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<blockquote data-quote="Wincenworks" data-source="post: 9032344" data-attributes="member: 7038835"><p>I think it's worth remembering that the still unnamed individual behind the Chad Revenge (@RevengeChad) is potentially still at play and trying to generate drama for the lulz and/or other personal reasons.</p><p></p><p>As a side note I've been digging into Goblinz: Those Pesky Goblinz. A Role-Playing Game by Justin LaNasa and now I think I've worked out a conclusive list of sources used (but not credited), for the rules its pretty much copy pasting:</p><p></p><ul> <li data-xf-list-type="ul">Dungeons & Dragons White Box, Gary Gygax & Dave Arnesson, TSR Inc (1974)</li> <li data-xf-list-type="ul">Dungeons & Dragons Basic Edition, Gary Gygax & Dave Arnesson, TSR Inc (1977)</li> <li data-xf-list-type="ul">Advanced Dungeons & Dragons Player's Handbook, Gary Gygax, TSR Inc (1977)</li> <li data-xf-list-type="ul">Advanced Dungeons & Dragons Monster Manual, Gary Gygax, TSR Inc (1977)</li> </ul><p></p><p>For the goblin lore and aspects like "traitz", backgrounds, layouts and inspirations for loot tables:</p><p></p><ul> <li data-xf-list-type="ul">Pathfinder Goblins!, numerous authors including Jim Zub and Erik Mona, Dynamite Comics (2013 - 2014)</li> <li data-xf-list-type="ul">We be Goblins!, Richard Pett, Paizo Inc (2011)</li> </ul><p></p><p>Now, it's worth noting that neither of these products really introduced new lore - but for example, the copy for Pathfinder Goblins is the main product that I can find which features listing their fear of horses and hatred of dogs together in one line, right up the front of the product in a manner that is... hauntingly similar.</p><p></p><p>[ATTACH=full]286264[/ATTACH]</p><p></p><p>The comic also features a pale coloured goblin that nobody likes, a scene with a goblin chief eating a baby, goblins turning on each other, a goblin in a fancy suit (perhaps he knows "goblin etiquette") and all manner of items which make sense in the comic but seem to have inspired nonsense in Justin's game. It also came with d100 loot tables, some stat blocks, etc.</p><p></p><p>We Be Goblins! also has similar layouts for the characters you play, to those for the character classes available in Goblinz: Those Pesky Goblinz. A Role-Playing Game by Justin LaNasa, and it gives each individual character a trait. This also lays out lots of personality traits that Justin seems to give to his goblins such as keeping monsters for pets, being pyromaniacs, worshipping dark gods that demand they be terrible, engage in cannibalism, baby eating, raiding villages, etc, etc. </p><p></p><p>And of course, its already been noted by many that many of the goblins including the ones on the character sheet, look extremely Paizo.</p><p></p><p>[ATTACH=full]286265[/ATTACH]</p><p></p><p>The main change Justin seems to have done is the "traitz" now include some that are massively OP, and he seems fixated with the idea of goblin wizards - who he wants to be able to be able to operate without spellbooks, ie the one think Pathfinder lore doesn't have in any of the products above and explicitly states doesn't really happen in Goblins of Golarion, Richard Pett, Paizo Inc (2011). Now, I don't think he used Goblins of Golarion largely because 1. I can't find anything he stole explicitly from it... 2. and like he it really does read like he just saw the simplified versions of information in We Be Goblins! and decided to run with it, possibly because... 3. We Be Goblins! is a free product, Goblins of Golarion is not - he would have had to have paid for it and Justin seems to really, really hate paying for things if he can avoid it.</p><p></p><p>So it looks like nuTSR's flagship role-playing game (at least until Those Pesky Orcz comes out) is an unworkable mix of random terms and tables from three early forms of Dungeons & Dragons - and lore from the ultra-woke Paizo Inc with the serial numbers lightly filed but definitely not removed. Truly an amazing combination of traits.</p></blockquote><p></p>
[QUOTE="Wincenworks, post: 9032344, member: 7038835"] I think it's worth remembering that the still unnamed individual behind the Chad Revenge (@RevengeChad) is potentially still at play and trying to generate drama for the lulz and/or other personal reasons. As a side note I've been digging into Goblinz: Those Pesky Goblinz. A Role-Playing Game by Justin LaNasa and now I think I've worked out a conclusive list of sources used (but not credited), for the rules its pretty much copy pasting: [LIST] [*]Dungeons & Dragons White Box, Gary Gygax & Dave Arnesson, TSR Inc (1974) [*]Dungeons & Dragons Basic Edition, Gary Gygax & Dave Arnesson, TSR Inc (1977) [*]Advanced Dungeons & Dragons Player's Handbook, Gary Gygax, TSR Inc (1977) [*]Advanced Dungeons & Dragons Monster Manual, Gary Gygax, TSR Inc (1977) [/LIST] For the goblin lore and aspects like "traitz", backgrounds, layouts and inspirations for loot tables: [LIST] [*]Pathfinder Goblins!, numerous authors including Jim Zub and Erik Mona, Dynamite Comics (2013 - 2014) [*]We be Goblins!, Richard Pett, Paizo Inc (2011) [/LIST] Now, it's worth noting that neither of these products really introduced new lore - but for example, the copy for Pathfinder Goblins is the main product that I can find which features listing their fear of horses and hatred of dogs together in one line, right up the front of the product in a manner that is... hauntingly similar. [ATTACH type="full"]286264[/ATTACH] The comic also features a pale coloured goblin that nobody likes, a scene with a goblin chief eating a baby, goblins turning on each other, a goblin in a fancy suit (perhaps he knows "goblin etiquette") and all manner of items which make sense in the comic but seem to have inspired nonsense in Justin's game. It also came with d100 loot tables, some stat blocks, etc. We Be Goblins! also has similar layouts for the characters you play, to those for the character classes available in Goblinz: Those Pesky Goblinz. A Role-Playing Game by Justin LaNasa, and it gives each individual character a trait. This also lays out lots of personality traits that Justin seems to give to his goblins such as keeping monsters for pets, being pyromaniacs, worshipping dark gods that demand they be terrible, engage in cannibalism, baby eating, raiding villages, etc, etc. And of course, its already been noted by many that many of the goblins including the ones on the character sheet, look extremely Paizo. [ATTACH type="full"]286265[/ATTACH] The main change Justin seems to have done is the "traitz" now include some that are massively OP, and he seems fixated with the idea of goblin wizards - who he wants to be able to be able to operate without spellbooks, ie the one think Pathfinder lore doesn't have in any of the products above and explicitly states doesn't really happen in Goblins of Golarion, Richard Pett, Paizo Inc (2011). Now, I don't think he used Goblins of Golarion largely because 1. I can't find anything he stole explicitly from it... 2. and like he it really does read like he just saw the simplified versions of information in We Be Goblins! and decided to run with it, possibly because... 3. We Be Goblins! is a free product, Goblins of Golarion is not - he would have had to have paid for it and Justin seems to really, really hate paying for things if he can avoid it. So it looks like nuTSR's flagship role-playing game (at least until Those Pesky Orcz comes out) is an unworkable mix of random terms and tables from three early forms of Dungeons & Dragons - and lore from the ultra-woke Paizo Inc with the serial numbers lightly filed but definitely not removed. Truly an amazing combination of traits. [/QUOTE]
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