The Forges of the Mountain King Chapter 1- Bottom's Up!

Pinotage

Explorer
Kazzagin

Kazzagin wasn't the smartest cookie in the box. And from Krogan's hesitation it seemed the situation was bad and about the get a whole lot worse. He shrugged. "We be getting out there, and be planning on not falling in the water. We be helping Grim, and if Pelor be with us, we be beating those orcs.

Heaving his shield onto his arm, he gripped his battleaxe and motioned to Krogan. "A little room," he grinned. As Krogan stood to one side, Kazzagin leapt out of the secret entrance, and jumped into the middle of the walkway, instantly turning to face the orcs. His face was angry with rage and fury, "Which of you orcs be first. My axe has tasted blood all day, and I be hungry for more. The first orc that be running past me, does not get hit in the back with my magical axe!"


OOC: Move - To AA48
Standard - Intimidate 27 vs Orcs in an attempt to flee past us and not back up the the citadel
Minor - Divine Challenge Orc #1 closest to Grim

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
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tiornys

Explorer
Mardred waits for a call to action

Mardred settles down next to Cintara. Cards is good. Hope them guys don't take too long getting that chest.

[sblock=Mini Status Tracker]Mardred 25/25 Surges 5/7 AP 1.

Real Status Tracker after I get a Real Forum Character Sheet up in the RG.[/sblock]
 

Walking Dad

First Post
Grim

The attack evaded with inhuman (indwarf?) reflexes, Grim slams his open palm on the orc's chest. The creature is thrown back a few feet by the might of the attack, but a bit of it's lifeforce stay, greedily absorbed in the dwarfs outstretched hand...
Satisfied Grim stands back and calls: "Krogan, will you join the fun?"

[sblock=OOC]

standard: Anvil Touch (vs Reflex) hits 23 for 18 damage, push orc to 52Z
No Action (Soul Drinker): 7 extra damage, Grim gains 1 HS
move: shift to 49Z

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 
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Goonalan

Legend
Supporter
Kazzagin wasn't the smartest cookie in the box. And from Krogan's hesitation it seemed the situation was bad and about the get a whole lot worse. He shrugged. "We be getting out there, and be planning on not falling in the water. We be helping Grim, and if Pelor be with us, we be beating those orcs.

Heaving his shield onto his arm, he gripped his battleaxe and motioned to Krogan. "A little room," he grinned. As Krogan stood to one side, Kazzagin leapt out of the secret entrance, and jumped into the middle of the walkway, instantly turning to face the orcs. His face was angry with rage and fury, "Which of you orcs be first. My axe has tasted blood all day, and I be hungry for more. The first orc that be running past me, does not get hit in the back with my magical axe!"


OOC: Move - To AA48
Standard - Intimidate 27 vs Orcs in an attempt to flee past us and not back up the the citadel
Minor - Divine Challenge Orc #1 closest to Grim

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

Whatever it was Kazz said it's had an effect- all the Orcs look suitably unimpressed, insulted even- they have no desire to return to their posts, they do however desire Kazz's blood- particularly the brute facing off against Grim, he'll be with the Paladin in a moment.

[sblock=Combat]

Encounter #6 Orcs

Turn: 2

Initiative (* = Next to play)

19 Kathra
16 Grim*
9 Krogan
15 Orc #1
15 Orc #2
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2. Full Defence.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1
Orc #2
Orc #3

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Grim-

Krogan-

Orc #1-


[/sblock]

New Map to follow.
 

Goonalan

Legend
Supporter
Grim

The attack evaded with inhuman (indwarf?) reflexes, Grim slams his open palm on the orc's chest. The creature is thrown back a few feet by the might of the attack, but a bit of it's lifeforce stay, greedily absorbed in the dwarfs outstretched hand...
Satisfied Grim stands back and calls: "Krogan, will you join the fun?"

[sblock=OOC]

standard: Anvil Touch (vs Reflex) hits 23 for 18 damage, push orc to 52Z
No Action (Soul Drinker): 7 extra damage, Grim gains 1 HS
move: shift to 49Z

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

Grim pushes out with the open palm of his hand- the effect is stunning, the Orc is sent skittering backwards, windmilling its arms in an attempt to stay on the ledge.

The creature gasps in terror, where Grim's hand touched is a great hole in the beasts chest- exposing for a moment its beating heart, which seems to shrink and shrivel under scrutiny.

It's at this point that the Orc takes one step too many, and kicks air, and plummets in to the river below.

The Orc falls a good fifty feet, the water absorbs most of the impact and yet the creature is left winded and sinking fast...

[sblock=Combat]

Encounter #6 Orcs

Turn: 2

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan*
15 Orc #1
15 Orc #2
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2
Orc #3

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan-

Orc #1-


[/sblock]

New Map-

http://gallery.rptools.net/v/contri...+door-+Orc+down.jpg.html?g2_imageViewsIndex=1

Next up Krogan, then the Orcs...
 
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Ressurectah

First Post
Krogan

Alright, then.
Krogan slaps his axe on the side of his thighs ( crap- upper part of the leg?) to get the blood pumping and makes a raging charge toward the first orc that he sees. Orc #2, this is not your lucky day...

OOC:
Charge to Z54, I f I can`t fit there, then AA54

OOC: What was that Paul? Panics and dithers? :)


Feeling a new surge of energy, Krogan immediately follows up with a pommel strike....
 
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tiornys

Explorer
Barbarian?

OOC: Krogan's a Barbarian, right? If so, he gets a free melee basic attack after a crit thanks to his Rampage feature--assuming he was charging with Howling Strike, at least.
 

Goonalan

Legend
Supporter
Alright, then.
Krogan slaps his axe on the side of his thighs ( crap- upper part of the leg?) to get the blood pumping and makes a raging charge toward the first orc that he sees. Orc #2, this is not your lucky day...

OOC:
Charge to Z54, I f I can`t fit there, then AA54

OOC: What was that Paul? Panics and dithers? :)


Feeling a new surge of energy, Krogan immediately follows up with a pommel strike....

Krogan's first blow is a monster, the Orc is cut open across its stomach, rolls of fat grey sausages- its intestines are only being held back by the Orc's hand an arm- it whimpers.

But Krogan is not done...

His second axe blow cuts deep in to the Orc's shoulder, the creature's head sags- like an automaton it stumbles and fumbles... floundering in a sea of pain.

[sblock=Combat]

Encounter #6 Orcs

Turn: 2

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1*
15 Orc #2
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 62 HP damage taken- Bloodied.
Orc #3

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1-


[/sblock]

New Map to follow.

Next up- the Orcs.
 

Goonalan

Legend
Supporter
Orc #1

Looks about- where is he?

Opens his mouth to speak and takes in a mouthful of water.

Ah! That's where he is.

The creature heads for the surface...

After a good deal of struggle the Orc breaks the surface, and takes a look about- where now? However, that's a decision for next time.

[sblock=Combat]

Encounter #6 Orcs

Turn: 2

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1
15 Orc #2*
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 62 HP damage taken- Bloodied.
Orc #3

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2-

Orc #3-

Mardred-

Cinara-

Kaz-

[/sblock]

New Map to follow.

Next up Orc #2.
 
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Goonalan

Legend
Supporter
Orc #2

Holding in the sausages that seek to slither out of its gut- the poor wretch waves half-heartedly at Krogan, muttering something, and then shambles away; having dropped its greataxe already.

Krogan does not hesitate- he decapitates the unfortunate beast...

But Krogan is just getting warmed up, he grins- shouts something manly and considers charging the remaining Orc.

[sblock=Combat]

Encounter #6 Orcs

Turn: 2

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1
15 Orc #2*
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 62 HP damage taken- Bloodied.
Orc #3

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge?

Orc #3-

Mardred-

Cinara-

Kaz-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...Critical+Krogan.jpg.html?g2_imageViewsIndex=1

GM: I can't see why you wouldn't be able to use Swift Charge now- it's a Free Action? Any views?


If so Krogan is back on.
 
Last edited:

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