Calico_Jack73
First Post
There is a huge discussion going on right now about whether insta-kill creatures and situations have a place in someone's game. How about the flip side of it, namely Mooks? Mooks are the red shirted ensigns and the stormtroopers in a campaign. They represent the lackeys that are meant to be killed in droves by the PCs on their way to face the BBG. Is there really any reason to bother with them if they are just meant to be killed and not offer any challenge? Wouldn't it be better to just tell your high level PCs that they kill the 20 goblin mooks rather than waste valuable gaming time running through the combat?