The Friday Knights
Session 2- Sellswords of Fallcrest Part 2. The Mercenary Experience.
The Knights are-
Cathal, Human Fighter, devotee of Kord, Level 1.
Ignaran, Human Druid, the nature nutter, Level 1.
Kullervo, Human Rogue, ex-farm boy, Level 1.
The Knights settle themselves after the fracas, and then head along the alley into an enclosed courtyard, two and three story buildings on all sides- at least one of them with lights showing- there's someone at home in the Beggar King's domain, and something odd-looking on the far side of the courtyard.
Kullervo is about to go reconnaissance when there's much banging and crashing from back down the alley, the Knights ready themselves, a moment later striding into the courtyard comes a big, and I mean big, black guy- all muscles and greataxe. This is Astaroth, the fourth Friday Knight.
Astaroth, Human Fighter; a loveable lug, Astaroth is smitten with Lady Constance- who has disappeared. She's an older women and local landowner. He's heard rumours that Lady C. has been taken by the Beggar King's minions (not actually minions mind) and brought to his lair, he doesn't know why, all he knows is that he's here to save her. Astaroth isn't big on “knowing”, he also doesn't hold with “book lurnin'”, he's played by Akshay. (Representing, and another resident of, the US)
[DM Interlude, all the PCs are humans- weird.]
A moment or two later, stories swapped, Astaroth is on board- the newest Friday Knight.
The strange shaped object at the end of the courtyard turns out to be a crude depiction of some foul demon, actually not “some” foul demon, but specifically “a” foul demon... Lord- it's Orcus. Care and trepidation follows, at least for a moment, that is until Astaroth smashes the head off the statue, this will prove a signature move- for all Aksahy's characters. Kullervo relieves the decapitated demon head of its gemstone eyes- wondering why no-one has bothered to do this before.
Guess who just happens to be on-line and watching at this exact moment, that's right the big badass with the ram's head. The Knights make their first enemy, and it's a big one- aim high that's what the Knights say. If you're going to piss someone off, then go straight for the top, call Tiamat a ten-eyed loser, tell Demogorgon he needs a shave, or Jubilex that he's put on some weight and looks out of shape.
Job done, Demon Lord's statue smashed and desecrated the Knights head into the Bazaar of the Bizarre, a Beggar Shop, Cathal informs them- he knows a little about the area.
Into a cramped and foetid room, full of all manner of filth and semi-usable crud, the Knights advance- Astaroth finds a curtained alcove and pokes his head in, a hole in the floor of the chamber beyond, mud and excreta, he thinks he's found the middens.
Then it kicks off.
The ex-pie-wielding sentry is back and at Cathal in moments. Behind a crude counter Arthuro the Fence, the shopkeeper, bobs up and flings his magical dagger which returns to his hand, while screaming for “TIMMY!”; and in the midden TIMMY! explodes from the mire. Timmy is an ancient and bedraggled Otyugh.
The fracas is short, Cathal stabs the ex-pie eating sentry in the gut, the sentry expires. Ignaran and Kullervo are at and on the counter, respectively, in seconds; and soon after Arthuro is injured and in retreat- into a small study area- screaming all the while “Irocar!”, oh what it is to have friends.
As for TIMMY!, Astaroth connects with the first critical of the game and, well... the Otyugh sinks back into the mire and flees, having been bloodied by the man-mountain in one furious swat.
Poor TIMMY!
[DM Interlude Encounter #3 [450 XP = Level 1] Human Sentry (Level 1 Skirmisher), Arthuro the Fence (Level 4 Skirmisher) & TIMMY! Old Otyugh (Level 4 Soldier). This time I thought, this time... I didn't think it for long, about ten seconds as I recall.]
However the Knights don't have time to catch their breath, behind the counter a crude set of stairs lead up into... a crude curtain prevents further revelations. Rushing down the stairs like a herd of elephants come two grizzly looking men wearing dogskins, as in family pet- dogs, not great slavering hounds. They are representatives of the Dog Brothers a wastrel gang that will do almost anything for coin.
Battle is joined, Cathal trips the first down the stair, or at least knocks him back into his brother, leaving the pair sprawled on the floor. He follows this up with a cleave that injures both brothers- leaving one bloodied and the other limping badly.
Meanwhile Arthuro pops up again and tries to make his presence felt, a short-lived enterprise, which ends badly for Arthuro as Ignaran conjures Wolfie, his faithful... well- what else, Wolf. Moments later Arthuro is screaming and writhing as Wolfie chomps down on the Fence's groin area. Arthuro surrenders, vociferously, and repeatedly.
Arthuro makes a run for it, maintaining his dodgy appearance throughout the manoeuvre.
The Dog Brother pair flee back up the stairs- Cathal and Astaroth in hot pursuit. Ignaran follows after as Kullervo ties up Arthuro, and does a little investigating on his own while the rest of the Knights are playing with their new-found friends..
Upstairs Cathal and the others spill into a crude bed chamber, all stinking bed rolls and bottles of rot gut, the Dog Brothers' kennel, a third Dog Brother is present, and something larger- Irocar, the Dog Brother War Captain- a grand title for a not-so-grand-scumbag. Irocar wears chain armour, grasps a wicked looking bastard sword in one hand and a heavy shield in the other. He also wears a dogskin cape- very fetching.
It kicks off.
Astaroth gets scratched and bumped a bit; Cathal takes a shellacking from Irocar, including a Brute Strike; one of the Dog Brothers is killed by a Lightning Fist, courtesy of Ignaran, the Druid is all smiles; and the remaining three, eventually, including a sobbing “I want my mum!” Irocar, are taken prisoner when they all, almost, run out of Hit Points.
Cathal gets a little nearer to his god.
[DM Interlude Encounter #4 [475 XP = Level 1] 3x Dog Brothers (Level 1 Skirmisher) & Irocar, Human Fighter (Level 4 Soldier). At no point did this feel like a level 1 encounter, partially because there were only three players involved in the fracas, but largely to do with Irocar hitting Cathal with a Brute Strike in the opening rounds and reducing the player to below 10 hit points. The DM is sated.]
Meanwhile Kullervo has bullied Arthuro through to another small chamber, the Fence's bedroom, swiped all the coin he can find, including gold coins - I mean he's seen them before but he's never actually had a gold coin of his own.
Arthuro is meanwhile trying to manoeuvre Kullervo around, the bed in his chamber is trapped, alas the rogue has other ideas and spots a ledger and a secret panel in the room. The ledger has lots of coded entries in it, an account book of sorts. The secret panel has a beautiful, wondrous chest within. The chest, make that treasure cabinet, has seven locked drawers- each of which has a symbol chalked onto it. Kullervo sets to work and... Fails repeatedly on all manner of rolls- sure he's found traps, locks et al, but can he disarm them... not a chance.
Kullervo looks determined, Arthuro continues to look dodgy, the chest looks nice.
The rest of the Knights arrive, after kicking the Dog Brothers and Irocar, out into the street- although without their arms, armour, money and pride. They have also learnt that the Beggar King has need of mercenaries, like the Dog Brothers, it seems there's been a Beggar cull going on. Specifically they learn about Madame Zeb, a corpulent Tiefling Witch who lairs a little further in. She has eunuch guards wearing nought but their underpants- which is nice.
And so the chest won't open, or at least Kullervo can't open it. Well... Astaroth fixes that, and rolls the (his) second natural '20' of the session, the chest spills its contents, but that's not all- every trap on the chest goes off.
A poison needle shoots out and... [DM rolls... hmmm] strikes Arthuro in the forehead, the Fence wilts and staggers forward, just in time for...
A scything blade which... well, scythes. Cuts deep into... [DM rolls... hmmm] Arthuro's midriff, who staggers back and is grabbed by Cathal- who's obviously concerned for the Fence's welfare, and not really trying to get a meat-shield.
As finally a spear shoots out at great speed, thumps into... [DM rolls... sigh] Arthuro's chest and lifts him out of Cathal's grip and off his feet, and sends him crashing back into the far wall.
The rag doll Fence then flops forward onto the bed.
The bed, something about the bed, the DM remembers.
Arthuro is impaled as half-a-dozen sharpened wooden stakes rip through the thin mattress, and thereafter Arthuro.
Astaroth nods and leans on his axe, the rest of the Knights stand and stare.
The ledger and the chest, lots of good stuff, the Knights, or rather Ignaran, identifies a +1 Cloak of Resistance, a +1 Dagger, actually two +1 Dagger's- Arthuro won't be needing his any more, and a +1 Bastard Sword, the later courtesy of Irocar. Also a bunch of other stuff, including poisons and a little money. A good day's work already. Suitably re-equipped the Knights head up the stairs and further in.
From the Dog Brothers kennel up again into a loft, Irocar's personal quarters, and a dead end. That is until Kullervo spots the secret door, then the trap on it, and even better he disarms it- his first full house.
On again- this time into a crude and relatively unused storeroom, not unused by the Rat Swarms however, who like to refer to the place as “home.”
The rats attack, it gets messy for a while but by hook or by crook the Knights see their way through, the remains of the rat swarms scurry off to fight another day.
[DM Interlude Encounter #5 [250 XP = Level 1] 2x Rat Swarm (Level 2 Skirmisher). Window dressing really, swarms on their own are annoying- I'll try not to do this again.]
The Knights soft pad, as best they can, through another equally crude bed chamber- this one much larger, fat greasy candles, or rather the stubs of them, burn here- there's no money to be found in the flop house.
Kullervo hears voices ahead and creeps forward to see; there's a flight of stairs heading down to a door, and an arch through which the rogue spies activity. He continues to spy for a while and then heads back to get the rest of the Knights up to speed, it seems they've located Madame Zeb and her eunuch bodyguards- two fat men dressed in their underpants.
Moments later the Knights charge into Madame Zeb's chamber, a blasted laboratory full of all manner of foul brews, taken unawares Zeb and her crew are swiftly cut down. One of the eunuch's actually cut open by Cathal, the other bloodied and in retreat. Madame Zeb also takes quite a beating- this after she ignites much of the chamber with her Flames of Phlegathos, which also singe Astaroth badly.
One dead, one dying & one desperate- Madame Zeb surrenders.
[DM Interlude Encounter #6 [375 XP = Level 1] 2x Human Eunuch (Level 1 Soldier) & Madame Zeb, Tiefling Warlock (Level 4 Artillery). The DM cackles a little as he takes a big chunk of hit points out of Astaroth.]
The run down lab is searched and then smashed up. Three healing vials are found and taken, Madame Zeb's armour turns out to be +1 Cloth, a scythe made from the fused bones of some kind of demon is also appropriated. The prize find however is a large, still warm, egg- Ignaran speculates as to the egg's contents, Astaroth solves the mystery by making an omelette, he confirms the contents to be egg.
Madame Zeb is pressed for information- it seems the Throne Room of the Beggar King is but a little way off, through a courtyard and an aged warehouse. She's never been in the place but Madame Zeb believes it to be a dangerous. The Tiefling also warns the Knights that other mercenaries have been hired by the Beggar King, including a scoundrel who goes by the name of Black Shet, some sort of freelance assassin.
The Friday Knights make tea and eat sandwiches, the second session over, four combat encounters completed, lots of new information gained and a fair bit of good roleplay.
The players earned 2409 XP this session, that's between the four of them.
Session 2- Sellswords of Fallcrest Part 2. The Mercenary Experience.
The Knights are-
Cathal, Human Fighter, devotee of Kord, Level 1.
Ignaran, Human Druid, the nature nutter, Level 1.
Kullervo, Human Rogue, ex-farm boy, Level 1.
The Knights settle themselves after the fracas, and then head along the alley into an enclosed courtyard, two and three story buildings on all sides- at least one of them with lights showing- there's someone at home in the Beggar King's domain, and something odd-looking on the far side of the courtyard.
Kullervo is about to go reconnaissance when there's much banging and crashing from back down the alley, the Knights ready themselves, a moment later striding into the courtyard comes a big, and I mean big, black guy- all muscles and greataxe. This is Astaroth, the fourth Friday Knight.
Astaroth, Human Fighter; a loveable lug, Astaroth is smitten with Lady Constance- who has disappeared. She's an older women and local landowner. He's heard rumours that Lady C. has been taken by the Beggar King's minions (not actually minions mind) and brought to his lair, he doesn't know why, all he knows is that he's here to save her. Astaroth isn't big on “knowing”, he also doesn't hold with “book lurnin'”, he's played by Akshay. (Representing, and another resident of, the US)
[DM Interlude, all the PCs are humans- weird.]
A moment or two later, stories swapped, Astaroth is on board- the newest Friday Knight.
The strange shaped object at the end of the courtyard turns out to be a crude depiction of some foul demon, actually not “some” foul demon, but specifically “a” foul demon... Lord- it's Orcus. Care and trepidation follows, at least for a moment, that is until Astaroth smashes the head off the statue, this will prove a signature move- for all Aksahy's characters. Kullervo relieves the decapitated demon head of its gemstone eyes- wondering why no-one has bothered to do this before.
Guess who just happens to be on-line and watching at this exact moment, that's right the big badass with the ram's head. The Knights make their first enemy, and it's a big one- aim high that's what the Knights say. If you're going to piss someone off, then go straight for the top, call Tiamat a ten-eyed loser, tell Demogorgon he needs a shave, or Jubilex that he's put on some weight and looks out of shape.
Job done, Demon Lord's statue smashed and desecrated the Knights head into the Bazaar of the Bizarre, a Beggar Shop, Cathal informs them- he knows a little about the area.
Into a cramped and foetid room, full of all manner of filth and semi-usable crud, the Knights advance- Astaroth finds a curtained alcove and pokes his head in, a hole in the floor of the chamber beyond, mud and excreta, he thinks he's found the middens.
Then it kicks off.
The ex-pie-wielding sentry is back and at Cathal in moments. Behind a crude counter Arthuro the Fence, the shopkeeper, bobs up and flings his magical dagger which returns to his hand, while screaming for “TIMMY!”; and in the midden TIMMY! explodes from the mire. Timmy is an ancient and bedraggled Otyugh.
The fracas is short, Cathal stabs the ex-pie eating sentry in the gut, the sentry expires. Ignaran and Kullervo are at and on the counter, respectively, in seconds; and soon after Arthuro is injured and in retreat- into a small study area- screaming all the while “Irocar!”, oh what it is to have friends.
As for TIMMY!, Astaroth connects with the first critical of the game and, well... the Otyugh sinks back into the mire and flees, having been bloodied by the man-mountain in one furious swat.

Poor TIMMY!
[DM Interlude Encounter #3 [450 XP = Level 1] Human Sentry (Level 1 Skirmisher), Arthuro the Fence (Level 4 Skirmisher) & TIMMY! Old Otyugh (Level 4 Soldier). This time I thought, this time... I didn't think it for long, about ten seconds as I recall.]
However the Knights don't have time to catch their breath, behind the counter a crude set of stairs lead up into... a crude curtain prevents further revelations. Rushing down the stairs like a herd of elephants come two grizzly looking men wearing dogskins, as in family pet- dogs, not great slavering hounds. They are representatives of the Dog Brothers a wastrel gang that will do almost anything for coin.
Battle is joined, Cathal trips the first down the stair, or at least knocks him back into his brother, leaving the pair sprawled on the floor. He follows this up with a cleave that injures both brothers- leaving one bloodied and the other limping badly.
Meanwhile Arthuro pops up again and tries to make his presence felt, a short-lived enterprise, which ends badly for Arthuro as Ignaran conjures Wolfie, his faithful... well- what else, Wolf. Moments later Arthuro is screaming and writhing as Wolfie chomps down on the Fence's groin area. Arthuro surrenders, vociferously, and repeatedly.

Arthuro makes a run for it, maintaining his dodgy appearance throughout the manoeuvre.
The Dog Brother pair flee back up the stairs- Cathal and Astaroth in hot pursuit. Ignaran follows after as Kullervo ties up Arthuro, and does a little investigating on his own while the rest of the Knights are playing with their new-found friends..
Upstairs Cathal and the others spill into a crude bed chamber, all stinking bed rolls and bottles of rot gut, the Dog Brothers' kennel, a third Dog Brother is present, and something larger- Irocar, the Dog Brother War Captain- a grand title for a not-so-grand-scumbag. Irocar wears chain armour, grasps a wicked looking bastard sword in one hand and a heavy shield in the other. He also wears a dogskin cape- very fetching.
It kicks off.
Astaroth gets scratched and bumped a bit; Cathal takes a shellacking from Irocar, including a Brute Strike; one of the Dog Brothers is killed by a Lightning Fist, courtesy of Ignaran, the Druid is all smiles; and the remaining three, eventually, including a sobbing “I want my mum!” Irocar, are taken prisoner when they all, almost, run out of Hit Points.

Cathal gets a little nearer to his god.
[DM Interlude Encounter #4 [475 XP = Level 1] 3x Dog Brothers (Level 1 Skirmisher) & Irocar, Human Fighter (Level 4 Soldier). At no point did this feel like a level 1 encounter, partially because there were only three players involved in the fracas, but largely to do with Irocar hitting Cathal with a Brute Strike in the opening rounds and reducing the player to below 10 hit points. The DM is sated.]
Meanwhile Kullervo has bullied Arthuro through to another small chamber, the Fence's bedroom, swiped all the coin he can find, including gold coins - I mean he's seen them before but he's never actually had a gold coin of his own.
Arthuro is meanwhile trying to manoeuvre Kullervo around, the bed in his chamber is trapped, alas the rogue has other ideas and spots a ledger and a secret panel in the room. The ledger has lots of coded entries in it, an account book of sorts. The secret panel has a beautiful, wondrous chest within. The chest, make that treasure cabinet, has seven locked drawers- each of which has a symbol chalked onto it. Kullervo sets to work and... Fails repeatedly on all manner of rolls- sure he's found traps, locks et al, but can he disarm them... not a chance.

Kullervo looks determined, Arthuro continues to look dodgy, the chest looks nice.
The rest of the Knights arrive, after kicking the Dog Brothers and Irocar, out into the street- although without their arms, armour, money and pride. They have also learnt that the Beggar King has need of mercenaries, like the Dog Brothers, it seems there's been a Beggar cull going on. Specifically they learn about Madame Zeb, a corpulent Tiefling Witch who lairs a little further in. She has eunuch guards wearing nought but their underpants- which is nice.
And so the chest won't open, or at least Kullervo can't open it. Well... Astaroth fixes that, and rolls the (his) second natural '20' of the session, the chest spills its contents, but that's not all- every trap on the chest goes off.
A poison needle shoots out and... [DM rolls... hmmm] strikes Arthuro in the forehead, the Fence wilts and staggers forward, just in time for...
A scything blade which... well, scythes. Cuts deep into... [DM rolls... hmmm] Arthuro's midriff, who staggers back and is grabbed by Cathal- who's obviously concerned for the Fence's welfare, and not really trying to get a meat-shield.
As finally a spear shoots out at great speed, thumps into... [DM rolls... sigh] Arthuro's chest and lifts him out of Cathal's grip and off his feet, and sends him crashing back into the far wall.
The rag doll Fence then flops forward onto the bed.
The bed, something about the bed, the DM remembers.
Arthuro is impaled as half-a-dozen sharpened wooden stakes rip through the thin mattress, and thereafter Arthuro.
Astaroth nods and leans on his axe, the rest of the Knights stand and stare.
The ledger and the chest, lots of good stuff, the Knights, or rather Ignaran, identifies a +1 Cloak of Resistance, a +1 Dagger, actually two +1 Dagger's- Arthuro won't be needing his any more, and a +1 Bastard Sword, the later courtesy of Irocar. Also a bunch of other stuff, including poisons and a little money. A good day's work already. Suitably re-equipped the Knights head up the stairs and further in.
From the Dog Brothers kennel up again into a loft, Irocar's personal quarters, and a dead end. That is until Kullervo spots the secret door, then the trap on it, and even better he disarms it- his first full house.
On again- this time into a crude and relatively unused storeroom, not unused by the Rat Swarms however, who like to refer to the place as “home.”
The rats attack, it gets messy for a while but by hook or by crook the Knights see their way through, the remains of the rat swarms scurry off to fight another day.
[DM Interlude Encounter #5 [250 XP = Level 1] 2x Rat Swarm (Level 2 Skirmisher). Window dressing really, swarms on their own are annoying- I'll try not to do this again.]
The Knights soft pad, as best they can, through another equally crude bed chamber- this one much larger, fat greasy candles, or rather the stubs of them, burn here- there's no money to be found in the flop house.
Kullervo hears voices ahead and creeps forward to see; there's a flight of stairs heading down to a door, and an arch through which the rogue spies activity. He continues to spy for a while and then heads back to get the rest of the Knights up to speed, it seems they've located Madame Zeb and her eunuch bodyguards- two fat men dressed in their underpants.
Moments later the Knights charge into Madame Zeb's chamber, a blasted laboratory full of all manner of foul brews, taken unawares Zeb and her crew are swiftly cut down. One of the eunuch's actually cut open by Cathal, the other bloodied and in retreat. Madame Zeb also takes quite a beating- this after she ignites much of the chamber with her Flames of Phlegathos, which also singe Astaroth badly.

One dead, one dying & one desperate- Madame Zeb surrenders.
[DM Interlude Encounter #6 [375 XP = Level 1] 2x Human Eunuch (Level 1 Soldier) & Madame Zeb, Tiefling Warlock (Level 4 Artillery). The DM cackles a little as he takes a big chunk of hit points out of Astaroth.]
The run down lab is searched and then smashed up. Three healing vials are found and taken, Madame Zeb's armour turns out to be +1 Cloth, a scythe made from the fused bones of some kind of demon is also appropriated. The prize find however is a large, still warm, egg- Ignaran speculates as to the egg's contents, Astaroth solves the mystery by making an omelette, he confirms the contents to be egg.
Madame Zeb is pressed for information- it seems the Throne Room of the Beggar King is but a little way off, through a courtyard and an aged warehouse. She's never been in the place but Madame Zeb believes it to be a dangerous. The Tiefling also warns the Knights that other mercenaries have been hired by the Beggar King, including a scoundrel who goes by the name of Black Shet, some sort of freelance assassin.
The Friday Knights make tea and eat sandwiches, the second session over, four combat encounters completed, lots of new information gained and a fair bit of good roleplay.
The players earned 2409 XP this session, that's between the four of them.