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<blockquote data-quote="Willie the Duck" data-source="post: 8692098" data-attributes="member: 6799660"><p>I deeply suspect they are simply getting the dopamine hit of continued <em><u>attention</u></em>. As long as they are continuing to be reprehensible and asinine, people will mock them, and (amazingly) that feels better than being ignored -- plus they get a group (however small) of fellow malcontents telling them that they are the real victims and really sticking it to those of opposing mindsets (if they weren't being successful, why would people keep mocking them?). They are drawing a <em>response</em> from people, and thus must be having an <em>effect</em>, and therefore they are <em>meaningful</em>.</p><p></p><p>Every kid I knew growing up that was, for lack of a better term, the pre-online troll did so because they liked attention, didn't know how to get positive attention, and didn't overly mind that attention was negative. It certainly is easier than figuring out how to make people actually like you.</p><p></p><p>Maybe. I mean, getting good at things takes lots of hard work and effort. Perhaps more important to this situation, it takes long stretches of practice and intermittent failure and low-level success that don't have the same sense of reward and immediate gratification as trolling someone.</p><p></p><p>Beyond that, there's every possibility that, were they to go to the effort to increase their game development skill, they would end up either 1) end up being proficient, but unremarkable, gamemakers; or 2) maybe even end up as good gamemakers, but no one notice and no one buy (there certainly have been plenty of very well made games that never took off). If your goal is attention, sometimes it is better to be famously bad. Think Tommy Wiseau or Rob Liefeld of Marvel comics -- if they buckled down and became the best actor in the local community theater Shakespeare production or the third most realistic line artist on the Fantastic Four line or something like that, would they get nearly as much attention as they do being bad?</p><p></p><p></p><p>Except I don't think us all losing interest is what they want. They want to be agitators -- to have us notice and comment (and theoretically that we <em>care</em>, but I think they impute that onto the situation whether we do or not). </p><p>As for the lawsuit, the most WotC can do is bankrupt them, which honestly might not be all that far down to fall at this point (any of them pulling in any money at this point? How much savings will they have at the end of this regardless of the court judgement?). That really won't end it. There are too many free mediums of communication these days and starting a company which never makes anything is too cheap. One day after WotC annihilates them they can pay the $50 bucks and register 'nuTSR: Electric Bugaboo' and start posturing all over again.</p><p></p><p>What I'm saying is that you are under no obligation to see this to the end: there isn't one.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8692098, member: 6799660"] I deeply suspect they are simply getting the dopamine hit of continued [I][U]attention[/U][/I]. As long as they are continuing to be reprehensible and asinine, people will mock them, and (amazingly) that feels better than being ignored -- plus they get a group (however small) of fellow malcontents telling them that they are the real victims and really sticking it to those of opposing mindsets (if they weren't being successful, why would people keep mocking them?). They are drawing a [I]response[/I] from people, and thus must be having an [I]effect[/I], and therefore they are [I]meaningful[/I]. Every kid I knew growing up that was, for lack of a better term, the pre-online troll did so because they liked attention, didn't know how to get positive attention, and didn't overly mind that attention was negative. It certainly is easier than figuring out how to make people actually like you. Maybe. I mean, getting good at things takes lots of hard work and effort. Perhaps more important to this situation, it takes long stretches of practice and intermittent failure and low-level success that don't have the same sense of reward and immediate gratification as trolling someone. Beyond that, there's every possibility that, were they to go to the effort to increase their game development skill, they would end up either 1) end up being proficient, but unremarkable, gamemakers; or 2) maybe even end up as good gamemakers, but no one notice and no one buy (there certainly have been plenty of very well made games that never took off). If your goal is attention, sometimes it is better to be famously bad. Think Tommy Wiseau or Rob Liefeld of Marvel comics -- if they buckled down and became the best actor in the local community theater Shakespeare production or the third most realistic line artist on the Fantastic Four line or something like that, would they get nearly as much attention as they do being bad? Except I don't think us all losing interest is what they want. They want to be agitators -- to have us notice and comment (and theoretically that we [I]care[/I], but I think they impute that onto the situation whether we do or not). As for the lawsuit, the most WotC can do is bankrupt them, which honestly might not be all that far down to fall at this point (any of them pulling in any money at this point? How much savings will they have at the end of this regardless of the court judgement?). That really won't end it. There are too many free mediums of communication these days and starting a company which never makes anything is too cheap. One day after WotC annihilates them they can pay the $50 bucks and register 'nuTSR: Electric Bugaboo' and start posturing all over again. What I'm saying is that you are under no obligation to see this to the end: there isn't one. [/QUOTE]
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