The Forges of the Mountain King Chapter 1- Bottom's Up!

Goonalan

Legend
Supporter
Cinara (out of turn)

"You go on playing with your toys, we're not interested. C'mon, Krogan, let's up and out of here."

Cinara saunters with no rush in her step back around the corner with the others, now lying in wait to pounce upon the bastard should he show his face again.

OOC: Move: AD91
Standard: Readied action - if Trapmaster comes into view, charge w/ MBA

Grim

"Get out of his sight!"
Grim calls and does as advised.

[sblock=OOC]

move: shift to AE 92
standard: total defense

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 18 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater[/s[
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]


Grim, Cinara and Krogan head back to cover, ready for any event...

GM: Re-done with Krogan's move.


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 11

Initiative (* = Next to play)

22 Grim
20 Cinara
Krogan*
12 Mad Dwarf Trapmaster
8 Kazz
4 Kathra
Mardred

HP & Conditions

PCs

Cinara 29/14 Surges 10/9- Bloodied.

Kazzagin 31/26 Surges 13/9
FAILED DEATH SAVES =1

Krogan 34/5 Surges 10/8- Bloodied. -2 To Hit (Raven #3) x2.

Mardred 25/18 Surges 7/7.

Grim 25/18 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 70 HP damage taken- DEAD.
Ghoul #3- 70 HP damage taken- DEAD.
Ancient Raven #1- 27 HP damage taken- DEAD.
Ancient Raven #2- 38 HP damage taken- DEAD.
Ancient Raven #3- 32 HP damage taken. DEAD.
Ancient Raven #4- 27 HP damage taken- DEAD.
Mad Dwarf Trapmaster-

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #3

Grim- Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Fail.

Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised.

Ghoul #3- Shift Q114. Bite Krogan- Miss.

Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail.

Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage.

Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #4

Grim- Shift P114. Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Success.

Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113.

Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone.

Kazz- Death Save- Fail. Save vs Immobilised- Success. Save vs Stunned- Fail.

Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss.

Krogan- Pressing Attack Ghoul #3- Hit 7 damage & Pushed Q114. Move R110. Second Wind- no longer Bloodied & +2 all Defences.

Kathra- Move (Run) R112. Potion of Healing Kathra +10 HP- no longer Dying.

Turn #5

Grim- Anvil Touch Ghoul #3- Hit 18 damage + Soul Eater +7 damage = 25 damage & Bloodied & Grim +1 Surge (3).

Cinara- Stand. Earthen Hail Ghoul #3- Hit 14 damage- DEAD & +2 Fort & AC all except Krogan. Healing Word +2 HP Kazz & half damage next hit- no longer Bloodied.

Ghoul #2- Move (Run) S103. Run around the corner and out of sight...

Kazz- Stand. Move (Run) S106. Second Wind +2 all defences.

Mardred- Double Move S101.

Krogan- Double Move (Run) Q99.

Kathra- Double Move (Run) S100.

Turn #6

Grim- Double Move (Run) R100.

Cinara- Double Move (Run) R101. Second Wind +2 all defences.

Ghoul #2- Double Move (Run) to... out of sight again.

Kazz- Double Move (Run) to M95.

Mardred- Double Move (Run) to M90.

Krogan- Double Move (Run) to P91. Action Point. Charge Ghoul #2- Miss.

Kathra- Double Move (Run) to L90.

Turn #7

Grim- Double Move (Run) to Q91.

Cinara- Double Move (Run) to N89. Action Point. Move (Run) T94.

Ghoul #2- Move (Run) AB94. Lever- Open Secret Door. Move (Run) to ?? around corner and out of sight.

?? #1- Charge Ghoul #2- Hit 8 damage & -2 To Hit.

?? #2- Move ?

Kazz- Double Move (Run) U93.

Mardred- Double Move (Run) Y93.

Krogan- Double Move (Run) AD90.

Kathra- Double Move (Run) X93.

Turn #8.

Grim- Double Move (Run) AE91.

Cinara- Double Move (Run) AE90.

Ghoul #2- Move (Run) Away. OA Ancient Raven #1 CA Bite Ghoul #2- Hit 11 damage. OA Ancient Raven #2 CA Bite Ghoul #2- Hit 9 damage- DEAD.

Ancient Raven #1- Move AE89. Harrying Bite CA Krogan- Hit 8 damage- Bloodied & -2 To Hit.

Ancient Raven #2- Feed on the Ghoul.

Ancient Raven #3- Stay where it is and eat meat.

Ancient Raven #4- Move AA85. Charge CA Harrying Bite Cinara- Miss.

Kazz- Move Z93. Move AE93. Draw Hand Axe.

Mardred- Move AD93. Thrown Dagger Ancient Raven #4- Hit 9 damage.

Kathra- Move (Run) AD92. Magic Missile Ancient Raven #4- Hit 6 Force damage- DEAD.

Turn #9

Grim- Penance Stare Ancient Raven #4- Hit 12 damage- Bloodied.

Cinara- Burden of Earth Ancient Raven #1- Miss. Shift AD91. Stone's Resolve Krogan- DR5.

Krogan- Charge Ancient Raven #2. OA Ancient Rave #1 Krogan- Miss. Charge Ancient Raven #2- Hit 18 damage- Bloodied. Save vs -2 To Hit- Success.

Ancient Raven #1- Shift AE90. Harrying Bite Grim- Hit 7 damage & -2 To Hit (Save ends).

Ancient Raven #2- Harrying Bite Krogan- Hit 8 damage DR5 =3 damage & -2 To Hit.

Ancient Raven #3- Move (Fly) AA87. Harrying Bite Krogan- Crit 11 Damage DR5 = 6 damage.

??- Crossbow Combat Advantage Krogan- Hit 25 damage DR5 = 20 damage- Dying & Posion hits Ongoing 5 Poison and Slowed (save ends).

Kazz- Drop Hand Axe. Draw Battleaxe. Move AD90. OA Ancient Raven #1 Harrying Bite Kazz- Miss. Paladin's Judgement Ancient Raven #1- Hit 21 damage & Krogan Healing Surge- no longer dying.

Mardred- Move AE89. OA Ancient Raven #1 Harrying Bite Mardred- Hit 7 damage & -2 To Hit (Save ends). Thrown Dagger Ancient Raven #2- Crit 20 damage- DEAD. Save vs -2 Hit- Fail.

Kathra- Magic Missile Ancient Raven #1- 6 damage- DEAD. Move AB89. Action Point. Phantasmal Assault Ancient Raven #3- Miss.

Turn #10

Grim- Move AE90. Penance Stare Ancient Raven #3- Miss.

Cinara- Move AC87. Healing Word +4 HP Krogan- no longer Bloodied. Stone Speak with Perception Check- spot the shooter- Spotted.

Krogan- Stand up. Howling Strike Ancient Raven #3- Miss.

Ancient Raven #2- Shift AB86. Harrying Bite Krogan- Hit 7 damage- Half damage =3 and another -2 To Hit.

Mad Dwarf Trapmaster- Bladebow Krogan- Hit 7 damage & Poison- Miss.

Kazz- Drop Battleaxe. Draw Hand Axe. Divine Challenge Ancient Raven #3. Hand Axe Ancient Raven #3- Hit 5 damage.

Mardred- Delay.

Kathra- Magic Missile Ancient Raven #3- Hit 6 damage. Move AD92.

Mardred- Move Ambush Trick AE91. Thrown Dagger CA Ancient Raven #3- Hit 21 damage- DEAD.

Turn #11

Grim- Move AE92 Stealth 27. Total Defence.

Cinara- Move AD91. Readied Action- Charge.

Krogan-

Mad Dwarf Trapmaster-

Kazz-

Kathra-

Mardred-

[/sblock]

New Map-

174 Raven Attack- The Retreat
 
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Goonalan

Legend
Supporter
GM: I'm going to be playing Mardred for a while- I'll explain in the OC thread.


All the Dwarves are gathered, Mardred out of breath, but grinning still speaks- "Well that was fun! But let's not do it again- well, what does anyone think... How can we defeat him? Shall we hang on here for a while, see if we can take a rest?"

Around the corner the sound of soft giggling and sniggering, followed every now and then by grouchy barking sounds, only once do the noises make any sense, and even then not much sense-

"I'm GunNa KiLLt Yew BoYZ- BiG HeAdAChe..."

Followed by more giggling laughter.

"Completely mad!" states Mardred.
 

larryfinnjr

First Post
Cinara

In a close whisper to her comrades, "Let's head back up the hall to our something-of-a-safehouse, where we can tend to our injuries. Does anyone see the lever Mr. aqua-dwarf used to open the door to this room? Can it be closed again, or better yet, jammed shut from this side?"
 


Goonalan

Legend
Supporter
Around the corner the cackling mad Trapmaster continues to behave entirely in character, between unholy guffaws he yells the odd titbit-

"Yellow- yellow through an' through."

"Come an' get it!"

He however doesn't seem keen on coming out of his hidey hole... at least not for the moment.

Back to you guys- the lever at the end of the corridor you found in an earlier search anyway- it opens and closes the secreat door, it's as simple as that... If you wish to break off combat, review the situation, then to the best of your knowledge there is nothing at stopping you from doing so...

If two people say yes then I'll move you back and shut the door again.
 


Walking Dad

First Post
out of turn:

Grim

"Those with keen eyes, do yo see a secret lever or something the mad dwarfs could use to follow us."
Grim asks not so loud.
 

Goonalan

Legend
Supporter
out of turn:

Grim

"Those with keen eyes, do yo see a secret lever or something the mad dwarfs could use to follow us."
Grim asks not so loud.

Mardred gets to work searching down the corridor the Dwarfs are stationed in- looking for... anything.

"Nope, except... hang on."

Mardred presses himself to the newly moved/revolved stone wall- listens at it, then knocks on the thing...

"Yep- it's hollow... there's a passage behind it, it must just keep on turning. Kathra, Krogan- see if that lever will go down any further..."

Back in the passage the two Dwarfs duly oblige, the lever is stiff but with a bit of effort- it creaks down, which is swiftly followed by a grinding sound- the stone swings around again, revealing another passage, actually more stairs down.

"Ta da!" Mardred declares, and then sniffs- "Hang on, someone's cooking- I'll just..." And before anyone can intervene Mardred is sneaking down the steps...

And this is what he sees.

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/175+Raven+Attack-+Mardred+explores.jpg.html

Through the secret door steps lead down in to a flagged passage which opens out in to a larger chamber- more stairs lead down into what looks to be an open chamber- with battlements at the edge. To the right are a set of silver coloured doors, each is nearly 25 feet tall and approx. 18 feet across.

There seems to be some noise coming from the battlements- sounds of Goblins, Mardred is certain, there's also a set of stairs heading down to the south with a burning brazier next to it...

The place is inhabited- more foes it seems.

Two minutes later Mardred is back- he tells his tale, it seems the lever has three settings- closed, half-open with access to the Trapmaster's chamber, and full open with access to everything.

There doesn't seem to be a way in from the Trapmaster's side however, so you would be safe back in the Goblin quarters you previously rested in.

What's to be done?
 
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larryfinnjr

First Post
Cinara

"Well if the crazed crossbow wielding dwarf is content to stay where he is, I'm fine with leaving him there. Poor Kazzigan's bleeding all over the place and I'm in need of healing. Let's regroup at our supposed safe haven (after we double check that the goblin hasn't turned on us and set things up to explode) and gather our wits and health."
 

larryfinnjr

First Post
Kazzigan

Realizing he's alone at the edge of the Trapmaster's room, Kazzigan edges back around the hall to join the rest. "We be listenin' to Moradin's voice," gesturing a thumb toward Cinara, "else Krogan be hearin' Pelor's b'fore his time."

OOC: obviously this is just one player's voice/opinion here, since I'm botting Kazz... please don't confuse that with consesus from the group as to what to do next...
 
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