The Forge of Fury

Hinderpicks blade clangs loudly off the armor of the skeleton. The sound like a bell rang once before vibrating to quietness.

The wight screeches and moves forward, although hampered by the broken stone benches it doesn't reach the melee.

OCC: Sabern to finish the round.
 

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Sabern sees the giant skeletons advancing with the other undead looking creature close behind as it scrambles over the rubble graced room. With his companions closing in melee Sabern steps forward into the room and shouts with authority "By the divine grace of Iomedae I behold thee restless dead to return to rest!"

[sblock=OOC]

Move two squares north.

Channel Positive Energy to damage undead, 30' burst radius, should get all visible undead in the room. DC14 Will Save (no channel resistance modifiers to their saves due to Sun domain)

Channel Damage -- 3d6+5*=12

* adding cleric level to damage due to Sun domain

[/sblock]
 

The power of the sun seems waning in this dark evil place as the energy put forth by Sabern only moderalty hurts the undead in the chamber. "KILL THE PRIEST!" the wight cries out in a croaking voice. (But it did garner their attention.)

[sblock=Combat]
Posted in INIT order
Code:
Character         AC  HP  InHand/Condition
Auris             [COLOR=royalblue]20[/COLOR]  48  wand/[COLOR=royalblue][I]mage armor[/I][/COLOR]
skeleton          19  [COLOR=Orange]12[/COLOR]  g.club/none
skeleton          19  [COLOR=Orange]12[/COLOR]  g.club/none
[COLOR=White]Hinderpick        17  [/COLOR][COLOR=orange]47[/COLOR]  w.axe/none
Gerlari           19  [COLOR=orange]70[/COLOR]  g.axe/none
wight             15  [COLOR=DarkOrange]10[/COLOR]  none/none
Sabern            [COLOR=White]20[/COLOR]  50  mace&shield/none
[/sblock]
[sblock=Note] All squares in this room are treated as difficult terrain do to the debris.[/sblock]

OCC: Auris is up then the skeletons.
 
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Auris

Auris concentrates for now on his defense as he moves the conjured sphere after the wight.

[sblock=OOC]

move: move Flaming (lighning) sphere in the wights square
standard total defense

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 5/7 , 4/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

One of the skeletons lurches forward at the wights command and swings it's massive club at Sabern. The other locked in combat with two opponents just swings over Hinderpick's head and at Gerlari. The clerics shield absorbs the blow, while the half-orc manages to parry his opponent's weapon with his own.

"Arggh!" the wight cries out as the electricity shocks him once more. "I'm going to eat that little halfling. Slowly!" it screeches.

OCC: Hinderpick is up.
 

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Seeing the wight as the bigger threat here and his axe less than fully effective against skeletons, Hinderpick moves to base with him (2 squares to the west), aware that the skeleton is there, but hoping that by drawing its attention, others can move more freely. When he get to the wight, he attacks it, keeping an eye on the skeleton at the same time (using Combat Expertise; -1 Attack, +1 AC, attack roll adjusted accordiingly.), catching the wight off guard and digging his axe deep into the undead creature.
 
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Hinderpick moves towards the wight and the skeleton looming over him takes a backhanded swing. The club hits the dwarf square in the back and the wight hisses a laugh at the folly of the dwarf.

Grim faced Hinderpick takes his axe and loops off the creatures head. As the body drops the dwarf says nothing letting his actions speak for him.

Gerlari raises his axe high in both hands and brings them down on the skeleton that hurt the dwarf. Normally a bladed weapon is of little use against the hard bones of these undead but the sheer muscular force of the half-orcs blow cleaves the creatures skull in two. It drops the ground in a tremendous crash of rusted armor and bone.

[sblock=Combat]
Posted in INIT order
Code:
Character         AC  HP  InHand/Condition
Auris             [COLOR=royalblue]20[/COLOR]  48  wand/[COLOR=royalblue][I]mage armor[/I][/COLOR]
skeleton          19  [COLOR=Orange]12[/COLOR]  g.club/none
[COLOR=White]Hinderpick        17  [/COLOR][COLOR=Orange]34[/COLOR]  w.axe/none
Gerlari           19  [COLOR=orange]70[/COLOR]  g.axe/none
Sabern            [COLOR=White]20[/COLOR]  50  mace&shield/none
[/sblock]
[sblock=Note] All squares in this room are treated as difficult terrain do to the debris.[/sblock]

OCC: Sabern is up to finish the round.
 

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Sabern stands strong as the large mace glances off his shield. With continued confidence in his goddess he continues speaking directly at the last remaining skeleton "Iomedae's glory and power will come down from the skies and put you back to rest!"

[sblock=OOC]

Channel Positive Energy to damage undead, 30' burst radius. DC14 Will Save (no channel resistance modifiers to their saves due to Sun domain)

Channel Damage -- 3d6+5*=14

* adding cleric level to damage due to Sun domain


[/sblock]
 

Combat Over

Sabern calls upon the suns power and this time the lone skeleton is to weak to resist it. Golden light comes shining through gaps in it's armor as the bones start to glow with a bright yellow light.

Then they burst into fine dust motes that dissipate inside the glow as it fades away.

With a loud thunk, the old armor hits the rubble strewn floor. Now totally empty.
 


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