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The Forges of the Mountain King Chapter 1- Bottom's Up!

Goonalan

Legend
Supporter
Krogan will help out with the stone panel, but his legs are like logs.. swollen and heavy, without proper rest, he doesn`t know how much help he can be to the rest of the gang. He needs to rest, and he is hungry beyond belief...

With a little help from his friends Krogan bends to work, soon enough the panel is ripped up- below is a small hole, containing a treasure trove-

-3 platinum pieces, once more these are Tannheim minted, and much more valuable- worth 250gp each.
-55 gold pieces.
-220 silver pieces.
-Simple silver chain, worth 5gp.
-2 small silver trade ingots, worth 10gp each.
-Cat's eye gem, worth 50gp.
-2 Potions of Healing.

Quite a little haul.

You still have the Potion's of Healing (x3) to distribute- I need to know who is taking one.

Also the Gloves of Piercing- think carefully about these, there's a reason they are here.

Is there anything else you wish to do here?

If not you have two captives...

Spreadsheets attached for your perusal.
 

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Pinotage

Explorer
Kazzagin

Kazzagin kept apart while the others did their searching and investigations. The only thing he said was to move up to the new arrival. "You be welcome. When we be leaving the Bottom Dwellers we be having other things in mind than what we be seeing here. Two dead already. I be thinking we be not as clever as we be thinking. We be needing more help if we be unlocking the forges of the Tannheim. You be most helpful and most welcome. Thank you." He then turned to assist the others where he could, looking at the water logged door. "This be holding water back?" he asked, "I be thinking this best be left closed. If the water of the river be running past it? There be a waterfall, and we might be on the level of the river?" He shrugged. What he, and more importantly Krogan, needed was a good rest.

OOC: I'd suggest non-melee types take those potions of healing. If Krogan or Kazzagin are going to fall, they'll not have time to take them. Best to administer them if needed. Healing Words and Lay on Hands run out very quickly, and the potions would come in handy for emergencies. Gloves best go to Krogan, I think. Big damage dealer against something we might encounter that nobody can deal damage to.

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 

Herobizkit

Adventurer
OOC: My new level 2 Mardred is focusing on using Hammers for his Rogue powers. I took Dwarven Weapon Training for my L1 feat, then Lethal Hammer Training for my L2. And a Daily daze to an opponent equals more CA. I would strongly like said Hammer. ;)

However, given that he's not level 2 (and hence not rebuilt) YET, the dagger would be more useful to me (and us) now. Plus, I'm a sucker for returning weapons. I will take the Dagger in preference to the Hammer IF Cinara or anyone else wants the Hammer.
 
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Ressurectah

First Post
Kathra detects a faint trace of magical power in the chamber... she moves around the room, gingerly, it's easy to turn an ankle here, and... the source of the magic comes from the concealed door/plate that was discovered beneath the Throne..

Soooo, what is the source of this magic? :)

OOC: I agree with Pinotage about the healing potions.. and concerning gloves, I vote for Mardred or myself. That is, until Grimm posts his Char sheet. I am dying to see that :)
 

Goonalan

Legend
Supporter
Soooo, what is the source of this magic? :)

OOC: I agree with Pinotage about the healing potions.. and concerning gloves, I vote for Mardred or myself. That is, until Grimm posts his Char sheet. I am dying to see that :)

The source of the magic would be the two Healing Potions you've just discovered- that's not a bad haul... Gloves of Piercing, +1 Resounding Warhammer, +1 Vicious Dagger & 3 Potions of Healing, don't you think.

GM: Mardred

Herobizkit if you rebuild Mardred and make him work with Hammers then we'll just say that your +1 Vicious Dagger is in fact a +1 Vicious Warhammer or Throwing Hammer- you chose.


And now for the questioning of the Goblins please gents, I'd like questions and skill checks, surely you have many things you require answers too...

Everybody should get involved- I'm not going on until I have at least one question with accompanying skill check (or multiple checks) from each of you...

When you're done with the Q&A then its the Extended Rest and move on out, but not until the Q&A is done.
 

Walking Dad

First Post
Grim

"You, goblins! Do you understand me?" Grim asks in Dwarf and in Common, hoping for a positive reaction.

[sblock=OOC]
[MENTION=100069]Ressurectah[/MENTION] the link to my character sheet is just below on the beginning of my quicksheet

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 

Goonalan

Legend
Supporter
Grim

"You, goblins! Do you understand me?" Grim asks in Dwarf and in Common, hoping for a positive reaction.

[sblock=OOC]
[MENTION=100069]Ressurectah[/MENTION] the link to my character sheet is just below on the beginning of my quicksheet

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

"Yessir" Piggy slurs and snivels, answering in broken Common.

Big Uppity snarls at burnt Piggy and grunts a 'yes', again in the Common tongue.

It seems the pair have enough Common to go round.

And your question is...
 

hairychin

First Post
Kathra

"Err, hi there, Mr Big Uppity, I was, err, wondering. You've carved out a small kingdom here, so, err, what else is here? And what's behind the doors? Please tell me .... that was P L E A S E T E L L M E ! !"
 

Walking Dad

First Post
Grim

"So, two questions:
That can you tell me that I maybe inclined to let you live?
What will be my further use for you?"
Grim asks menacingly Piggy as Kathra concentrates on the other goblin.

[sblock=OOC]


[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 1
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 

Goonalan

Legend
Supporter
"Err, hi there, Mr Big Uppity, I was, err, wondering. You've carved out a small kingdom here, so, err, what else is here? And what's behind the doors? Please tell me .... that was P L E A S E T E L L M E ! !"

"A ruin... a water-logged ruin..." Big Uppity looks a little bored with the question- he grumbles a little...

"So, more Dwarves- you're not like Lord Garbage and the crazy mob, what're you wan'?"

Big Uppity asks right back... and gives you the hard stare.
 

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