The Four Lands - The Colony

OOC: Okay, I don't recall precisely what level we were, but I'm thinking it was somewhere around 6th or 7th? How about a disillusioned druid who has taken levels as an Entropomancer? (Complete Divine p. 36) I can come up with something else if you don't like that one, and as soon as I get a link to OOC thread, I'll stop posting this nonsense here. ;) Got it!
 
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J.A: pssst....you forgot the letter :)

Leif: It's 12th level gestalt...pretty high powered. I don't remember any particular ooc link for this campaign...I think that after the recruitment we moved to this thread.
 

12th, huh? In that case, NEW PLAN: He goes to 3rd as a wizard, then gets religion, sees the error of his arcane ways and becomes a cleric for three levels. Now he's Wizard3 and Cleric3 and can cast 2nd level arcane and 2nd level divine spells. This qualifies him to become a GEOMANCER. By the time he reaches CL12, he is wizard 3, cleric 3, Geomancer 6, which means that he can cast the wizard spells that he knows while wearing armor (he just needs for his Geomancer PrC level to be higher than the spell level of the arcane spell. There's no way he's going to be casting a 6th level wizard spell! (Although his CL does increase as his Geomancer level increases, either in his arcane class or in his divine class, but not both for the same level. So, for example, his arcane cl could be 2+2=4, while his divine caster level would be 2+4=6. hmmm.
 
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Gestalt

Leif, it's gestalt. It's perfectly legal for you to be:
wizard 3/Geomancer 9
AND
cleric 3/entropomancer 9

or any combination thereof
 

Actually, only one prestige class at a time is allowed. And double classes as part of the gestalt thingie are a little bit frowned upon: it is too easy to qualify for them, and they allow you to become a triple threat spellcaster. That doesn't mean that I didn't enjoy playing a druid/arcane hierophant//wizard/cleric once, with more spell slots than hitpoints :)
 

Character :)
Lets keep it kinda simple if you dont mind...just remeber the more powerful and obscene a character is the more powerful creative and obscene the monster is going to be :)....

And sorry to bust your bubble but I dont really think the church is going to let you go back to heretical magic once you repented your evil arcane ways...that is unless you want to be hunted by the hounds..which for me could be fun :)....


OH YES THE LETTER........


Brightlway
2 hours before Sailing
The Ducal Estate

Gentlmen,

We have recently been made aware that operatives of the D'shai empire as well as certain disloyal subjects have begin to make prepartions to move against you once they can establish where you are to become established. In an effort to distract them,,, HRH and myself have begun to orchestrate a campaign against their northern holdings within the next two weeks. Further HRH has agreed to the creation on a small fleet of fast warships that will enter his service as privateer's in an effort to disrupt the D'shai trade routes with their new colony. Once you have estalbished the colony.....you will need to see about the creation of repair/dry docks as well as to the construciont of wharfs and naval defenses. A large fleet of supply ships containing naval stores is being assemlbed and will arrive in three months..........with the regular resupply fleet arriving three month after that with the requested materials in addition to yet another large shipment of naval stores.

There is to be no less than three dry docks capable of holding a heavy frigate...five smaller dry docks capable of holding a cutter and one dry dock capable of handling a large merchant man. Further there needs to be stone wharfes capable of holding ten large ships and further wharfes capable of holding and additionlay twenty ships of various sizes. As to warehousing and storage you are hereby informed that over 5000 tons of naval stores will be arrviing in three months in addition to another 10000 tons three months after that. These stores are to held in a fortified position close to the docks.

Respectfully...

HRH
Brightlaw
 

Leif, it's gestalt. It's perfectly legal for you to be:
wizard 3/Geomancer 9 AND cleric 3/entropomancer 9, or any combination thereof
Wow, you're absolutely right!! cool! I'm really not used to the whole gestalt thing, you see.
J. Alexander said:
Character
Lets keep it kinda simple if you dont mind...just remeber the more powerful and obscene a character is the more powerful creative and obscene the monster is going to be ....
Ok, well maybe I spoke to soon. Now, it is true that we get one prestige class isn't it JA? So how's about the previously mentioned repentant wizard who also has gestalt levels as a cleric, who then stops progression as a wizard after 3rd level when he repents, and begins to advance as a geomancer while still progressing as a cleric. So, at 12th level that would make him: Wizard 3, Geomancer 9, Cleric 12. He could take most (almost all) of his Geomancer caster levels as a divine caster, so he would have just buckets of cleric spell slots, but I wouldn't think that he could spontaneously cast cures with the geomancer slots, only the cleric slots (now this I add to the mix just to keep him from being too powerful, truthfully), although he might be able to prepare cures with the geomancer slots. Now, DOMAINS open up a whole new question that will have to be dealt with.
 
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Yes, sir. I'll try to slow down a bit, to keep us BOTH from getting burned out too quickly. But you should expect to receive something before this weekend is over. How does that sound? Moving too slowly now?
 

Alvar

Alvar changes into fresh clothes and immediately makes preparations to transfer to the flagship. His head is still swimming from the storm and with the implications of the letter.
 

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