The Forge of Fury

"Heh, short work of those orcs. I will need to remember to stand back from Gerlari once he gets that axe swinging." Sabern remarks as he studies the carnage in the room.

"Ears, can you check that back wall for secret passages? Sabern asks.

[sblock=OOC]

Yeah, I think there just some good rolls on our side that helped. Orcs can be tough if they hit you, but tend to fall easily, though that Ferocity SA in Pathfinder could be quite the boon to them.

[/sblock]
 

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[sblock=OOC] That would be a scary ability against a first lvl party won't it. That gives each of them 16 hp really. Quick heads up Ears can search (so please post it up) but will find nothing, and nothing in the room or on any of the orcs is magical. Remember the grey areas in the corridor heading off to the west, are unexplored. [/sblock]
 

Auris

"At least there is no magical trap here as far as I can see. The orcs had no magic items, either." Auris quickly remarks.

[sblock=OOC]
active spell: Mage Armor

---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 49/50

Effects: -

XP: 6,000


[/sblock]
 

Sabern loads another crossbow bolt in his bow and says some bried words to his goddess as he touches the loaded crossbow bolt causing it to emanate light as the one had before it. He glances around the room at the fallen orcs and hears Auris note there is not any magical gear amongst the orcs as Ears checks the back wall.

"It appears we shall head west and see what lays beyond those corridors." Sabern remarks. "Find anything Ears? We should check the fallen for anything of use, perhaps another key or something." as he moves to search Yarrack's body.

[sblock=OOC]
Perception Check -- 1d20+4=16
[/sblock]
 

Ears puts his weapon up without comment and immediately sets to searching the bodies, the wall as requested and even a cursory inspection of the crates in the room.

When ready, Ears will take up position in the front and lead the group out and where directed.
 

Sabern watches as Ears finishes his searching of the bodies. With a nod, he says "Let's head to the west and see what we find."

[sblock=OOC]

Assuming Ears finds nothing of extreme note, let's move through the west corridor to those shadowy sections. Sounds like Ears is willing to stealthily move a bit ahead of us.

[/sblock]
 


[sblock=Rewards] In the room is enough food stuffs and basic equipment to live off of for months. Also stashed in the room is 210gp, a topaz worth 200gp, and two onyx gems worth 50gp each.

On the orcs you find 28gp, 56sp from the four orcs. And the "old orc" Yarrack has no money but does have scalemail, large steel shield, mw hand axe, and 3 throwing axes. [/sblock]
 

The passage leads to a short flight of stairs leading to an open iron bound door to the south.
Beyond the door lies a small chamber covered in cured animal hides and illuminated by smoking torches in bronze scones. The smell is indescribable.

The body of a dead orc lies just inside the doorway, it's head nearly cut off by some great weapon and an arrow sticks from it's belly. Gerlari knows it for one of his arrows.

Around the corner...

At the end of this passage way stands the statue of a fierce-looking dwarf in heavy armor. The stone warrior holds a sword in one hand and a smith's hammer in the other. The statue stands on a large pedestal; the whole structure is about 7 feet tall and must weigh hundreds of pounds.

Ears notices the faint sound of air passing from the statue meaning it must have an opening, and then he spots what looks like a pressure plate on the floor before a wooden door. Some sort of trap.

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l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l lXXXl l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
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lfl l l l l l l l l lElLlGl l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l lxlxlxlxlxlxl l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l lxlxl l lxl l l l l l l
lkl l l l l l l l l l l l l l l l l lxl l l l l l l l l lxl l l l l l l
lll l l l l l l l l l l l l l l l lxlxlxlxl l l l l l lxlxl l l l l l l
lml l l l l l l l l l l l l l l l l lxlxlxlxl l l l l lxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l lxlxlxl l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l
lpl l l l l l l l l l l l l l l l l l l lxlxl l l l lWlWl l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
KEY:
l l = mountain
l l = trapped area
lXXXl = statue
l l = path
lDl = door (closed)
lWl = Well
lxl = crates and barrels


L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Ears              [COLOR=#00ff00]35[/COLOR]    18    [COLOR=white]s.sword[/COLOR]/none
Auris             [COLOR=lime]38    [/COLOR][COLOR=royalblue]21[/COLOR]    wand/mage armor
Gerlari           [COLOR=lime]55    [/COLOR][COLOR=white]18[/COLOR]    g.axe/none
Lusk              [COLOR=lime]56    [/COLOR][COLOR=white]21   [/COLOR]axe&shield/none
Sabern            40    [COLOR=orange]18    [/COLOR]c.bow/none
[/sblock]
 
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Without approaching closer, Ears squints his eyes and tries to see if the dwarven statue, or its weapons, has any blood on it to indicate if that is what decapitated the orc.

Turning to the party he says softly, "Trap ahead. Shall I disable it?"
 

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