The Forges of the Mountain King Chapter 1- Bottom's Up!

Herobizkit

Adventurer
OOC: I'm assuming since Kazz is Stunned, Immobilized and Dying, I can post next...? ;)
Mardred utters a feral growl, angered at the sight of another of his comrades falling to the ground. He yells as he hurls his dagger, willing it though the head of the monster.

OOC: Move to Q-111, activating Ambush Strike. Throw at Ghoul T-113.
 
Last edited:

log in or register to remove this ad

Ressurectah

First Post
Krogan

I am very pissed by our cursed luck with dice, so I will be quick...

OOC: Shift to R111, Charge to T112 ( hope this is ok, and will not provoke AOP from ghoul #3) If it does, I will change my action in the next post


You could send a squirrel armed with a butter knife and we would still be pulverized when this :):):):) keeps on happening.

Kathra, Grim for the love of Moradin use something that doesn`t aim at AC or FORT...
 
Last edited:


larryfinnjr

First Post
You could send a squirrel armed with a butter knife ...

OOC: <with pinky raised to lips> "Is it an evil butter knife?" :)

To quote a popular t-shirt worn by more than one of my RL players: "The dice are trying to kill me!"

I hear that if you pay for a subscription you get +1 to all your rolls.... :)
 

Goonalan

Legend
Supporter
OOC: I'm assuming since Kazz is Stunned, Immobilized and Dying, I can post next...? ;)
Mardred utters a feral growl, angered at the sight of another of his comrades falling to the ground. He yells as he hurls his dagger, willing it though the head of the monster.

OOC: Move to Q-111, activating Ambush Strike. Throw at Ghoul T-113.

Mardred scurries back, finds his angle... and throws, alas- for the first time the dagger sails wide of its target.

He silently curses the blade as it reappears in his hand.

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 4

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #2
13 Ghoul #3
8 Kazz*
7 Mardred
7 Krogan*
4 Kathra

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. Prone.
Kazzagin 31/-5 Surges 13/13- Dying. Immobilised & Stunned (save ends). Prone.
Krogan 34/16 Surges 10/10- Bloodied.
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 42 HP damage taken- Bloodied.
Ghoul #3- 24 HP damage taken.

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #3

Grim- Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Fail.

Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised.

Ghoul #3- Shift Q114. Bite Krogan- Miss.

Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail.

Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage.

Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #4

Grim- Shift P114. Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Success.

Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113.

Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone.

Kazz-

Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss.

Krogan-

Kathra-

[/sblock]

New Map to follow.

Next up, still awaiting Kazz's saves, but Krogan the next in action.
 

Pinotage

Explorer
Kazzagin

The counter-attack was ferocious. It was a tried tactic from hunters that had done this too many times. Kazzagin tried to block everything with his shield, but once the pain set in he found that he was hopeless trying to defend himself. And as the poison set through his body, he felt the pain give way to sweet relief.

OOC: Death Save - 1
Immobilised Save - 10
Stun Save - 3

Yeah - when the dice hate you, they hate you. :-(

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: -5 / 31 Bloodied: 15 (Stunned, Immobilised, Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 12 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
*Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
Last edited:



Goonalan

Legend
Supporter
The counter-attack was ferocious. It was a tried tactic from hunters that had done this too many times. Kazzagin tried to block everything with his shield, but once the pain set in he found that he was hopeless trying to defend himself. And as the poison set through his body, he felt the pain give way to sweet relief.

OOC: Death Save - 1
Immobilised Save - 10
Stun Save - 3

Yeah - when the dice hate you, they hate you. :-(

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: -5 / 31 Bloodied: 15 (Stunned, Immobilised, Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 12 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
*Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

Kazz remains slumped on the floor- the water almost covering his face, his mouth- the colour draining from him- dying...

[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 4

Initiative (* = Next to play)

22 Grim
20 Cinara
13 Ghoul #2
13 Ghoul #3
8 Kazz
7 Mardred
7 Krogan*
4 Kathra

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. Prone.
Kazzagin 31/-5 Surges 13/13- Dying. Stunned (save ends). Prone.
FAILED DEATH SAVES =1
Krogan 34/16 Surges 10/10- Bloodied.
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 42 HP damage taken- Bloodied.
Ghoul #3- 24 HP damage taken.

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #3

Grim- Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Fail.

Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised.

Ghoul #3- Shift Q114. Bite Krogan- Miss.

Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail.

Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage.

Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #4

Grim- Shift P114. Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Success.

Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113.

Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone.

Kazz- Death Save- Fail. Save vs Immobilised- Success. Save vs Stunned- Fail.

Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss.

Krogan-

Kathra-

[/sblock]

No New Map.

Still waiting on Krogan to re-do as he's trying to charge 1 square... which is a no-no...
 

Ressurectah

First Post
Krogan

Repost

Krogan saw whit the corner of his eye that Cinara was about to attack ghoul #3. Timing his moment with precision, Krogan swung his axe while ghouls attention was towards Cinara..

OOC: Push to Q114, Move to R110, minor Second wind


 
Last edited:

Remove ads

Top