The Forges of the Mountain King Chapter 1- Bottom's Up!

Goonalan

Legend
Supporter
Feeling grateful for having such good companions, Krogan nods his head to Kazz and makes and takes a step back to better position himself at upcoming onslaught...

OOC: Move-shift back
standard-charge to either AA58(preferred) or to AC58, depending if I can fit there..

Krogan takes a few steps backwards- he's going to need a run up for this one...

THUMP

And what a shot, and yet the Orc is still not bloodied.

[sblock=Combat]

Encounter #6 Orcs

Turn: 3

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1*
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 28 HP damage taken. Slowed (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim- Move AB56. Penance Stare Orc #3- Miss.

Krogan- Shift AA56. Charge Orc #3- Hit 20 damage.

Orc #1-

[/sblock]

New Map to follow.

Next up the Orcs.
 

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Goonalan

Legend
Supporter
Orc #1

Swim... swim like crazy- get away, get far away from here.

The above are the thoughts of the first Orc, having recently fallen fifty feet off a cliffside path, it wants away.

And guess what?

It's getting away.

[sblock=Combat]

Encounter #6 Orcs

Turn: 3

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1
15 Orc #3*
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 28 HP damage taken. Slowed (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim- Move AB56. Penance Stare Orc #3- Miss.

Krogan- Shift AA56. Charge Orc #3- Hit 20 damage.

Orc #1- Move Athletics Check- Swim = Success x2 End in AI45.

Orc #3-

[/sblock]

New Map to follow.

Next up Orc #3.
 
Last edited:

Goonalan

Legend
Supporter
Orc #3

The brutal Orc spits in the general direction of Kazz and Krogan, and then swings its greataxe at the Barbarian- hoping to decpaitate the foul Dwarf.

Nearly!

Krogan suddenly finds himself in pain, and bloodied- a gash down his right arm the size and shape of the brutes greataxe...

The Orcs again shuffles backwards- edging towards safety... but not yet ready to break ranks and flee.

[sblock=Combat]

Encounter #6 Orcs

Turn: 3

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1
15 Orc #3
7 Mardred
4 Cinara
1 Kaz*

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/17 Surges 10/5- Bloodied.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 28 HP damage taken. Slowed (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim- Move AB56. Penance Stare Orc #3- Miss.

Krogan- Shift AA56. Charge Orc #3- Hit 20 damage.

Orc #1- Move Athletics Check- Swim = Success x2 End in AI45.

Orc #3- Greataxe Krogan- Hit 15 damage- Bloodied. Shift AB60.

Mardred-

Cinara-

Kazz-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...+exchange+blows.jpg.html?g2_imageViewsIndex=1

Next up Kazz and then Grim.
 
Last edited:

tiornys

Explorer
Mardred frets

12, hmmm. A bit better than min bid. Better'n I could manage, though. Can't let Cinara steal the bid that low--got to make it at least average, yah? 15? Wish't I knew if Kathra was gonna bid...blast, gotta stay in the first round at least. After a few seconds of contemplation, Mardred says, a confidently as possible, 13.

[sblock=Mini Status Tracker]Mardred 25/25 Surges 5/7 AP 1.

Real Status Tracker after I get a Real Forum Character Sheet up in the RG.[/sblock]
 

Pinotage

Explorer
Kazzagin

"You not be getting away," Kazzagin grumbled as he advanced menacingly. "You be given a warning to surrender. I be telling you my axe be hungry." It was almost casual how easily he moved and feinted, bring the axe in an arc that the retreating orc would not anticipate. The blow connected full on, burning the evil flesh with the holy and radiant power of Pelor. One part of Kazzagin wondered where the other orc was. They needed to finish this one quickly before hastily tracking the other one down and killing it.

OOC: Move - Shift To AB59
Minor - Divine Challenge on Orc #3
Standard - Radiant Smite 28 vs Orc #3 - Damage 26 hp

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
Last edited:

Goonalan

Legend
Supporter
"You not be getting away," Kazzagin grumbled as he advanced menacingly. "You be given a warning to surrender. I be telling you my axe be hungry." It was almost casual how easily he moved and feinted, bring the axe in an arc that the retreating orc would not anticipate. The blow connected full on, burning the evil flesh with the holy and radiant power of Pelor. One part of Kazzagin wondered where the other orc was. They needed to finish this one quickly before hastily tracking the other one down and killing it.

OOC: Move - Shift To AB59
Minor - Divine Challenge on Orc #3
Standard - Radiant Smite 28 vs Orc #3 - Damage 26 hp

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

GM: I believe your weapon delivers an extra 1d6 cold damage on a crit my friend, allow me... That's 29 damage in total.


Kazz shuffles back in to the front line and delivers a horrendous blow, crippling the Orc almost, the creature's face registers several emotions in quick succession- the last of which is fear.

The great brute babbles and stumbles over words... mostly in some guttural tongue that is completely foreign to all those present, however mixed in with this are certainly the following words.

"Bonk... Now... Surrender... No Hurt... Bonk!"

The Orc looks desperate to be somewhere else than in this fight...

Over to you...

[sblock=Combat]

Encounter #6 Orcs

Turn: 4

Initiative (* = Next to play)

19 Kathra
16 Grim*
9 Krogan
15 Orc #1
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/17 Surges 10/5- Bloodied.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied.
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 57 HP damage taken- Bloodied. Divine Challenge (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim- Move AB56. Penance Stare Orc #3- Miss.

Krogan- Shift AA56. Charge Orc #3- Hit 20 damage.

Orc #1- Move Athletics Check- Swim = Success x2 End in AI45.

Orc #3- Greataxe Krogan- Hit 15 damage- Bloodied. Shift AB60.

Mardred-

Cinara-

Kazz- Shift AB59. Divine Challenge Orc #3. Radiant Smite Orc #3- Crit 26 damage & 3 Cold damage- Bloodied- Surrender?

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...+want+surrender.jpg.html?g2_imageViewsIndex=1
 
Last edited:

Walking Dad

First Post
Grim

"Then come and sleep..."
Grim commands the orc with dark glowing eyes.

[sblock=OOC]

standard: Penance Stare (vs Will) vs Orc 3. Pull orc to 58AB

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 
Last edited:

Goonalan

Legend
Supporter
Grim

"Then come and sleep..."
Grim commands the orc with dark glowing eyes.

[sblock=OOC]

standard: Penance Stare (vs Will) vs Orc 3. Pull orc to 58AB

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

The last remaining Orc on the ledge meets Grim's stare, and fades fast- in the process of failing the creature is dragged to Grims feet...

The Orc is unconscious.

GM: One more Orc left- in the water, clearly you are much faster than the creature however I'd like to stay in initiative to play it out- just until you get to the point that it's obvious... for now play on.


[sblock=Combat]

Encounter #6 Orcs

Turn: 4

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan*
15 Orc #1
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/17 Surges 10/5- Bloodied.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied.
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 68 HP damage taken- Bloodied- UNCONSCIOUS. Divine Challenge (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim- Move AB56. Penance Stare Orc #3- Miss.

Krogan- Shift AA56. Charge Orc #3- Hit 20 damage.

Orc #1- Move Athletics Check- Swim = Success x2 End in AI45.

Orc #3- Greataxe Krogan- Hit 15 damage- Bloodied. Shift AB60.

Mardred-

Cinara-

Kazz- Shift AB59. Divine Challenge Orc #3. Radiant Smite Orc #3- Crit 26 damage & 3 Cold damage- Bloodied- Surrender?

Turn #4

Kathra-

Grim- Penance Stare (Subdual) Orc #3- Hit 11 Psychic damage & Pulled 3- Ko'd.

Krogan-

Orc #1-

[/sblock]

New Map-

187 Orcs at the door- Orc swimming

I'm back- see OC for explanation.
 

Pinotage

Explorer
Kazzagin

The last orc fell quickly and Kazzagin turned to Grim, his beard coated is sweat and a little blood. "There be one left. You be best suited to take it out in the water from a distance. Let's be moving after it. This one can be left here for now." And with that Kazzagin follows the floating image of the remaining orc in the water, hastily covering the ground, but being wary not to do anything that would risk him falling in.

OOC: Move - Run to AD45 assuming the footing is safe. He won't risk falling into the water.

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
*Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 

Ressurectah

First Post
Krogan

Krogan will look around for a sizable rock that it can throw on the head of the Orc. With one well aimed blow, he could hit the Orc in the head and possibly put him in a comatose state. Since his head will be under water, I guess the rest is up to Moradin...
OOC: Run as close as possible to swimming Orc, than look for a big rock :)
 

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