The Forges of the Mountain King Chapter 1- Bottom's Up!


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Goonalan

Legend
Supporter
I'm presuming that you're all moving after the beast then...

And so-

GM: And remember most of the terrain in Big Uppity's chamber is Difficult (see the map)


Kazz scrambles to his feet and sets off at a run, alas he's way behind he only makes it to the short corridor between the two rooms- heading back up the steps in to Big Uppity's chamber.

Mardred moves off, he's not running, and at the end of his move he can see the Ghoul, already heading around the corner in to first of the Goblin chambers.

GM: Mardred has Combat Advantage over the Ghoul (it ran last round), however the creature has concealment and is at long range- total -2 To Hit on your basic attack, if you hit you do your Sneak Attack damage though. If you move two more squares ahead (Run) then you can see him better but you are -5 To Hit (for having Run). Either way you need to spend an Action Point to attack.


Krogan moves off at a run, he can see the Goblin however, just around the corner.

GM: Note Krogan is -5 to hit for running and would have to spend an action point to charge from where he is...


Kathra also heads off at a run, she too can see the Ghoul, she has a good sight of the beast.

GM: Kathra is the same as Krogan -5 to hit for running, and has to spend an AP to attack.


Grim runs to follow on...

GM: As Kathra above -5 To Hit, need to AP to attack- charge or ranged...


Cinara struggles to keep up, running just the same... and yet she still cannot see the Ghoul.

GM: Creature is not in sight for Cinara...


If you want to spend Minor Actions (like 2nd Winds), or else spend Action Points then get in touch.


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 5

Initiative (* = Next to play)

22 Grim*
20 Cinara*
13 Ghoul #2
8 Kazz*
7 Mardred*
7 Krogan*
4 Kathra*

HP & Conditions

PCs
Cinara 29/7 Surges 10/10- Bloodied. +2 AC & Fort (Cinara)
Kazzagin 31/19 Surges 13/10. Prone. +2 AC & Fort (Cinara). Half-damage next hit.
FAILED DEATH SAVES =1
Krogan 34/24 Surges 10/9. +2 all Defences (2nd Wind).
Mardred 25/25 Surges 7/7. +2 AC & Fort (Cinara)
Grim 25/25 Surges 2/2. +2 AC & Fort (Cinara)
Kathra 26/26 Surges 9/9 All have Combat Advantage. +2 AC & Fort (Cinara)

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 42 HP damage taken- Bloodied. All have Combat Advantage.
Ghoul #3- 70 HP damage taken- DEAD.

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #3

Grim- Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Fail.

Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised.

Ghoul #3- Shift Q114. Bite Krogan- Miss.

Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail.

Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage.

Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #4

Grim- Shift P114. Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Success.

Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113.

Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone.

Kazz- Death Save- Fail. Save vs Immobilised- Success. Save vs Stunned- Fail.

Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss.

Krogan- Pressing Attack Ghoul #3- Hit 7 damage & Pushed Q114. Move R110. Second Wind- no longer Bloodied & +2 all Defences.

Kathra- Move (Run) R112. Potion of Healing Kathra +10 HP- no longer Dying.

Turn #5

Grim- Anvil Touch Ghoul #3- Hit 18 damage + Soul Eater +7 damage = 25 damage & Bloodied & Grim +1 Surge (3).

Cinara- Stand. Earthen Hail Ghoul #3- Hit 14 damage- DEAD & +2 Fort & AC all except Krogan. Healing Word +2 HP Kazz & half damage next hit- no longer Bloodied.

Ghoul #2- Move (Run) S103. Run around the corner and out of sight...

Kazz- Stand. Move (Run) S106.

Mardred- Double Move S101.

Krogan- Double Move (Run) Q99.

Kathra- Double Move (Run) S100.

Turn #6

Grim- Double Move (Run) R100.

Cinara- Double Move (Run) R101.

Ghoul #2-

[/sblock]

New Map-

156 The Waterlogged Chamber- Ghoul Runner

To reiterate- read the above for each of you, you've all made two actions Move & Standard (no one would have been in sight of the beast if they hadn't). All of you except Mardred have Run (and so are -5 to hit), note if you didn't run you wouldn't be able to see the thing- except for Mardred.

You all have Minor Actions left.

If you want to attack then it's Action Point time.

Otherwise we're back around to the Ghoul's turn...
 



Pinotage

Explorer
Kazzagin

Kazzagin grunts from the exersion, still weak from the devastating attack from the ghouls. He looks at all his companions ahead of him. "You be trying to run in heavy armor after a ghoul be trying to eat your neck," he remarks, out of breath, but the moment of quiet gives him some much needed energy. "I be thanking you," he remarks to Kartha. "Your healing be much needed."

OOC: Minor - Second Wind - Kazzagin spends a healing surge and recovers 7 hp

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 598)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 26 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 10 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: *1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
*Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
*Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 

Herobizkit

Adventurer
Mardred's eyes narrow as he catches sight of the creature. He caresses the hilt of his dagger with his thumb in anticipation of the Ghoul's imminent demise.

OOC: No AP, No Second Wind. Waiting for Ghoul's action.
 

Ressurectah

First Post
Krogan

Krogan will not chase after the ghoul. At this point we need to stick together. Find a good spot to reevaluate our actions. Krogan thinks that we didn`t think this trough when we went this way....
Lets just hope that we didn`t wake up something that we can`t handle..
 

hairychin

First Post
Kathra

Kathra follows her companions back out the room, more to not get seperated than with any hope of catching the speedy creature.

OOC: Run to keep up with the group, but no AP
 

Goonalan

Legend
Supporter
Ghoul #2

The foul beast continues to move at full speed, from around the corner you hear screams- Goblin screams. Big Uppity & Piggy- the pair begin to jabber.

"That way... that way..." In Goblin and Common.

You remember that the secret door back through to the caves (where the Ogre Zombies were) is shut, you secured it before you took your rest. Which leaves only one direction the Ghoul can go- down the short passage that ends with the secret door...

Regardless, Goblin screams subside- clearly the creature is on the move again, you rush to catch up to find out what's going on...


[sblock=Combat]

Encounter #5 The Waterlogged Chamber

Turn: 6

Initiative (* = Next to play)

22 Grim*
20 Cinara*
13 Ghoul #2
8 Kazz*
7 Mardred*
7 Krogan*
4 Kathra*

HP & Conditions

PCs
Cinara 29/14 Surges 10/9- Bloodied. +2 All defences.
Kazzagin 31/26 Surges 13/9. +2 All defences. Half-damage next hit.
FAILED DEATH SAVES =1
Krogan 34/24 Surges 10/9.
Mardred 25/25 Surges 7/7
Grim 25/25 Surges 2/2.
Kathra 26/26 Surges 9/9.

Monsters

Ghoul #1- 77 HP damage taken- DEAD.
Ghoul #2- 42 HP damage taken- Bloodied. All have Combat Advantage.
Ghoul #3- 70 HP damage taken- DEAD.

Actions To Date

Turn #1 (Surprise Round- one action only)

Grim- Penance Stare Ghoul #1- Miss.

Cinara- Move (Run) S113. Second Wind +2 all defences.

Ghoul #1- Move R113.

Ghoul #2- Charge CA Cinara- Miss.

Kazz- Charge Ghoul #1- Hit 14 damage.

Mardred- Shift T114

Krogan- Charge Ghoul #1- Hit 19 damage- Bloodied.

Kathra- Phantasmal Assault Ghoul #1- Hit 6 Psychic damage, Combat Advantage everyone and no Opportunity Attacks.

Turn #2

Grim- Move Q113. Anvil Touch CA Ghoul #1- Miss.

Cinara- Smite Undead Ghoul #1- Hit 12 Radiant damage +5 (Vulnerable) +3 Fire =20 damage. Shift R114.

Ghoul #1- Shift Q114. Claw CA Cinara- Hit 17 damage- Bloodied & Immobilised.

Ghoul #2- Bite CA Cinara- Hit 19 damage- Dying & Stunned.

Ghoul #3- Move (beneath water) N116. Charge Grim- Miss.

Kazz- Shift S113. Lay on Hands Cinara- +7 HP & no longer Dying. Radiant Smite Ghoul #2- Miss.

Mardred- Shift U113. Thrown Dagger Ghoul #1- Hit 18 damage- DEAD.

Krogan- Shift R111. Charge Howling Strike Ghoul #2- Hit 25 damage.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #3

Grim- Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Fail.

Ghoul #2- Claw Krogan- Hit 13 damage & Immobilised.

Ghoul #3- Shift Q114. Bite Krogan- Miss.

Kazz- Divine Challenge Ghoul #2. Divine Mettle Krogan +2 Save vs Immobilised- Success. Holy Strike Ghoul #2- Hit 12 Radiant damage +5 =17 damage- Bloodied & Free Save for Cinara vs Stunned- Fail.

Mardred- Ambush Strike Move S111. Thrown Dagger CA Ghoul #3?- Hit 24 damage.

Krogan- Desperate Fury Ghoul #2- Miss- Retry 5 HP damage self- Bloodied- Desperate Fury Ghoul #2- Miss. Shift R112.

Kathra- Phantasmal Assault Ghoul #2- Miss.

Turn #4

Grim- Shift P114. Anvil Touch Ghoul #3- Miss.

Cinara- Save vs Stunned- Success.

Ghoul #2- Claw Kazz-Hit 13 damage & Immobilised. Shift T113.

Ghoul #3- Shift R113. Bite CA Kazz- Hit 23 damage- Dying & Stunned & Prone.

Kazz- Death Save- Fail. Save vs Immobilised- Success. Save vs Stunned- Fail.

Mardred- Ambush Trick Q111. Thrown Dagger Ghoul #2- Miss.

Krogan- Pressing Attack Ghoul #3- Hit 7 damage & Pushed Q114. Move R110. Second Wind- no longer Bloodied & +2 all Defences.

Kathra- Move (Run) R112. Potion of Healing Kathra +10 HP- no longer Dying.

Turn #5

Grim- Anvil Touch Ghoul #3- Hit 18 damage + Soul Eater +7 damage = 25 damage & Bloodied & Grim +1 Surge (3).

Cinara- Stand. Earthen Hail Ghoul #3- Hit 14 damage- DEAD & +2 Fort & AC all except Krogan. Healing Word +2 HP Kazz & half damage next hit- no longer Bloodied.

Ghoul #2- Move (Run) S103. Run around the corner and out of sight...

Kazz- Stand. Move (Run) S106. Second Wind +2 all defences.

Mardred- Double Move S101.

Krogan- Double Move (Run) Q99.

Kathra- Double Move (Run) S100.

Turn #6

Grim- Double Move (Run) R100.

Cinara- Double Move (Run) R101. Second Wind +2 all defences.

Ghoul #2- Double Move (Run) to... out of sight again.

Kazz-

Mardred-

Krogan-

Kathra-

Turn #7

Grim-

Cinara-

[/sblock]

New Map to follow, I'll move you all along a little way first...
 

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