• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Forgotten Forge


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Thalmarose can't see or hear anything weird yet. The sunrod on the rope shows a horizontal tunnel at the end of the vertical tunnel. "I have a grappling hook if you need it." Skakan says.
 
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Seeing Kim Kim moderately injured Cole will take the opportunity, while the others are lowering the sunrod down the passage. As he's applying the healing, Cole will realize that next time he comes to a unique-looking door he should utilize his ability to detect magic.

OOC Casting 2 of his level 0 spells (1 x light & 1 x Detect Magic), converting them to cure minor wounds.
 

As Rogarth lowers the rod-on-a-rope down the shaft he watches for enemies or features near the bottom. Presumambly because he is busy with the rope, he makes no effort to search, as Thalmarose is already doing so.

"Is anyone good with ropes or a natural spelunker? I think we'll need to climb down."

OOC spot 11, listen 24, Ro'garth also has low light vision.
 


C taps the heavy armor plating that covers his arms and legs. "I'm afraid that I'm not very good at either. I'll go first once someone ties the rope, though; I'd rather not fall on anybody else."

He looks apprehensively down the deep shaft, glad at least that it doesn't look like too hard of a climb.
 


Cole Pegason - Human Cleric (Dol Dorn) - 12/12hp

After he's done tending to Kim Kim, Cole will look at the others and make a suggestion "Perhaps me or C can go down first, while the other can support a rope for the rest to come down and bring up the rear?"
 
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You climb down the shaft. The vertical shaft is a mix of crumbling earth and ancient stone, and centipedes and other insects cover the walls like living decorations. The long descent takes you deeper into the bowels of Dorasharn Tower. Soon, the shaft begins to angle, and by bracing yourself you can actually walk along one of the surfaces. Farther still, and the shaft becomes a tunnel, and the footing is no longer difficult to maintain or treacherous.
The tunnel eventually opens onto a vast chamber, though it emerges about six feet above the floor. You can't see the distant walls in the darkness, and the ruins of nearby walls and building appear as deep shadows in the eternal tower night, but you can feel the change in air currents and pressure that indicate a large open space in front of you.
 

Into the Woods

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