Alton Kanri, Human Cloistered Cleric/Battle Sorcerer of the Light
OOC: Alton has invested 100,000 SP in the academy with Randal (see post#419). It has not been clarified if that is an independent school or one affiliated with the NCD. Did Randal invest 100-150k as well? (see post#417).
For now, Alton will keep his fowl investment independent. He has arranged for workers, and the fowl will easily fit on a portion of his initial land holding.
Nightbreeze--You do realize that 6000 goats will require 1000 acres of mostly cleared land for themselves! If they are not given proper pasture, you will lose them to disease, etc. and they will strip the vegetation to the dirt, eating everything not made of solid material in sight. That's not a good thing. Let me suggest that you make arrangements to deliver a portion of the goats each 3 months on the supply runs. The same holds for other deliveries. Take a small portion and arrange for delivery for more later. I realize the first flotilla may be the safest, as the enemy may not have the route, etc., but we are going to lose part of the investments unless we can integrate them into the area quickly. We need to secure the area and clear the land for industries of all types before we fill in the industries. Who is our urban planner?
To-do list, not in order--please propose order and additions
A. Load up the ships and set sail
B. Make it safely to the colony.
C. Off-load the inital shipments and put things somewhere....
1. Build a fort to defend, so we can keep workers and other alive in case of all-out attack. This may eventually become a regional capitol.
2. Build a port for supply ships and trade vessels.--have to keep them contained so the colonial goveernment can collect trariffs to pay off the mainland.
3. Map out the land holdings of the various parties. and prepare for expansion of those land holdings and others.
4. Clear various land holdings as necessary for industries and agriculture.
5. Secure various land holdings as outposts from the garrison--protects workers, etc. and provides advance notice of attacks.
6. Need to explore the area and catalog threats to people, animals, and crops.
7. If we are discovered by the enemy, take the war to the enemy to keep them off balance.
8. Build an economic base.
9. Pay off the ********* ***holes that put us here and saddled us with large taxes.
10. Revolt and declare our independence. (Oops, did I think that out loud?)
We may also need to separate out the actions necessary for the Council from those necessary for our business efforts. Perhaps our kindly DM could tell us, when the time comes, what the Gov'ner wants done first so he has a Colony to continue to govern.
Is anyone opposed to a "Colony Investments" wiki page with sections for each character's investments in the Colony? We could use it to keep track of NPC investments as we learn about them. It would also help JA by letting him track what the PCs collectively know.