The Forge of Fury

[sblock=Ears] No traps "spotted" or "detected" [/sblock]

Standing near the south tunnel entrance is an open topped crate with what looks like four bags of grain in it. Not finding anything dangerous Ears starts to lift the bags out one at a time. When he gets to the third one down it "clicks" alot more than the others.

Smiling the rogue cuts the top threads to reveal a full sack of gold coins and a small cyrstal vial nestled right on top. Auris brings forth the vial as Ears holds the bag open. The aura comes faintly from the magical potion.

[sblock=OOC] Hope no one minds a little take over (of Pcs) to move things along. I find it the slowest thing to always ask. "What do you do next?" Ok WD you have line of sight make your checks :p [/sblock]

[sblock=Lusk] Auto-success Wis check. Ears said the orcs were to the north, trying to get away. It is possible the orcs north of Lusk were the same ones they didn't look like they wanted a fight, but to get away. [/sblock]
 

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Auris

Auris looks and concentrates on the potion... "Seems to be a potion of Bull's Strength."

[sblock=OOC]
Spellcraft (1d20+6=7) :rant:

the skill selection on my sheet is messed up :(
skill ranks should have be:

Bluff 2
Fly 2
Intimidate 2
Know arc 2
spellcraft 4
use magic device 4

I will change it now. Sorry.

mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 50/50

Effects: -

XP: 6,000


[/sblock]
 

Sabern continues to keep a close eye on the tunnels as Ears digs through the crates and finds a bag containing coins and a potion. "Did these crates and barrels come from your caravan?" he asks the prisoners sheltering in the crude cage.

"Shall we ferret the rest of these orcs out of here?" Sabern asks the rest of his companions.
 


[sblock=OOC] Nice *bump* seandwulf, but no update tonight I am working on LPF stuff sorry. I will update tommorrow night promise even if there is no post from JD [/sblock]
 

"If we let'm go now, they might try to sneak up on us when we run in to someth'n else. I say we get'm now.

Lusk continues to watch the norther tunnel for any more signs of orcs moving by.
 


"Is it safe?" comes a question from behind the makeshift cage. "Please can you get us out of here?"

[sblock=OOC] Sorry for the delay guys totally my fault. Let's get back on track. Options-

A) Take the commoners out of the dungeon and return about two days later.
B) Set out either to the north or east tunnel and see about these orcs.
C) Or anything else I am overlooking.

[/sblock]
 

Gerlari looks scathingly at the mewling merchants, then back down the corridor. "Leave 'em," he growls. "We've got a job o' work to do, and no time to babysit the civvies. The longer we wait around the more time they've got to set defenses, and I for one don't want to have to fight our way back in this place now we're here."
 

Auris

Auris shrugs and leaves the commoners behind. Gerlari's words make sense and he doesn't know these people.

[sblock=OOC]
http://invisiblecastle.com/roller/view/2655826/

---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 50/50

Effects: -

XP: 6,000


[/sblock]
 

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