The Forge of Fury

Auris

Auris steps into a better position to see his enemies before unleashing a cloud of electric blue motes around them. The motes seem to attatch on the beasts.

[sblock=OOC]

Move to kk.
standard: Glitterdust on jk (center of the stirge swarm)
Will 15 or blinded

active spell: Mage Armor

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Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 5/7 , 2/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 49/50

Effects: -

XP: 6,000


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Editing

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lwl l l l l l l l l l l l l l l l l l lDl l l l l l l l l l l l l l l l

KEY:
l l = mountain
lxl = crates and barrels
lxl = dead bodies
lDl = door
l l = stairs down


L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
s = stirges

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
stirges            5    [COLOR=orange]12[/COLOR]    na/attached
Gerlari           [COLOR=lime]55    [/COLOR][COLOR=white]18[/COLOR]    l.bow/none
Auris             [COLOR=lime]38    [/COLOR][COLOR=royalblue]21[/COLOR]    wand/mage armor
Sabern            40    [COLOR=orange]18    [/COLOR]c.bow/none
Ears              [COLOR=#00ff00]35[/COLOR]    18    [COLOR=white]s.sword[/COLOR]/none
Lusk              [COLOR=lime]52    [/COLOR][COLOR=white]21    [/COLOR]axe&shield/blood drain -2 CON (new max hp = 56)
[/sblock]
 
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Emd of Round 1

[sblock=OOC] Ok bear with me I made some mistakes and had to redo Auris action. But here is the fluff [/sblock]

The insect-like creatures are fast and before the group can move they are on top of them. The swoop in trying to land on the warriors not unlike a large fly. Gerlari and Ears quickly take out the ones trying to reach them cutting the things down.

Sabern loses a bolt at the creature but it is to close and buzzing in his face before it lands on his back and searches for a spot to attack with it's long pointed nose. Auris doesn't let it crawl on Sabern for long, the sorcerer sends two tiny sparks of electricity aimed at the monster. And although Sabern moves about trying to "shake off" the bug the sparks hit unerroringly and kill the creature.

Lusk isn't quite quick enough to swat the thing before it lands on him and finds a kink in his armor. And the bite is very painful causing Lusk to roar out in pain and barely miss the thing. And then he feels it sucking at his dwarven blood as it stays latched on.

[sblock=OOC2] Ok the rolls up top are miss represented. Lusks AoO he wouldn't get for being flat-footed so I used it as his attack for the round. I changed WD's spell choice figuring he still wanted to cast a spell, but I know he is away for the weekend. So didn't want to wait, and the magic missle is the perfect spell for hitting these things. What else did I do wrong. Can't think of it. I did have the stirge drain another point of Con as it would go first in round 2, which btw it is now and Gerlari is up first PC's posted in init order above. Stirge not on map it is attached to Lusk [/sblock]
 
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Lusk, you've got something on your neck . . . hold still, now . . ." Gerlari steps over to his ally and smacks a meaty palm squarely down over the giant mosquito draining Lusk's life away. Blood squirts from the edges of his hand, a little spattering on his face. "Mmmm. Juicy."

[sblock=OOC]HM, if I'm reading the NL damage rules correctly, that 13 points should actually kill the thing. 5 points to equal it's max HP (also rendering it unconsious), and another 5 of lethal damage after that. (I'm assuming 5 is it's maximum HP, not just it's current. Can't tell if we've hit it yet or not).[/sblock]
 
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Sabern slows his rapid movement to shake the stirge off of him and turns his head to give Auris a nod of thanks before turning his attention back to the room the group is in. Swiftly loading another crossbow bolt, Sabern whispers a few short words under his breath and soon the bolt is bathed in light again.

"Nasty creatures." Sabern says, still examining the room looking for anything else approaching. "Lusk, you okay?"
 

Shuddering at the stirge attack, Ears moves off towards the trap to examine and disable it.

[sblock=OOC]

Took me 30 seconds to load this page on EnWorld!

Couple of perception checks if needed. I’ll check out both doors and the stairs while at it.

Dice here: Forge of Fury - Myth-Weavers

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Ears disarms the trap to the north and finds out the door there is a fake one. Probably to draw people into the trap. As he continues pass the stairs towards the southern door, he hears the sound of water coming up from the dark area below.

At the southern door he picks the lock and waits for the others to get set before letting Gerlari know the door opens into the room. The half-orc smiles and lifts a big iron-shod boot.

... revealing a chamber of finished stonework about 30 feet wide and 15 feet deep. The room is cluttered with crude furnishings, and the air is hazy with the smoke of small cook fire. Dozens of yellowed skulls are suspened from the ceiling by frayed ropes strung through holes punched in the bone. An orc in a ragged black robe looks up from her work with her face twisted in an experssion of sheer rage.
 
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Two other females armed with light maces skreech an orcish curse as they set to repel the group.

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l1l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
lxl = crates and barrels
lxl = dead bodies
lDl = door
l l = stairs down


L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
O = black robed orc
o = other females

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Gerlari           [COLOR=lime]55    [/COLOR][COLOR=white]18[/COLOR]    g.axe/none
Auris             [COLOR=lime]38    [/COLOR][COLOR=royalblue]21[/COLOR]    wand/mage armor
Sabern            40    [COLOR=orange]18    [/COLOR]c.bow/none
Ears              [COLOR=#00ff00]35[/COLOR]    18    [COLOR=white]s.sword[/COLOR]/none
Lusk              [COLOR=lime]52    [/COLOR][COLOR=white]21    [/COLOR]axe&shield/blood drain -2 CON (new max hp = 56)
[/sblock]
 
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Auris

Auris tries to get a better look at the enemies and prepares a nasty surprise for the black robe.

[sblock=OOC]

Will move to sq Lusk is in once possible. Readying a magic missle to interrupt possible spellcasting from the robed orc.

active spell: Mage Armor

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Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 4/7 , 3/4
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Wand: 49/50

Effects: -

XP: 6,000


[/sblock]
 

Sabern sees the the orc in tattered black robes and looses a crossbow bolt emnating light towards the figure. With the bolt racing across the room, Sabern drops his crossbow to the floor and lets his shield fall from his shoulder to his left arm and draws his mace in his right hand, ready to charge into the room at first opportunity.


[sblock=OOC]

Shoot crossbow, drop crossbow, ready shield and mace for moving to melee next round.

Init -- 1d20+1=16
Attack Roll -- 1d20+4=21
Damage -- 1d8=2

[/sblock]
 

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