Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Full & Glorious History of NuTSR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8703384" data-attributes="member: 6915329"><p>Sorry, I should have written "bad sociology" instead of biology.</p><p></p><p>If the entomoids were a monster race--even one that had a high degree of innate intelligence--then their design would be OK. But Johnson wrote that they don't live together, cooperate with each other, or care about one another at all, so it makes no sense that he also wrote that they had been able to <em>create </em>the same level of technology as the other spacefaring races and work together as the crew of a starship. He wrote that they'll work together to create machines, but creating a machine--at least a high-tech one--involves a <em>lot </em>of people living and working together to come up with the ideas in the first place, teaching and developing the science and technology needed to fulfill those ideas and how to find, create, and refine the materials needed to build the make them.</p><p></p><p>In the webcoming Freefall, the alien race called the Sqid apparently also have their males and females die after mating/producing young, but in <em>their </em>case only a fraction of adults are fertile in the first place, and non-fertile adults raise and teach the offspring. But the Sqid's technology is at a Victorian-level, whereas the humans are spacefarers.</p><p></p><p>The entomoids could have been an interesting pirate-like monster race. Say they were intelligent, fully sapient, but didn't have any sort of real culture. Humans colonize their planet. The entomoids kill them and take their stuff and figure out how to use the weapons and get off-world with the colony ships--mostly by trial and error, since they aren't going to teach each other. Then they spend the rest of their time flying around space alone and killing other people and taking <em>their </em>stuff so they could replace their aging and malfunctioning equipment, or hiring/enslaving others to fix it for them, because they don't have the knowledge needed to do it themselves. <em>That </em>could be pretty cool.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8703384, member: 6915329"] Sorry, I should have written "bad sociology" instead of biology. If the entomoids were a monster race--even one that had a high degree of innate intelligence--then their design would be OK. But Johnson wrote that they don't live together, cooperate with each other, or care about one another at all, so it makes no sense that he also wrote that they had been able to [I]create [/I]the same level of technology as the other spacefaring races and work together as the crew of a starship. He wrote that they'll work together to create machines, but creating a machine--at least a high-tech one--involves a [I]lot [/I]of people living and working together to come up with the ideas in the first place, teaching and developing the science and technology needed to fulfill those ideas and how to find, create, and refine the materials needed to build the make them. In the webcoming Freefall, the alien race called the Sqid apparently also have their males and females die after mating/producing young, but in [I]their [/I]case only a fraction of adults are fertile in the first place, and non-fertile adults raise and teach the offspring. But the Sqid's technology is at a Victorian-level, whereas the humans are spacefarers. The entomoids could have been an interesting pirate-like monster race. Say they were intelligent, fully sapient, but didn't have any sort of real culture. Humans colonize their planet. The entomoids kill them and take their stuff and figure out how to use the weapons and get off-world with the colony ships--mostly by trial and error, since they aren't going to teach each other. Then they spend the rest of their time flying around space alone and killing other people and taking [I]their [/I]stuff so they could replace their aging and malfunctioning equipment, or hiring/enslaving others to fix it for them, because they don't have the knowledge needed to do it themselves. [I]That [/I]could be pretty cool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Full & Glorious History of NuTSR
Top