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<blockquote data-quote="Vertexx69" data-source="post: 4036909" data-attributes="member: 48854"><p>Ok all changed, let me know if i missed anything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[sblock=Thalmarose Oberith]<span style="color: Magenta">Thelmarose Oberith</span> is for lack of a better word, a shlub. The definitive stick in the mud, and harbinger of doom and gloom, he has absolutely no confidence in his spell casting ability (although he still uses them to devastating effect). He does however take some small pride in his martial prowess. Having worn out his welcome with his own family, it was suggested that travel could expand his horizons.</p><p></p><p>[code]Name: [COLOR=Magenta]Thelmarose Oberith[/COLOR]</p><p>Class: wizard (Evoker) 1 </p><p>Race: Elf</p><p>Size: M</p><p>Gender: Male</p><p>Alignment: N</p><p>Deity: </p><p></p><p>Str: 13 +1 Level: 1 XP: 0</p><p>Dex: 18 +4 BAB: +0 HP: 8 (1d4+1, +3 from toad)</p><p>Con: 12 +1 Grapple: +0 </p><p>Int: 18 +4 Speed: 30' Stat Increases:</p><p>Wis: 10 +0 Init: +4 Spell Save: </p><p>Cha: 10 +0 ACP: 0 Spell Fail: 0</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0/4 +0/4 +4 +0 +0 +0 14/22</p><p>Touch: 14 Flatfooted: 10</p><p></p><p>Action Points: 1</p><p>Spell Res: None</p><p>Dmg Red: None</p><p></p><p> Total Base Mod Misc</p><p>Fort: +1 +0 +1 --</p><p>Ref: +4 +0 +4 --</p><p>Will: +2 +2 -- --</p><p></p><p>Weapon Attack Damage Critical Range</p><p>Longbow +4 1d8+0 20/x3 100 ft.</p><p>Rapier +1 1d6+1 18-20/x2 --- </p><p>Dagger +1/+4 1d4+1 19-20/x2 10 ft</p><p>Notes: Evocation save DCs +1.</p><p></p><p>Languages: Common, Elven, Hafling, Gnome, Goblin, Orc</p><p></p><p>Abilities: </p><p>(will change Asterisk to [COLOR=Magenta]magenta[/COLOR] as I cast my spells)</p><p></p><p>[COLOR=Magenta]Spells[/COLOR] 3+1 / 2+1</p><p>Lvl 0: Acid Splash*, Detect Magic*, Ray of Frost*, light*</p><p>Lvl 1: Shield*, Mage Armor*, Identify, Magic Missile, Burning Hands*, Feather Fall, Magic Weapon</p><p>Specialized in Evocation (prohibited schools: Enchantment & Necromancy)</p><p></p><p>Elf Traits:</p><p>+2 dex, -2 con</p><p>Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>Elf base land speed is 30 feet. </p><p>Martial Weapon Proficiency with longsword, rapier, longbow & shortbow </p><p>+2 racial bonus on search, spot & listen checks</p><p>Lowlight vision </p><p>Immunity vs magic sleep effects</p><p>+2 save vs enchantments</p><p></p><p>Feats: Aberrant Dragonmark (Produce Flame), Scribe Scroll (Bonus - wizard), Alertness (Bonus - familiar)</p><p></p><p>Familiar: Toad in Familiar pouch under backpack</p><p>Skill Points: 24 Max Ranks: 4/2</p><p>Skills Total Ranks Stat Misc</p><p>Concentration +5 4 +1 --</p><p>Craft-scribe +5 1 +4 --</p><p>Decipher Script +5 1 +4 --</p><p>Know-Arcana +5 1 +4 --</p><p>Know-Planes +5 1 +4 --</p><p>Know-Nature +5 1 +4 --</p><p>Know-Nob&Roy +5 1 +4 --</p><p>Search +10 4 +4 +2</p><p>Spot +8 4 +0 +4</p><p>Listen +8 4 +0 +4</p><p>Spellcraft +8 2 +4 +2</p><p></p><p>Gear: 120g cost weight</p><p>Silver Dogwood Longbow 75g 3</p><p>Quiver X2 2g 6</p><p>Dagger 2g 1</p><p>Rapier 20g 2</p><p>Backpack w/familiar pouch 5g 2</p><p>Waterskin 1g 4</p><p>Artisans outfit 1g 4</p><p>Rope hemp 50 ft 1g 10</p><p>Spell component pouch 5g 2</p><p>Trail rations X4 2g 4</p><p></p><p>Total Weight:38lb Money: 6gp 20sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 38 76 115 230 575</p><p></p><p>Age: 110</p><p>Height: 6'1"</p><p>Weight: 155</p><p>Eyes: Amber</p><p>Hair: Silver</p><p>Skin: Pale[/code]</p><p>Thalmarose's deeply hooded golden cloak has seen better days and his dusty silver robe seems almost tarnished, but they still accent his long spun-silver hair and amber eyes quite well as he pulls back the hood revealing his very long and pale ears. The silver ashwood bow that he has had bent over his shoulder the entire trip, along with the delicate rapier at his belt are in prestine condition and obviously his prized possesions. His hair is kept off his face by a series of ornate knots and braided with fine honey colored leather laces. It then flows flawlessly down his back in a cascade to just above his waist.[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4036909, member: 48854"] Ok all changed, let me know if i missed anything :) [sblock=Thalmarose Oberith][COLOR=Magenta]Thelmarose Oberith[/COLOR] is for lack of a better word, a shlub. The definitive stick in the mud, and harbinger of doom and gloom, he has absolutely no confidence in his spell casting ability (although he still uses them to devastating effect). He does however take some small pride in his martial prowess. Having worn out his welcome with his own family, it was suggested that travel could expand his horizons. [code]Name: [COLOR=Magenta]Thelmarose Oberith[/COLOR] Class: wizard (Evoker) 1 Race: Elf Size: M Gender: Male Alignment: N Deity: Str: 13 +1 Level: 1 XP: 0 Dex: 18 +4 BAB: +0 HP: 8 (1d4+1, +3 from toad) Con: 12 +1 Grapple: +0 Int: 18 +4 Speed: 30' Stat Increases: Wis: 10 +0 Init: +4 Spell Save: Cha: 10 +0 ACP: 0 Spell Fail: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0/4 +0/4 +4 +0 +0 +0 14/22 Touch: 14 Flatfooted: 10 Action Points: 1 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +4 +0 +4 -- Will: +2 +2 -- -- Weapon Attack Damage Critical Range Longbow +4 1d8+0 20/x3 100 ft. Rapier +1 1d6+1 18-20/x2 --- Dagger +1/+4 1d4+1 19-20/x2 10 ft Notes: Evocation save DCs +1. Languages: Common, Elven, Hafling, Gnome, Goblin, Orc Abilities: (will change Asterisk to [COLOR=Magenta]magenta[/COLOR] as I cast my spells) [COLOR=Magenta]Spells[/COLOR] 3+1 / 2+1 Lvl 0: Acid Splash*, Detect Magic*, Ray of Frost*, light* Lvl 1: Shield*, Mage Armor*, Identify, Magic Missile, Burning Hands*, Feather Fall, Magic Weapon Specialized in Evocation (prohibited schools: Enchantment & Necromancy) Elf Traits: +2 dex, -2 con Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Martial Weapon Proficiency with longsword, rapier, longbow & shortbow +2 racial bonus on search, spot & listen checks Lowlight vision Immunity vs magic sleep effects +2 save vs enchantments Feats: Aberrant Dragonmark (Produce Flame), Scribe Scroll (Bonus - wizard), Alertness (Bonus - familiar) Familiar: Toad in Familiar pouch under backpack Skill Points: 24 Max Ranks: 4/2 Skills Total Ranks Stat Misc Concentration +5 4 +1 -- Craft-scribe +5 1 +4 -- Decipher Script +5 1 +4 -- Know-Arcana +5 1 +4 -- Know-Planes +5 1 +4 -- Know-Nature +5 1 +4 -- Know-Nob&Roy +5 1 +4 -- Search +10 4 +4 +2 Spot +8 4 +0 +4 Listen +8 4 +0 +4 Spellcraft +8 2 +4 +2 Gear: 120g cost weight Silver Dogwood Longbow 75g 3 Quiver X2 2g 6 Dagger 2g 1 Rapier 20g 2 Backpack w/familiar pouch 5g 2 Waterskin 1g 4 Artisans outfit 1g 4 Rope hemp 50 ft 1g 10 Spell component pouch 5g 2 Trail rations X4 2g 4 Total Weight:38lb Money: 6gp 20sp 0cp Lgt Med Hvy Lift Push Max Weight: 38 76 115 230 575 Age: 110 Height: 6'1" Weight: 155 Eyes: Amber Hair: Silver Skin: Pale[/code] Thalmarose's deeply hooded golden cloak has seen better days and his dusty silver robe seems almost tarnished, but they still accent his long spun-silver hair and amber eyes quite well as he pulls back the hood revealing his very long and pale ears. The silver ashwood bow that he has had bent over his shoulder the entire trip, along with the delicate rapier at his belt are in prestine condition and obviously his prized possesions. His hair is kept off his face by a series of ornate knots and braided with fine honey colored leather laces. It then flows flawlessly down his back in a cascade to just above his waist.[/sblock] [/QUOTE]
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