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<blockquote data-quote="Willie the Duck" data-source="post: 8675702" data-attributes="member: 6799660"><p>Oh, for sure. The full text would really be 'if you think it unrealistic for there to be a female hero with <score> over <value>, don't choose to play a female hero when you roll a <score> over <value>. If someone else wants to play a female hero with a <score> over <value>, that is their prerogative. If them doing so unbearably damages your gaming experience, this is a problem that system rules cannot resolve.' and the last part is just trying to be polite (my real thoughts would be 'if them doing so unbearably damages your gaming experience, you have issues that I have no interest in addressing'). </p><p></p><p>All of this is beating well around the bush. The people that include such language in their modern* games are doing so to take a stance in a culture-war battle. I do think it does have a gaming purpose though -- it makes it such that only the people with whom they would want to play would likely pick up said product (although since these guys seem to have infinitesimal audiences actually interested in their products as games instead of as statements, I don't think any of their rules have an actual gaming purpose). </p><p><span style="font-size: 9px">*I'll buy that the original AD&D gendered stats was just unconscious bias, 'it just makes sense'-ism, not really having a solid idea about where on the realism-hero fantasy spectrum the game really was, and not really thinking anyone (certainly not the women Gary didn't seem to think bought the books) wanted to play powerful female warriors. Given the reaction at the time and since, no one else can make that claim.</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8675702, member: 6799660"] Oh, for sure. The full text would really be 'if you think it unrealistic for there to be a female hero with <score> over <value>, don't choose to play a female hero when you roll a <score> over <value>. If someone else wants to play a female hero with a <score> over <value>, that is their prerogative. If them doing so unbearably damages your gaming experience, this is a problem that system rules cannot resolve.' and the last part is just trying to be polite (my real thoughts would be 'if them doing so unbearably damages your gaming experience, you have issues that I have no interest in addressing'). All of this is beating well around the bush. The people that include such language in their modern* games are doing so to take a stance in a culture-war battle. I do think it does have a gaming purpose though -- it makes it such that only the people with whom they would want to play would likely pick up said product (although since these guys seem to have infinitesimal audiences actually interested in their products as games instead of as statements, I don't think any of their rules have an actual gaming purpose). [SIZE=1]*I'll buy that the original AD&D gendered stats was just unconscious bias, 'it just makes sense'-ism, not really having a solid idea about where on the realism-hero fantasy spectrum the game really was, and not really thinking anyone (certainly not the women Gary didn't seem to think bought the books) wanted to play powerful female warriors. Given the reaction at the time and since, no one else can make that claim.[/SIZE] [/QUOTE]
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