they rented their boats from, and confirmed some details and rough timing of Caius' team's return from the Ziggurat.
After an extended rest, they headed to Bole, where Murdok immediately began looking around town for a place to buy an exotic spoon. Before leaving Flint, she had convinced her elderly neighbour Agnes Mildew to watch her place in exchange for a new spoon to add to her collection. A natural 20 Streetwise check allowed Murdok and Reginald to locate a hole in the wall devoted entirely to imported, exotic, and rare spoons. I used my best Marcus Kincaid accent (Borderlands, "No refunds!") and some quick Google image searching to suggest to Murdok what manner of spoon might be appropriate for Agnes. She settled on a spoon with a skull for a bowl -- not very functional, since the eyes are actual holes, but definitely Murdok's style.
The rest of the party tried to follow the planar trails, stopping to ask people about Cauis' team as they did so. This led them to the train yard, where they were able to locate the train car that the team had taken, and even the spot where they placed the seal during transport. From the station office, they obtained a list of travellers who had been on that car at around the same time, and descriptions of the team.
After linking up, the party bought tickets and followed the planar trails all the way back to Flint, which is where we stopped.
DM Notes
The party arrives back in Flint on Day 8. A lot has happened by this point:
And, of course, there's the main plot stuff with Xambria/Sijhen and Caius! The planar trails exploration in Flint is really open-ended, so I'm looking forward to seeing how the players approach it. We're hoping to play again late next week.
Session Notes
We'd done some initial follow-up over email already. The constables returned to Agate, and asked around town to find out if anyone else had been afflicted by distant madness. There were some reports of other travellers into the bayou returning and behaving strangely, and some villagers claimed that ingesting giant spider venom had been helpful. They were happy to sell doses of giant spider venom for 20 gp apiece, but warned that insomnia and constant sweating were often side effects...
Still, the players were paranoid enough about distant madness that they bit... and then ended up making their Insight checks anyway. Oh well.
They talked to the guy they rented their boats from, and confirmed some details and rough timing of Caius' team's return from the Ziggurat.
After an extended rest, they headed to Bole, where Murdok immediately began looking around town for a place to buy an exotic spoon. Before leaving Flint, she had convinced her elderly neighbour Agnes Mildew to watch her place in exchange for a new spoon to add to her collection. A natural 20 Streetwise check allowed Murdok and Reginald to locate a hole in the wall devoted entirely to imported, exotic, and rare spoons. I used my best Marcus Kincaid accent (Borderlands, "No refunds!") and some quick Google image searching to suggest to Murdok what manner of spoon might be appropriate for Agnes. She settled on a spoon with a skull for a bowl -- not very functional, since the eyes are actual holes, but definitely Murdok's style.
The rest of the party tried to follow the planar trails, stopping to ask people about Cauis' team as they did so. This led them to the train yard, where they were able to locate the train car that the team had taken, and even the spot where they placed the seal during transport. From the station office, they obtained a list of travellers who had been on that car at around the same time, and descriptions of the team.
After linking up, the party bought tickets and followed the planar trails all the way back to Flint, which is where we stopped.
DM Notes
The party arrives back in Flint on Day 8. A lot has happened by this point:
- A package was delivered for Murdok, which Agnes Mildew is holding for her. The package is from the RHC military, detailing the results of their experiments on the summoned monsters from the Expo.
- One of the PCs has been framed by Lorcan Kell. I think I'm going to choose randomly, and if the dice come up Murdok, then the break-in will have been observed by Agnes Mildew.
- The would-be fey assassin has made his attempt, since Vesta chose to do nothing about the letter.
And, of course, there's the main plot stuff with Xambria/Sijhen and Caius! The planar trails exploration in Flint is really open-ended, so I'm looking forward to seeing how the players approach it. We're hoping to play again late next week.