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The Full & Glorious History of NuTSR
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<blockquote data-quote="Deset Gled" data-source="post: 8922182" data-attributes="member: 7808"><p>3 key differences.</p><p></p><p>1. Holmes was less. Less classes (I think?). Less levels (FWIW, Goblinz in 1-10). And Holmes directs you to Chainmail or AD&D rules for more rules and details. Holmes acknowledges that it is incomplete. Goblinz, AFAICT, refuses to name any other RPGs for fear of copyright/license issues.</p><p></p><p>2. Holmes was extremely dense in information. No wasted space. Example:</p><p></p><p>[ATTACH=full]274224[/ATTACH]</p><p></p><p>I'm roughly estimating Holmes is something like 75% text, 20% tables, 5% art. By comparison, the video makes it looks like Goblinz is ~50% table, 30% art, and 20% text. Plus, Goblinz has a page long foreword by Ernie, another by Justin, an Edgar Allen Poe poem, the ~12 page module (including a full page map, etc. Just so much wasted space.</p><p></p><p>3. Holmes was competent. For reference, I give you the explanation of falling damage from NuTSR's Cult of Abaddon:</p><p></p><p>FALLING DAMAGE:</p><p>When a character falls into a pit of any distance greater than 10 feet, the damage is cumulative for every 10 feet.</p><p>Each 10 feet of falling is 1d6 points of damage, for each additional 10 feet you tack on another 1d6, plus the original</p><p>amount. For example, falling 30 feet would be listed as 3d6 damage, but would actually be 1d6 (first 10 feet) +2d6</p><p>(taking original 1d6 and adding another 1d6, making it 2d6 for 20 feet) +3d6 damage (taking original 1d6 making it</p><p>2d6 for 20 feet and now tacking on another 1d6 for 30 feet making it 3d6).</p><p></p><p>So, yeah, I'm going to stick by the fact that 48 pages is not enough pages for NuTSR to make a rulebook. Holmes could do it. Others could do it. NuTSR simply isn't competent to do it.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8922182, member: 7808"] 3 key differences. 1. Holmes was less. Less classes (I think?). Less levels (FWIW, Goblinz in 1-10). And Holmes directs you to Chainmail or AD&D rules for more rules and details. Holmes acknowledges that it is incomplete. Goblinz, AFAICT, refuses to name any other RPGs for fear of copyright/license issues. 2. Holmes was extremely dense in information. No wasted space. Example: [ATTACH type="full" width="396px" alt="HolmesEx1.JPG"]274224[/ATTACH] I'm roughly estimating Holmes is something like 75% text, 20% tables, 5% art. By comparison, the video makes it looks like Goblinz is ~50% table, 30% art, and 20% text. Plus, Goblinz has a page long foreword by Ernie, another by Justin, an Edgar Allen Poe poem, the ~12 page module (including a full page map, etc. Just so much wasted space. 3. Holmes was competent. For reference, I give you the explanation of falling damage from NuTSR's Cult of Abaddon: FALLING DAMAGE: When a character falls into a pit of any distance greater than 10 feet, the damage is cumulative for every 10 feet. Each 10 feet of falling is 1d6 points of damage, for each additional 10 feet you tack on another 1d6, plus the original amount. For example, falling 30 feet would be listed as 3d6 damage, but would actually be 1d6 (first 10 feet) +2d6 (taking original 1d6 and adding another 1d6, making it 2d6 for 20 feet) +3d6 damage (taking original 1d6 making it 2d6 for 20 feet and now tacking on another 1d6 for 30 feet making it 3d6). So, yeah, I'm going to stick by the fact that 48 pages is not enough pages for NuTSR to make a rulebook. Holmes could do it. Others could do it. NuTSR simply isn't competent to do it. [/QUOTE]
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