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<blockquote data-quote="Deset Gled" data-source="post: 8799935" data-attributes="member: 7808"><p>I'm doing some more late night reading of Star Frontiers New Genesis. It has some interesting equipment, like:</p><p></p><p>Flashlight</p><p>Technological Gear, Common TLP:2</p><p>Weight 1 lb, Capacity 10, 1 charge per 8 hours</p><p>When activated, a flashlight creates a beam of bright light in a 60-foot cone. It</p><p>also increases the light level in the area beyond this initial cone by one step (from</p><p>darkness to dim, or from dim to bright), out to a 120-foot cone. A flashlight has no</p><p>effect in areas of magical darkness.</p><p></p><p>Nanite Hypo gun</p><p>Technological Gear, Rare-Legendary TLP:3/4/5</p><p>Weight 1 lb Capacity: 1 nanite canister, 1 or 5 charges per use.</p><p>Nanite hypo guns inject specialized nanites into a creature’s body to heal many</p><p>sorts of physical and mental injuries. Injecting someone with a nanite hypo gun</p><p>requires a melee attack. Nine categories of nanite hypo gun exist along the color</p><p>code scale, as detailed below. All nanite hypo guns have two settings. In the</p><p>primary setting, the hypo gun heals an amount of hit point damage determined by</p><p>its color. Each use of a hypo gun on its primary setting consumes 1 charge. In</p><p>the secondary setting, a dose from a nanite hypo gun has a different effect</p><p>determined by its color—these effects mimic specific restorative effects as</p><p>indicated on the chart below. Each use of a hypo gun on its secondary setting</p><p>consumes 5 charges. A nanite hypo gun functions only on a living, corporeal</p><p>creature. It has no effect on undead creatures whatsoever.</p><p></p><p>Chemalyzer</p><p>Technological Gear, Rare TLP:2/3/4</p><p>Weight 8 lbs, Capacity 10, 1 charge per use</p><p>A chemalyzer is a handheld unit with an extendable wand tipped with a sampling</p><p>nozzle. It grants an advantage on all checks made to identify an unknown</p><p>pharmaceutical, poison, chemical, or substance. It cannot aid in the identification of</p><p>magical effects or items like potions.</p><p></p><p>If any of these sound familiar to you (or maybe just seem surprizingly well written compared the rest of the book) it's because they're taken directly from Paizo, in the Pathfinder Technology Guide and Starfinder:</p><p></p><p>[URL unfurl="true"]https://www.aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Flashlight[/URL]</p><p></p><p>[URL unfurl="true"]https://www.aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Nanite%20hypogun%20(black)[/URL]</p><p></p><p>[URL unfurl="true"]https://aonsrd.com/TechItems.aspx?ItemName=Chemalyzer&Family=None[/URL]</p><p></p><p>Yes, they are OGL content, so it's legal. But it's still just plain lazy. Also, I guess we can expect magic, potions, and undead in future SFNG releases?</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8799935, member: 7808"] I'm doing some more late night reading of Star Frontiers New Genesis. It has some interesting equipment, like: Flashlight Technological Gear, Common TLP:2 Weight 1 lb, Capacity 10, 1 charge per 8 hours When activated, a flashlight creates a beam of bright light in a 60-foot cone. It also increases the light level in the area beyond this initial cone by one step (from darkness to dim, or from dim to bright), out to a 120-foot cone. A flashlight has no effect in areas of magical darkness. Nanite Hypo gun Technological Gear, Rare-Legendary TLP:3/4/5 Weight 1 lb Capacity: 1 nanite canister, 1 or 5 charges per use. Nanite hypo guns inject specialized nanites into a creature’s body to heal many sorts of physical and mental injuries. Injecting someone with a nanite hypo gun requires a melee attack. Nine categories of nanite hypo gun exist along the color code scale, as detailed below. All nanite hypo guns have two settings. In the primary setting, the hypo gun heals an amount of hit point damage determined by its color. Each use of a hypo gun on its primary setting consumes 1 charge. In the secondary setting, a dose from a nanite hypo gun has a different effect determined by its color—these effects mimic specific restorative effects as indicated on the chart below. Each use of a hypo gun on its secondary setting consumes 5 charges. A nanite hypo gun functions only on a living, corporeal creature. It has no effect on undead creatures whatsoever. Chemalyzer Technological Gear, Rare TLP:2/3/4 Weight 8 lbs, Capacity 10, 1 charge per use A chemalyzer is a handheld unit with an extendable wand tipped with a sampling nozzle. It grants an advantage on all checks made to identify an unknown pharmaceutical, poison, chemical, or substance. It cannot aid in the identification of magical effects or items like potions. If any of these sound familiar to you (or maybe just seem surprizingly well written compared the rest of the book) it's because they're taken directly from Paizo, in the Pathfinder Technology Guide and Starfinder: [URL unfurl="true"]https://www.aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Flashlight[/URL] [URL unfurl="true"]https://www.aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Nanite%20hypogun%20(black)[/URL] [URL unfurl="true"]https://aonsrd.com/TechItems.aspx?ItemName=Chemalyzer&Family=None[/URL] Yes, they are OGL content, so it's legal. But it's still just plain lazy. Also, I guess we can expect magic, potions, and undead in future SFNG releases? [/QUOTE]
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