Reynard
aka Ian Eller
This is mostly musing and hoping for pleasant conversation and light debate.
I really like the broad food based analogy* for RPGs. Like all analogies, it isn't perfect, but I think it hits pretty well overall.
GMing IS, in fact, a lot like cooking -- and that means GMs range from "toss it in the microwave" to "Michelin Star Chef" in the effort they put in and skill they show. Preparing some games is more like making classic breakfast -- simple but when done right, oh so satisfying -- while others are like quality BBQ -- lots of work and it takes real time, but the results are stupendous -- and yet others have evoke complex recipes with exotic ingredients.
Players, too, fit easily into the food analogy. Some have dietary restrictions. Others are willing to try anything. Some bring their own salt shaker to the table, while others critique every bite.
And if playing RPGs are like food -- cooking and eating, specifically -- then RPGs as products have interesting analogous forms: from a pile of fresh ingredients, to a bag of frozen burritos.
What do you think of the food anaology for RPGs? Do you consider a session like a meal? As a GM, do you think of yourself as something of a chef? If you don't like the food analogy, what analogy do you prefer.
Let's chat.
*or metaphor? I always forget.
I really like the broad food based analogy* for RPGs. Like all analogies, it isn't perfect, but I think it hits pretty well overall.
GMing IS, in fact, a lot like cooking -- and that means GMs range from "toss it in the microwave" to "Michelin Star Chef" in the effort they put in and skill they show. Preparing some games is more like making classic breakfast -- simple but when done right, oh so satisfying -- while others are like quality BBQ -- lots of work and it takes real time, but the results are stupendous -- and yet others have evoke complex recipes with exotic ingredients.
Players, too, fit easily into the food analogy. Some have dietary restrictions. Others are willing to try anything. Some bring their own salt shaker to the table, while others critique every bite.
And if playing RPGs are like food -- cooking and eating, specifically -- then RPGs as products have interesting analogous forms: from a pile of fresh ingredients, to a bag of frozen burritos.
What do you think of the food anaology for RPGs? Do you consider a session like a meal? As a GM, do you think of yourself as something of a chef? If you don't like the food analogy, what analogy do you prefer.
Let's chat.
*or metaphor? I always forget.







